Title
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- eden editor: Virtual Reality
- place some platform to stand (like Land_VR_Block_02_F) at [0,-100,10] and [0-100,10], just make sure its in midair
- execute codes and see results:
player setVehiclePosition [[0,-100,20], [], 0, "NONE"]; //teleports to terrain surface player setVehiclePosition [[0,-100,20], [], 0, "CAN_COLLIDE"]; //teleports to object surface player setVehiclePosition [[0,100,20], [], 0, "NONE"]; //object surface player setVehiclePosition [[0,100,20], [], 0, "CAN_COLLIDE"]; //object surface
Additional Information
Reproducible in every map.
basically in VR map, if -10 < posValue < worldSize+30, posValue means x or y value in position will be fine, but if beyond this range, you will be teleported to ground surface instead of object surface
This might be the reason of:
When a spawn marker is placed out of map, and placed on a ship, players will spawn in the sea instead of ship surface