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Nov 10 2023
Yes, yesterday we managed to reproduce the bug, we met with a friend, passed the loot to each other, and it worked. in the screenshot I’m holding an aug, for a friend I still have an ax in my hands, I tried to shoot, only the sounds of bullets hitting were played.
I second this, story wise having more corpses, maybe with various stages of the infection, would give a more imaginative background on how the virus came to be and evolved, rendering the cities an inhabitable battlefield
Would allow for so many exciting opportunities, would love to see this.
@Geez tagging you in this one because it seems to be a Playstation and xbox thing, however, idk how to enter my own submission for xbox.
This is happening on xbox as well. We are experiencing similar issues. We can drop items like a fence kit on the ground and it's like it drops below the map. We can also drop them or anything at the base of a watch tower and it disappears immediately but reappears on top of the watch tower mins later. It's almost like there's a portal/warm hole or something at the bottom of watch towers.
BUMP
In T176852#2526773, @Geez wrote:Hello everyone.
Do you experience these lags in specific areas or during certain conditions (rain, night, day, players are nearby etc) or are you experincing this regardless of anything like this, besides the 50 players mark?
Nov 9 2023
@Geez
Agree with the others. No specific in-game event seems to be the cause. It's constant.
Its not even the suppressor fault, its the bullet impact that drawn the zombies to that area which i think is stupid.
I tested this mission on the prof branch 151142 (with 1. fix)
I have tried your mission, I started dedicated server with it, then joined it with one client, all houses were destroyed. What am I doing wrong? Have you tried this on the latest dev? Maybe the fix that I did to the 1. fixed the 2. as well? Please report back
I am having the same issue with the vanilla mapgroupprotto
In T176852#2526773, @Geez wrote:Hello everyone.
Do you experience these lags in specific areas or during certain conditions (rain, night, day, players are nearby etc) or are you experincing this regardless of anything like this, besides the 50 players mark?
@Geez
The severity is the same regardless of area, conditions or anything else, except for player count and time since last restart.
I dont have 2nd player to tell me if he can hear it also, but that would be a major bug then.
In T176852#2526773, @Geez wrote:Hello everyone.
Do you experience these lags in specific areas or during certain conditions (rain, night, day, players are nearby etc) or are you experincing this regardless of anything like this, besides the 50 players mark?
Add timer to debriefing screen until new game starts (or server shuts down, if its set as such).
@Geez don't suppose there are any eta's?
Hello Geez, is this issue still scheduled for a fix?
It's similar for all placeable objects. (tents, barrels, campfires, construction kits etc.) making underground stashes, crates or shelters for example very vulnerable to everybody who knows.
@WeirdXone Both as i have written in my reply above. My custom lighting gets also written into the configs. So offline Lighting and on the Server are the same.
For Pristine ones: no.
You can digout&burry 8 stashes with them
(16 usages overall) until ruined.
But if you have bad luck and you loot a demolished one:
only 4 usages until it's ruined. (pristine+4=used+4=damaged+4=demolished+4=ruined). So, in fact, you can dig out and burry again only 2! Not 3! Stashes with a fresh looted, but demolished, shovel.
This is my golf, the front door spawned as damaged and repaired, the rear is spawned as worn. I think the difference is clear. So it not resolved!
Hello everyone.
Do you experience these lags in specific areas or during certain conditions (rain, night, day, players are nearby etc) or are you experincing this regardless of anything like this, besides the 50 players mark?
@Geez Theoretically, can't you go to the dayz developers office and yell at them to fix the f-ing servers already?
I think I know which bug he's talking about
The mdmp is from a 1.22.156718 Server, but it also happens on the latest version and has been a problem in older versions too
Still an issue with your intention.
Please adjust the weight of the regular shovel then, too. It has 6kg in game now. It should be ~2kg max instead. (compare it with the actual weight of the pickaxe in game). Especially under the aspect that we can't repair the shovel with a wettingstone, like the pickaxe or farming hoe, it should be significantly lighter and/or more efficient to balance it.
Do we know what may be causing the issues as it was not prominent beforehand, approximately one (1) month or so ago. Thanks!
the normal shovel should be repairable with a wettingstone too, of course.
Or instead, make it more efficient.
If you kill a Player while he is aiming down sight it happens that the gun he was Holding will be stuck in his hands, we had this bug a while ago already but you could fix it by cutting the body up so the weapon will drop too the floor, this time that doesnt work, so in Like over 50% of the gun fights the weapon that the player is Holding will get stuck and be lost completly, this glitch is now in the same since 1.22 so i hope it will soon be fixed since we already have a new update..
Mine is still blank even when I get close. Used it like that all the time until the update.
Battery is pristine here as well but appreciate the thought!
Hello PandaMoanYum.
Unfortunately there is nothing you can do to fix the issue as this is an issue on our end that we need to fix.
Yes, of course tomorrow I will try to reproduce the situation and provide a video.
Or when going even further, you could implement a whole FileApi to subscribe to file changes with a callback to the reload any changed configs so for example
class FileApi {
This is cool. I get it from a realism perspective that suppressors really aren't that quiet. They can even be heard at like 400m and beyond.
Thank you DrDeSync.
The issue will be resolved for the 1.24 update.
Hello CosmoDayZ.
The issue has been resolved for the 1.24 update.
Hello SingleDAY.
Can you please provide more info on this issue? Video of the issue/its reproduction, the player amount on the server at the time, mission folder and server config from the server?
Same issue on PS4 all servers, community and offical.
I confirm the issue, all my friends have it too.
Information from my perspective to provide as much detail as possible for the devs: