Editing CfgDustEffectsAir under CfgVehicles has no affect in game. CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall all work as expected.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 23H2
- Category
- Config
Create new CfgDustEffectsAir class and modify particles
I believe this is broken in the base game too. Based on the entries under CfgDustEffectsAir in data_f config, something like GdtStratisGreenGrass has LGrassEffects under it but when flying over that material in game there are no grass particles, though there are when driving over the material even though both reference the same particle system. The only effect you get under helicopters is the basic dust effect that stems from the CfgSurfaces dust value. This leads me to conclude that the aircraft dust effects in the game are broken / not presenting as expected based on the config.
- Note - This was witnessed on current release with no modifications or optional DLC loaded - tested on Tanoa, Stratis, Altis, and Malden
This is proving a problem for me in making a snow terrain surface as I want a cloud of snow kicked up on landing, but this does not currently seem possible. It also visually reduces the quality of aircraft in the base game.
Event Timeline
Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.
"though there are when driving over the material" So everything is working correctly?
But I see it implemented for Car/Tank/Airplane but not for helicopters. I guess its assumed that helicopters won't drive along the ground, so that doesn't really matter.
Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?