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CfgDustEffectsAir has no affect
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Description

Editing CfgDustEffectsAir under CfgVehicles has no affect in game. CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall all work as expected.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config
Steps To Reproduce

Create new CfgDustEffectsAir class and modify particles

Additional Information

I believe this is broken in the base game too. Based on the entries under CfgDustEffectsAir in data_f config, something like GdtStratisGreenGrass has LGrassEffects under it but when flying over that material in game there are no grass particles, though there are when driving over the material even though both reference the same particle system. The only effect you get under helicopters is the basic dust effect that stems from the CfgSurfaces dust value. This leads me to conclude that the aircraft dust effects in the game are broken / not presenting as expected based on the config.

  • Note - This was witnessed on current release with no modifications or optional DLC loaded - tested on Tanoa, Stratis, Altis, and Malden

This is proving a problem for me in making a snow terrain surface as I want a cloud of snow kicked up on landing, but this does not currently seem possible. It also visually reduces the quality of aircraft in the base game.

Event Timeline

jabeds created this task.Mar 23 2024, 2:50 PM
TRAGER added a subscriber: TRAGER.Mar 24 2024, 6:42 AM
dedmen added a subscriber: dedmen.Apr 25 2024, 3:22 PM

Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.

"though there are when driving over the material" So everything is working correctly?

But I see it implemented for Car/Tank/Airplane but not for helicopters. I guess its assumed that helicopters won't drive along the ground, so that doesn't really matter.

Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?