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Jul 19 2024
Also, inside the vehicle, gear, light, handbrake and damage indicators are not visible.
I too have been having this problem. It came out of nowhere and I have been unable to fix it. Haven’t been able to play the game for about 2 months because of it.
Jul 18 2024
Just wanted to say that for some reason after the new update, this does not seem to be an issue anymore. It's a bit laggy, but it registers button clicks and stuff now. Not sure what changed, but it works.
probably related to whatever is causing T181863: [Experimental 1.2.1.76] Incorrect characters spawn in certain vehicles or no characters spawn at all
persists in [1.2.0.92]
persists in [1.2.0.92]
Do you know, how that workshop mod is called? I am curious how well that mod works.
With best regards
appears to be fixed in 1.2.0.92.
persists in [1.2.0.92]
Soviet technical. gunner faction is correct (Soviet), but gunner model is wrong (US)
I had a similar problem with an R6800XT, it was the GPU overheating.
In T179460#2574721, @Khaosmatic wrote:@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.
I can understand that ragdolls might make it difficult to select the interaction points for the person healing the patient but to fix that, you could have a "Roll onto back" action to put them in the state they go into currently.
here is the updated crash message
Hello everyone.
Currently we do not plan to address this due to current limitations.
Sovled
Modified weapons?
Yeah this has been this way since the bleed indicator was first added.
Even though I didn't see anything in the changelog, 1.2.0.92 appears to have resolved this issue.
Doesnt even look like this topic has been viewed by geez yet
Confirmed fixed. thanks though the AI seems to wait around for a while at each step of the process.
Can you launch the executable directly instead of using a shortcut or DayZ Tools? Looks like you might have some CLI arguments passed in that are not correct.
You should navigate to I:\Steam_Lib\steamapps\common\DayZ Tools\Bin\Workbench\ and just double click workbenchApp.exe
Glad to hear you no longer experience the issue! Just out of curiosity, what did fix the problem?
In T182931#2639646, @MWFjUnKiE69 wrote:Geez,
I have never had this issue until I swapped my SSD, I will give them a try, and report back. I am also now getting functionality back on my LAN server as well with no more texture loss, so perhaps it is an issue with the server connect, and myself, going to try a different modded server before I throw my hands up at that specific server.
I'm fixed, Nvm, got it resolved, thanks for the quick response. :) I'm so happy rn. I can't even tell you.
Geez,
I have never had this issue until I swapped my SSD, I will give them a try, and report back. I am also now getting functionality back on my LAN server as well with no more texture loss, so perhaps it is an issue with the server connect, and myself, going to try a different modded server before I throw my hands up at that specific server.
Hello MWFjUnKiE69.
This is a BattlEye kick, have you tried to contact BE support so they could possibly provide more information if it could be your connection? https://www.battleye.com/contact/
I'm done. Found that default.p3d file, archived it and deleted - same result, same error. I've had something similar with Reforger Workshop where you open some scope model and it is bugged so each time you start it it auto shuts down. Luckily I found post that says you need to go deep in the registry and change this and this, but for current problem there is no such post. I guess full reistall is the only way, and no guarantee It'll help. Why it has to be so complicated.
Also I'm not out of space on my PC, Tools were checked for integrity of files, main game aswell. I reextracted Dayz to P drive with the help of Mikeros Dayz2P. Still nothing. It starts (before start it hangs on "scanning" for 5min, and then launches and after 1-2sec disappears). I don't want to reinstall the whole game and redo P drive as I have a lot of mods there. Can you point at least any direction where to move? I tried to find "core\default\default.p3d" but as I said I don't know the location
This is the crashlog{F4262085}
It refers to some "core\default\default.p3d" but I have no Idea what and where is that
In T182735#2639409, @darkenedlotusdrake wrote:yes, i have read your response but it didnt help and i also recently upgraded my gpu, it also didnt help
In T181668#2639501, @Helkhiana wrote:@Geez Any news on this bug issue?
Resolved for the 1.26 update.
Regards,
Geez
Thank you for the report Geddy.
We will investigate this with BattlEye.
Regards,
Geez
Thank you idtasov.
We will investigate with BattlEye.
Regards,
Geez
Hello DuendeSucio.
Could this be tied to this specific headset/micrphone? Does it run any additional software? Does it use any non standard features like 7.1 or similar? Have you tried some other headset/microphone?
Regards,
Geez
Hello jarvisjenkins61.
Can you please provide the following information?
This gate inside crate glitch needs patched and a player wipe needs to occur for it to be totally gone. Patching duping would also slow it down before another method pops up.
@Geez Any news on this bug issue?
Please help us… these guys are ruining the game for the rest of us.
I second this. The game is too cartoonish. Ballistics ought to be realistic too, and player movement should be slowed down.
I think we found the solution, it's been two weeks after implementing it, and so far no complaints. We added every item we have into types with lifetime of 3 hours minimum, which equals our restart duration. if lifetime is less, item can still disappear.
the problem is it suddenly started happening 140 hours in with no explanation, i need help figuring out how to fix it