No need to model anything from what I can tell. One would simply change the texture file(s) and associate the new texture(s) with a new instance of some existing 3d model.
May 10 2016
"I have just died twice on the same place because of textures"
What does that even mean?
Btw, I died in an instant while I was climbing up the east side ladder on the firestation at the north western airfield. I died not even having reached the top. Don't know why. Don't think I was shot.
As mentioned earlier, I got stuttering with the new patch and some flickering items, and somewhat lower fps afaik.
• FPS in cherno seems a little lower than usual (say 5-8 fps lower)
• There was noticable infrequent stuttering, sometimes, a 2-3 second freeze
• If I looked up in the sky in Cherno, I got 70 fps, however there was the occasional stuttering if I waited long enough
• Cloud texture has visual banding, don't think it used to have this
• Backpack model (green, low profile), was glitching (sometimes blinked out of existence and back in)
• Texture around jet wreck in cherno on ground (overlapping road) very pixelated
• General lighting seems a little darker
• I did see the rain effect, probably a new thing
I was wearing lots of camo clothing, an M4, and backpack full of stuff.
The server I was on, had few players, with moderate ping.
I logged on this evening to test this, and played for about 10 minutes.
The M4 my char has, has a "painted" magpul buttstock and maybe a few magazines, don't know if this info matters.
• i7 2700k oc'ed @ 4.6 GHz (Hyperthreading disabled)
• 7950 crossfire (!! I use catalyst 14.1 driver)
• Windows 7 64bit, pro
• Asus Maximus Extreme IV (P67)
• 16 GB ram, two sticks
• Game and os installed on fast and big SSD (256GB)
objects = high
terrain = normal
clouds = normal
shadows = high
Texture size 2048MB
Tex detail = high
Tex filtering = high
Antialiasing = normal
Alpha to coverage = all trees + grass
Edge smoothing = SMAA very high
ambient occlusion = disabled (off apparently in settings)
post prosessing = disabled
bloom = zero
rot blur = zero
I believe they acknowledge this bug with respawning on twitter today.
You can change the name on the main menu, by clicking the name in the bottom right corner and just type a new name.
This had me puzzled for a while.
Same here. It seemed as if my "pristine" M4 went to "worn". All compontents also changed to "worn" except for the magazine which remained "pristine".
The weapon cleaning kit I had was in "worn" status.
I think this is an example of us not knowing if some concept in game is not implemented at all, buggy or just seems wrong.
Please delete my issue reported.
Apparently I was not aware of me raising both hands when pressing F3.
I should have pressed F1 to salue, something which IS visible in 1st person view.
I guess I should add that I have alpha to coverage disabled as well.
I uploaded two screenshots. Seems like the first one I made shows the nighttime while the other shows daytime.
Intel i7 2700k cpu
Radeon 7950 crossfire
Catalyst 13.11 drivers
Correction: Today, apparently the game seem to load ok.
Not sure if the game had another update lately which might explain why the game works today, or if perhaps it was server related somehow. I joined only two-three servers before posting my earlier comment above.
I am now apparently using version 0.30.114008. And Things are apparently back to normal.
Apparently, this issue seems to be with the house model itself, as (afaik) a similar looking house also has this issue with the doorway, however this house is somewhere else on the map.
This time around, my character was fairly new, and only had a backpack on, with a couple of items in the inventory.
Presumably, it is just the file for the house model that is the cause of the blocked doorway.
I think all server hopping should make the player get offset by say 1km or something like that.
However, with the frequent server restarts presently, that would be seriously annoying, but with a game in beta, I think that would be acceptable.
I never liked how the character ran in Arma 3. The character animation for running looks much better imo in the standalone. Thus, this notion would become my justification for keeping the standalone animation.
I won't argue for any adjusted stance system in standalone, because I have to see something I like first. Imo there are so many other things that the game would need, that I am simply not impressed by having a adjustable stance system as such.
Also the rest of the animations in Arma 3 with regard to adjustable stance is clumsily made imho. It's like the animations plays out linearily and rushed or something like that.
I don't blame anyone for suggesting this, I just don't like it.
I dont like it. The animations does not look good enough imo, or so was my impression from Arma 3.
I vaguely recall having seen somebody mentioning this. I have no idea what this might be.
I use 7950 crossfire with 13.11 drivers and don't have this issue.
Are you perhaps using custom values for antialising or something in the catalyst control center?
I am wondering:
Did you already have your rifle "slot" in the backpack used up, and thus were holding an additional rifle in your hands as well as the one in your backpack? Or did you simply have your rifle out in your hands like most people?
Smearing your skin with some alcohol solution shouldn't make you ill I think. I imagine it would disturbg the normal bacteria culture on your skin at worst.
Presumably, this is not 90% alcohol, but something containing a greater portion of water.
