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Add "SetIconPath()" method to UIInfo Class and "SetFactionFlag()" method to SCR_Faction Class
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Description

Add "SetIconPath()" method to UIInfo Class and "SetFactionFlag()" method to SCR_Faction Class, so, for example, if there is an scripted event, the icon updates accordingly.

An example of an scenario, using the US as one of the factions:

  • GameMaster session set up in July 2, 1959.
  • A day passes, and since Alaska became a state that day, the flag should update to a 50 star one.
  • People still play a lot in the server, and a whole year passes, and we are in July 4, 1960, Hawaii became a state, so the flag updates to the current one.
  • People play a lot.
  • X/X/XXXX, some area divides / merges / whatever, and the number of stars changed.

Another example could be that someone creates a mode where people can create their own factions somehow, and that mod lets you select between a preset of flags

This can already be done with faction flag material, but for whatever reason not with the faction flag or the icon.

I don't see this used as default by the game, this suggestion is mostly for modders, so they can update factions via script. Maybe the second example could be used in a future in Arma 4 so theres an official usage of the method.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General

Event Timeline

DanHR created this task.Apr 27 2024, 6:01 PM
Geez changed the task status from New to Feedback.Apr 29 2024, 2:20 PM