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Jul 23 2024
I play on Xbox with a headset directly outputting game audio into my ear without surround sound speakers and without Windows Sonic Spacial Sound (which does not exist on Xbox to my knowledge). This is not an issue with surround sound speakers nor is it an issue with Windows Sonic Spacial Sound conflicting with Stereo Processing Type in game. This is not a hardware issue as it is a cross platform problem affecting both platforms and all audio output types. This is a game issue affecting all audio sources (not just proximity chat) in which sound beams created by any audio source ie. proximity chat, vehicle sounds, gunfire, picking up ammo from the arsenal box, etc are not being properly received by certain players not directly having their camera (likely audio receiver) faced towards audio source within a 1 meter distance. This can easily be proved by the fact that while in any vehicle, audio from the vehicle as well as proximity chat audio is barely able to be heard while in third person camera (likely audio receiver is camera placement again big surprise). This audio issue being related to very narrow sound beam columns being created and received by player camera is also proved by the fact that while facing any audio source ie. player speaking, vehicle, ammo pickup, etc simply turning 5 degrees either direction from the centre of audio source will only play audio from one side of headset despite still looking almost directly at audio source.
This audio issue only appeared after update 1.2 was released and was not present before 1.2 at all despite no hardware changes at all recently. Update 1.2 caused the audio problem many of us are experiencing. Simply roll back to update 1.1 audio files or figure out and fix the problem but please just do something instead of ignoring this issue for another month.
My headset does not use software but it does have a controller hub type thing where you can lower/higher the audio or turn on/off surround sound. So a USB goes into the back of my pc that runs into the mini controller hub, then that plugs into my headset. I think I know where the issue is. In the controller hub that I mentioned before, if I detach my headset from it and just use the 3.5 mm jack in the front panel of my pc it works fine. So I think the game thinks that my little controller hub is cheating I guess? It’s possible my headset is faulty but I think it’s very unlikely because that would mean that other audio sources also wouldn’t work and I’ve had no other issues with anything thing else.
Did it make 7 frames instead of 2?
Because as you saw in my screenshot it makes only 2 frames instead of 7
Hello Elpower3000.
It is being worked on.
Regards,
Geez
I fixed it now.
You can either remoteExec it, or change some other state of the vehicle to force it to update.
Resolved for 1.26.
Hello sysrover.
We have checked but it does not appear there is any issue on our end.
Regards,
Geez
In T182456#2641272, @kawalec wrote:@Geez
I have "Windows Sonic Spatial Sound" turned off. I've never used it. I play using 5.1 speakers, not headphones.When I play using speakers, changing in-game audio setting "Audio processing mode" from speakers to headphones makes the issue less annoying. But at the same time this change affects the soundscape even more, making it flat.
"Creative Render Audio Effects" that are on, I've been using since the beginning and it never cause any problems.
Issues started occurring with 1.2 update.Please roll-back to 1.1 update with sound settings.
That explains the variability in sync time then... Any chance it can get it like animateSource does, or suggestions to force a sync? (I guess remoteExecing it)
The answer is simple.
There is no door state synchronization :D
It is sent when other things are synchronized, but for the door state itself, there is no check if it needs sync. So changing it doesn't trigger a sync
Hello darkenedlotusdrake.
These look like you have some sort of corrupted file in your installation. Have you switched the installation to another disc or do you use some sort of one drive backup? Either way we suggest to disable Steam cloud sync, delete the DayZ documents folders and then verify the game data. Possibly do a clean install.
Hello ODEX3281.
Have you possibly created the ticket in Playstation section by any chance? Is this computer report?
Resolved for 1.26
Thank you, we will investigate.
Resolved for the 1.26 update.
Does your headset use any specific software? Also it is possible your headset might be faulty if the ear buds do not produce the issue.
Could this possibly be a driver issue? was the OS install clean? Have you installed any additional software that was on the previous computer? Are you running latest versions of the drivers? And have you tried to run sfc scannow to check for any corrupted files or folders? Also do you have Steam cloud sync enabled? We suggest disabling it and deleting everything related to DayZ (Documents folder etc) and then do a clean install again.