As a side note of sorts:
Is it possible to confuse the alcohol tincure with how the disinfectant spray work?
Can both items be used to disinfect items, or is it just the spray can that can be used?
I got a sudden red chain 100.000 desync, but I had no cointainers on me.
I had a checker shirt with a couple of items on it and a default pants with some items in it.
I am using latest dev build 0.30.114008.
I noticed just now, that I got 100.000 desync just 5-10 seconds after logging onto a low ping server. After maybe 10-20 seconds, the desync value went back to 0.
I had uninstalled DayZ and reinstalled it just previously to try fix some antialiasing issue (trees and grass started to look odd at some point earlier).
How is this helpful Fosh33zy?
Every now and then I seem to have 100.000 as desync value even on a low ping server (15 ping). The red chain appear then, but after a few seconds the red chain icon goes away and my desynch value is 0 again.
Looks like maybe some camera clipping issue to me.
Whatever role the gfx card plays in any of the BIS games is a mystery to me. For all I know, this game is somehow designed in such a way that fps is linked to server performance.
It has been announced that they intend to improve server performance or somesuch in the near future, so hopefully there will be noticable improvements to fps later on.
I would like to point out that the current "paint your stuff" idea isn't implemented in a good enough manner.
Because.. although, given this is DayZ, it is sort of acceptable that only some of the items can be "painted", *however* the gray stanag magazines are afaik not "paintable", and so the whole paint your magazines idea doesn't relly work immersion wise. Because.. you know right away that the game doesn't allow you to paint anything, not even virtually, it just swaps one colored item for some other colored but similar item. Hopefully this will not stay the same, with some items not being "paintable" when you would expect them to be, given how the idea is implemented in the first place.
I think there are too many motorcycle helmets around. It looks odd to me.
I think the idea with soda is that they offer mostly water but also that they offer energy (sugar) that counts as food and thus makes you less hungry.
*This* problem has been raised in this bug tracker. You are confusing this problem with a similar problem elsewhere.
In all fairness, I have read about such an issue earlier: specifically like when a game developer develops a shader that don't fully work together with forced anti alising settings outside the game. I was hoping that if the devs had a good idea as to why the glitch is happening, then perhaps they already would how to fix it, if only for now.
People and individuals are not problems.
Burning houses, accidents and natural disasters are not really problems either.
Problems are problems, because they are raised as such.
I uploaded an image. Note how the character figure is missing entirely and how the ground surface is misssing in the foreground.
No, this foremost remain a problem with the development of DayZ any which way you twist that last sentence of yours around, because of the simple fact that I raised it as a problem.
In this case, me having voiced a concern for not being able to use out of game anti alising options, I have to say it would be disingenuous to use the word "problem" as a metonymy for any technical 'issue' as such.
If the developers simply do not want to be bothered with this, then ofc there would be no point in me raising this issue.
"(...) a problem with something completely outside of the dev's control."
They are in fact game developers. It is reasonable to think that they are required to know how their graphics engine work, and thus would be interested in trying to understand this issue as a technical problem and preferably try work to fix the issue.
I am pretty sure that games are developed for the software and hardware and not the other way around.
Sa-Matra's Wasteland mission had several elements that made up for great gameplay with very nice pacing, which worked well despite the 8 hour server restarts that reset it all to a blank slate again.
• there was a team based conflict with a pressing notion of danger
• tense faction to faction combat that tend to linger on in an area
• conflict locations (open landscape with no artificial bottlenecks)
• challenges with logistics (building a base, finding parts, staying alive)
• modes of transport (by helicopter, airplane, ground vehicle)
• player tasks (survival by tactics, group support and self preservation)
• base building (lacked potential with its non persistant existence though)
I have nothing nice to say about the bizarre in game requirement for eating and drinking food and water though.
If I had to sum up the great thing about Sa-Matra's Wasteland mission:
• Players creating their own tasks in which they can succeed with completing as they see fit.
I noticed that the game suddenly moved me back to some original position in the landscape roughly 500m straight behind me at some point while playing yesterday. Looking at my name in the player list seemed to indicate a four digit desynch value.
I am thinking that maybe these two events might perhaps be related.
I've noticed that zooming with the mouse has a delay that is not there when using the pluss key on the numerical keyboard for zooming the view:
My bug report:
It would be helpful if you described exactly what house this is I think.
Not sure what you expected here. Do you think the game "ate" an item?
Afaik, the pistol holster replaces the tactical vest and vice versa.
I believe I had such stuttering when running south from Gorka in the wilderness, a stutter occurring roghly every 50-60 sec.
I timed such instant stutter to happen with about a minute inbetween.
The stutter might not have been perfectly continuous, but that became my impression o fit. (win 7 64bit, 7950 crossfire)
I think I saw grass animation become jerky at some point. As if the playback was rewinded or something like that.
