I'v got same issue about memory allocation issue in world editor, when I use lake generator, the crash occurred. please check the vector based lake generator.
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Thu, Dec 26
I also have this issue on stable DayZ Tools
I can confirm too, please fix, looks not good.
Nope, you are in hip fire. You don't aim down the sight until you press R3, at which point you're in first person and therefore your camera and point of aim are aligned perfectly.
Please don't report mission/mod errors here.
Old Man is not a campaign. It's a scenario.
Would be open to creating the arsenal icon for this. Really want to see it added.
Wed, Dec 25
Still not here as of version 1.3.0.25. I'm pretty sure console players would appreciate something like this.
Still blurry - version 1.3.0.25
Yes, @RainSenshi , I understand the specifics of this game ☝️ but it's not hip fire. When you press L2, the character aims. The crosshair is where the bullet should go, I guess 🪖
I guess this is "fixed" in the next update. Though I believe that the consequences of running towards a razor brade should be harsher and the movement while in one slower.
Good idea and I wish we had old system on PC back - 2x Caps makes radio open.
The question isn't how to workaround this. I can even patch the server binary if necessary. The server already has configuration parameters for loading missions, mods, Battleye, profiles, and storage from different locations — everything is implemented except for one thing: loading keys. We're just a bit short of reaching the ideal solution!
In T187599#2726162, @vlados24332 wrote:It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
Good idea.
It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
Today, I looted an ADR-97 and 38 rounds from a outlander. I figured out that if you load a partial magazine, the rounds disappear...
Gee guys, just colm down a bit. There are 4 variants, with different insulation. If you don't like white one use brown from Chernarus for better insulation. On Sakhal you easily can survive even with summer/sping variant - 'cause of the heat buff. And I like to play Livonia most of the time, but even now 50% of times I get yellow temperature in summer variant, which leads to loosing water faster. Imagime they boost spring/summer insulation - I will be getting constant red in worst case, or yellow all the time. So yea, you need to see both sides of the coin
It might seem counterintuitive for a “primitive” hunting jacket to have low insulation, especially when players rely on protective gear to stay warm in DayZ’s harsh environments. But I appreciated the block blast when I played around with it.
This is still an issue or as of today it is for ps5 could you guys give an update if this issue can be resolved?
I totally agree with that
25.12.2024
Today, the exact same issue happened with the ammunition for the PPSh-41. I took a PPSh and 40 rounds from the container, loaded them, but once I returned to the vault, the ammo was gone. I can upload a video to YouTube, but I don't see the need; it's exactly the same as last time with Suomi.
Tue, Dec 24
I was playing tutorial.
So you mean you were already in the game?
This is a launcher crash. Event if it crashes mid-game it shouldn't affect the game.
@byNautiic
Promising-ish:
In T177072#2725905, @kawalec wrote:@byNautiic
Official Arma discord channel, reforger_discussion
@byNautiic
Official Arma discord channel, reforger_discussion
In T177072#2725887, @denseacat wrote:today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442
today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442
@sashabyson
"You seem to be confident in how casual players will act after just saying we cannot see how they would react to these changes." - I assume that you've played long enough to see how less experienced players react to new or changed mechanics.
"spawning on a point that is being captured is a gamey mechanic that feels bad for both teams (staring at command/radio relay tents waiting to blast players as they respawn and vice versa is not good gameplay" - so don't do it, because it is indeed shitty behaviour. Imagine that you've spent some time resupplying and building a nice base, and your team loses it, because nobody goes to defend it. And if this base is Andre's Beacon, it seems unimportant until you control Entre-Deux. I am certain that you know what I mean.
"It seems like you want to argue for the sake of argument" - projections FTW!
Anyway, we have different point of view, that's why I've made this ticket and I will be trying to convince people that it's not a good idea, because I have enough experience to predict its consequences.
1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave.
Dude, are you serious? )
This game is a joke sometimes.... 😐 When I can't hit somebody with a full mag landed on upper body but he kills me with foot shot xD
@sashabyson
Casual players will not travel to attacked base. Now you can always ask people to spawn on such base. After introduction of the new mechanics, you will have to transport them there EVERY time. Spawned AIs is not enough to defend the base, we all know that. Thus capturing bases will be much easier and rounds will be unbearably short.
I'm having a hard time seeing how stopping people from spawning on points that are actively being captured transforms the game into a mindless FPS shooter. If anything repeatedly spawning on a contested point seems like a mindless activity🤷
@sashabyson
I don't know how you draw that conclusion: "trying to predict how you are going to win every game?" It's not first nor last time people here are using personal arguments.
People are not using basing mechanics at all. They are transforming the game into mindless FPS shooter. Introducing this new mechanics will make that problem even bigger. 1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave. Join any Vanilla community crossplay server. You'll understand what I mean.
Why not wait? Because there were already couple of mechanics that were introduced and then removed. This one presents as such.
I agree, it should be visible.
I usually just take a screenshot of the server name before joining now.
Same thing on Xbox
T187044
Most pepople in this game don't follow the overall strategy of Conflict and like @Technicolourmatador already said it's usually a handful of people in any given server that are moving the game one way or another, it sounds like your complaint has more to do with that then any specific game mechanic. Why not wait until these changes hit stable servers to see how they affect the game instead of trying to predict how you are going to win every game?
Same here! Please implement this feature for all game modes 👍 We're using -loadsessionsave with modId: 61B514B96692C049, ConflictPVERemixedVanilla2.0, v2.2.8 and modId: 61FA0C31DE4B7D01, Mikes Fallujah PVE, v3.10.2 and we're losing all vehicles and friendly AI when we restart the server.
@sashabyson
Achievements are quite interesting indicator of players' engagement in the game.
Trucker Joe - 5000 supplies delivered per round in Confilct (no matter if official or community) only 0,4%
Major promotion - 1,3%
So only 30% of people ranking to Major delivered 5000 supplies.
Another interesting one is percentage of people who destroyed 25 vehicle in total - 0,9.
Why all of sudden people would start using new, fairy demanding mechanics that requires a lot of additional actions only to risk being killed? Especially that they can just go to the NEAREST base where enemy is? Or put MHQ around Montignac.
Just answer that question as if you had 50 or 100 hours in the game. Not 1, 2 or 3 thousands.
Any solution to this?
We can take a heli with AIs and drop one AI in every enemy base, that may be captured and has no defenders. This way game becomes very static and mundane pseudo-strategy. Drôle de guerre in Reforger.