Jul 22 2024
I have retested this and I can confirm it is still present. Disconnecting the controllers fixing the issue.
duplicate of https://feedback.bistudio.com/T167572
It looks like a bug in the code thats correct but intentionally left out from autosaving so that it only saves when you request it. It autoloads when exists though. It has been explained on wiki
The closest I’ve gotten to even looking at a loading screen was when I put bulldozer from perimeters but it just crashes and no response after a while
I thought i had a problem with my old pc with some files but I don’t think that’s the case. I recently got a new prebuilt and the first thing I did was download dayz. I tried to run it but it has the same black screen problem
Yes I have deleted all mods and reinstalled like 3 times. I have been trying to connect to official servers without any other launchers or mods but it’s still black screen with no response. Same with experimental. Nothing works.
Hi, no worries about asking :) it may take a bit of time reviewing/sorting the ticket, as sometimes lots of reports have to be processed - there is also the fact that this is Summer time and holidays may slow down things. Worry not, thou art not ignored/forgotten!
I do not unplug my audio, although I’ve tried unplugging my headset re-plugging it in after the issue came about. I’ve tried a new server, and no luck. Something I tried last night was some apple ear buds that I had laying around in my room. I plugged those in to the audio jack in the top front panel of my pc, and surprisingly my audio never cut out for the 30 or so minutes I played. It is annoying though because my headset is more comfortable and has a longer cord. I was thinking that my headset could be getting blocked by the anti-cheat but I couldn’t figure it out. Also, I loaded up the game with and without discord in the background to see if that was an issue and it didn’t help.
please help me anyone
In T183026#2641204, @Osdaeus wrote:As far as I know this is due to the fact the driver is using some sort of controls on the car. Only 1 player can exit the car at the same time, and the same rule applies to any vehicular control. If the driver was holding the gas or brakes when they disconnected the car will not allow passengers to exit until the driver has fully disconnected and been kicked from the server. (Could be wrong about the gas or brakes but certain actions in cars block any other player from being able to exit the car or close doors while that action is currently attempting to or being preformed)
In T183027#2641551, @NacionZRP wrote:Then why does the error message tell me to report it to this feedback tracker and links me directly to this site?
Are some requests beinh ignored, or does it simply take some time until a dev can take a look? (Sorry, first time here)
Hi Geez,
Then why does the error message tell me to report it to this feedback tracker and links me directly to this site?
In T183037#2641505, @BIS_fnc_KK wrote:It does not save by itself, you need to run saveMissionProfileNamespace https://community.bistudio.com/wiki/saveMissionProfileNamespace
Double oops. Went back to do a more thorough testing, and the original post is correct and I was wrong. The magazines are counted correctly, just as I complained that they should be counted. There are 2 extra magazines in a freshly spawned UH-1H armed.
It does not save by itself, you need to run saveMissionProfileNamespace https://community.bistudio.com/wiki/saveMissionProfileNamespace
Hello tagNero.
Is this still an issue in 1.2.0.92?
Hello Geez,
- go to main menu
- cycle through characters until you find one with CUSTOMIZE CHARACTER (not RENAME) option - this is the default one
- customize and SAVE your character
- connect to server - if there is no existing character on the server, the spawned one will be the customized one
- if it does not work, kill the character and upon respawn when you select CUSTOM your character will be spawned
I created a new character, loaded into a server I had never been to before, and my character still glitched into a different one.
Still happend in 1.2.0.92
In T183018#2641384, @fortywithau40 wrote:In T183018#2641374, @Geez wrote:In T183018#2641357, @fortywithau40 wrote:Hello Geez,
Thank you for the instructions.
Could you please tell me how to create a new custom character and steps to use the provided info in practice?
Thank you in advance,
fortywithau40.You can not create a new character if you have a character on a server already. The character has to die first. You cannot switch between characters for a single server (cannot have multiple characters on one server)
I have tried playing on servers I haven't used before but the character still glitches into the one I don't want to use.
I have had the problem in local PvE playing Combat Ops and Conflict.