WeirdXone we definitely on a similar page,
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
All Stories
Apr 27 2024
@Geez you got spam bots in here 👀
This is a known bug but I can offer a solution for it to never happen again to you until fixed,
This bug might be a little hard to reproduce, maybe try messing with field of view set to wherever, apply, exit menu, then try messing with aiming or looking sensitivity, apply, exit menu.
Tyvm Geez keep up the great work, long live DayZ 🫡🙏🏻
Back to crashing the last two nights. Not doing anything different.
Regards
Steffan
Maybe it's the same feedback in T175285.
Bug 1 seems to have been fixed, as I can't reproduce it.
However, bug 2 still persists unfortunately. It happens only if the player doesn't have the throwable class that's added with the command.
cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir
In T176826#2538915, @Flem wrote:Yes we know how to do it RenDark2000 but it doesn't work after the update.
Apr 26 2024
@Geez
My ticket was something completely different. I showed that choppers are hit way to OFTEN and without actually hitting them.
I am having this issue on my cherno server. it is intermittent, on occasions when go to enter a vehicle. you suddenly start getting cut, you are infected by the pox ........inevitably you die! this is a great concern as putting many off playing the server due to this.
Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?
That's reasonable, but it should be something specific for blocking that requires much more complex crafting. Fireplaces are extremely simple to make, are near impossible to see, and stop a car dead like a thick tree. That is an absurdity. The fireplaces are a nightmare on the community servers as it renders car spawns either useless (fireplaces places under spawn) or roads constantly full of invisible death traps for places. On official it's irrelevant as sadly only ever seen one driving car in all my years of playing DayZ on official across numerous platforms, thousands of hours. That's telling in itself that the vehicles are too hard to put together on official, a whole other topic, I've met players who didn't even know drivable cars were on it, and that they are actually quite fun to drive with decent physics for players in PC or Series S/X or PS5, which is most players now.
is that possible that windows 11 is the issue?
Sort of I guess, problem is two-fold:
I'm almost completely mathematically illiterate :D
I try to delete my account but that dosent work either. Please do it, thanks.
Unfortunately there is nothing I could suggest at the moment.
Regards,
Geez
No problem. Feel free to contact us in case any other issue arises in the future!
thank you very much
I tried to restart my network and pc but that does not help can i try something esle?
please? 😬
As of January 1 2024, Steam stopped supporting the Windows 7, Windows 8 and Windows 8.1 operating systems.
Yes unfortunately.
Will there be the same problem on Windows 8.1?
Thank you. This is an error related to Windows 7.
Unfortunately this is not something that is going to be addressed as Steam does not officially support Windows 7 at the moment. We suggest to upgrade to newer OS version.
Regards,
Geez
status_entrypoint_not_found
Thank you. I have forwarded this to the responsible team members. Seems like there indeed was a mistake on our end.
Regards,
Geez
Is this the full error ? is there not another message attached to it?
Thats hard… You and your incompetent colleagues are crossing the lines!
This is the DE1266 and i don’t understand why spending my time for you.. If all you have to add to the solution is call the person who reported the > problem a liar, then send someone else to this site.
In T180533#2598239, @Geez wrote:In T180533#2597955, @In-Whisky wrote:Nope, it sometimes works then the red server icon appears and again bad.
Unfortunately without providing the server name/IP and the time of the occurrence, the data is not very relevant to us.
In T180533#2597955, @In-Whisky wrote:Nope, it sometimes works then the red server icon appears and again bad.
I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3
what kind of error appears?
The game tries to start and an error appears
Hello lolsplaiy.
This seems like an issue on your network.
Hello bottomsneeze.
Can you please provide a video of the problem? We cannot seem to reproduce it on our end.
Hello
If i try to connect my friends server then it said Could not connect to the server because it it unreachable but server is online and my friends are in the server but can you delete my characters if my friend uses my account he can connect but i dont.
Hello lolsplaiy.
Unfortunately there are no crash dumps that we could use to analyse the problem. Some RPT files show that you are running a mod that the server does not have, which can cause issues.
We could also use more detailed information from you to determine the cause of the issue.
Yeah, sending custom Headers and not only content type headers would be a great addition too
Have the same issue now also at my second PC. I have not changed everything except windows updates... .
I have both yes.
You can already get position of a model selection/bone can't you?
So you can calculate the required offset
Hi, I have been playing the last few evenings and it hasn’t been crashing, but the sound is still out of sync, eg if I fire a few rounds to the enemy, you don’t hear the gunfire for a few seconds after. I am playing on an Xbox series s, not sure if this is helpful for you.
Regards
Steffan
Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.