I am on xbox btw
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Nov 10 2023
some insight, i believe this might be caused from fluid containers such as canteens and water bottles where the spill mechanic is in place of course when the container is empty the value = zero, as the spill script activates it divides by zero which is a common issue on scripts when dividing by zero, i had it happen on a new 1.23 death match server i made and i removed canteens and the issue hasn't repeated to my knowledge.
- should be fixed in Revision: 151146
Sorry to ping you @Geez but I just read through a depressing argument on twitter (sorry... "X") between two people I respect, where the suggested option in this ticket was mentioned.
@kju-PvPscene I haven't had the issue with 2.14; sorry it took so long, I didn't realize 2.14 had been released for mac until a week ago. Thanks!
I've also noticed that server restarts happen much much faster. Perhaps some cleanup cron isn't running properly?
This is also happening on Playstation console, official servers. Items dropped teleport to the roof or will disappear. We lost our base lock because it disappeared after being unlocked.
Hello DutchOverland.
This issue is related to the fact you are running Windows 7. Unfortunately we will not optimise the game further for W7 and most likely will not work on a fix for this issue as Steam will stop supporting Windows 7 completely starting January 2024 (Making you unable to play DayZ on Windows 7 anyway).
Regards,
Geez
I already tried that without luck...
Yes, I removed -autoinit from server start params and now am able to reproduce it
Hi Geez,
Do you think this is why I can’t repro?
So the 1st client has to be the one that starts dedicated server? My dedicated starts on its own so every player joining is JIP. Do you think this is why I can’t repro?
Hello
PR9INICHEK.
The issue has been resolved for one of the future updates.
Hello zarya.
The issue has been resolved internally and the fix will appear in one of the future updates.
Resolved for the 1.24 update.
Fixed for 1.0.0.47 and higher.
Resolved for the 1.24 update.
Resolved for the 1.24 update.
Thank you, we are actively looking into this problem.
Hello Ess2490.
Please try the following:
Hello TheChoppa.
Can you please send us a screenshot of the error?
Hello yekZ.
Have you also tried with discord completely disabled?
Seems to be related to my ticket again @ T172490 something isn't propagating scripted damage right over the network.
Hello RenDark2000.
Yes, its a confirmed issue and it is in our system of issues to fix.
@BIS_fnc_KK did you try to reJoin on server? Seems JIP can't get this bug, only who was in 'before mission start' stage or smth. Check this YT video https://youtu.be/zXYsIWcPdYM
First time missions start (from briefing to gameplay)
ESC → Abort → Continue (re-join or join-in-progress)
no bug then
Thank you, this looks like desynchronisation that can normally occur.
We will keep an eye out if this is something that can be reproduced
Reproed with new DEV rev. 151133
There is a .pbo version of repro mission, drop it into MPMissions, launch dedicated server and 1 client on DEV branch, start game. Cannot see any changes or fixes here
The scope lag is very annoying, It was never like this before not until they did that update with inertia