I noticed that the light attachment for the weapons can be held in your hand like any other item, and so it can be used just like a "regular" flashlight.
I had two plastic water bottles and two cantines that I wanted to refill at a water well somewhere.
All four items properly linked to the 1-0 shortcut menu on screen. I could only refill the one plastic water bottle and the one cantine, the secondary items was impossible to refill even if I held them in my hands.
I had to put the two filled water containers on the ground beside me, and then repeat the whole process of refilling the other water containers before picking up the two I left on the ground.
Odd, for me the gas lamp worked when using the two slot gas canister (18. Dec).
Using a one slot gas canister, that didn't work for me (19. Dec).
Note: I have only tried using the gas lamp twice.
Looks like the house I reported on for the very same issue: http://feedback.dayzgame.com/view.php?id=5339
My character didn't have a helmet on, just a cap or perhaps nothing.
On that note, perhaps working to make the world pitch black could prevent such gamma adjustment cheats.
E.g having pitch black nights for some or all nights. It would be of importance that any screen gamma adjustment doesn't reveal anything, and so there couldn't be any low light situation.
Although having pitch black nights probably isn't realistic, it might perhaps solve the gamma cheat issue once and for all? Presumably, there wouldn't be any other cheats to this, other than say spawning night vision goggles as a cheat.
I find it interesting that the gamma cheat issue probably won't be there for certain environments. Unless script kiddies find a way to brighten up their screen in some other way, which would really suck.
- Basicly any pitch black environments; caves, tunnels, rooms w. no windows.
If the game could somehow force Windows to maintain gamma settings, I can probably live with the fewer people that would then adjust the gamma on their monitors.
I wish the devs could focus on this issue and make a public statement about it.
Surely someone at Microsoft, AMD and Nvidia would know the technical challenges involved in controlling the gamme settings and so maybe they could help.
I saw a comment in the forums for Star Citizen, where it was claimed by multiple people that the alpha state game seemed to overwrite Windows' monitor profile or something like that.
Perhaps DayZ could be set to force a particular gamma value?
Or, perhaps DayZ could force the player to log out each time if having to tweak the gamma setting in game.
• player eat and drink normal amount of food, possibly with weight loss over days
• player have a really difficult time finding proper food that is not risky to eat
A downside to this approach of mine, is that once you can gather food off the environment, like fruit or perhaps animal meat, then food might perhaps be too plentiful if finding non processed food is too easy.
Preventing dehydration might perhaps be the most difficult task for the player to deal with. Collecting rain water might be the only safest bet, if water wells, lakes and ponds are full of germs.
If player bases comes later on, then attacking players for food might not be as important as attacking other peoples bases for precisely aquiring food items from a base. One might imagine how a special/rare occurrance of food spawning (like finding a big box of lots of pristine canned food) might be an addition to having food spawns being a limited resource. Expiration dates could prevent stockpiling over time.
Maybe if your character has been alive for several days, your character has to be respawned for the thirst/hunger system to start working again? Do you now even see ANY message at all with the same character?
Devs should come clean so to speak and simply state how long you can go without food and water (with the assumption that the character is healthy):
- When being idle (sitting in a field the entire gaming session)
- When walking the whole way across the map
- When running the whole way across the map
I can always accept that it is more difficult on spawn, being either dehydrated or otherwise being less healthy.
However, the devs has to understand that limiting expected character behavior to die of thirst and/or starvation in a short time is anti-fantasy and anti-survival, it's a damn gimmick that imo undermines the more important aspect of the DayZ game, which would be to have "an adventure" more about simply having "to survive".
This happened to me yesterday. I thought it was perhaps some script kid being loose on the server.
I fired my rifle in the direction I thought the threat was, but since I stayed and didn't attempt to flee, my player character was killed.
I have the impression that after emptying the quickbar and remaking the bindings for ones primary weapon and and axe and pistol for example, the quickbar will be responsive, but only after that.
Anyone else get this impression as well?
It seems to me, that if the hotbar is not visible, then the hotkeys for 1-2-3 etc don't work.
When the hotbar is made visible, like when after pressing Tab to open and close the inventory, the 1-2-3 etc hotkeys always seem to work.
EDIT: Oh shit it seems my 1-2-3 hotkeys doesn't really work every time as I initially stated.
I think Twyst is onto something here. What he said just above here matches what I thought about earlier today when playing the game, having difficulty using the hotkeys for switching items.
It is a mystery to me just how much work is laden on the cpu and how much work is laden on the gpu.
Does Bohemia Interactive even know how to have their game make use of multiple gpus?
I would think that antialising at least could be improved with a dual gpu setup.
Edit: I see now that GPU-Z show that both my 7950 cards have their core working almost full speed.
When people write "cities" it is somewhat vague I think. Best would be to take note of the fps and note the specific town and I think that might be helpful.
Purely given the size of some areas, I suppose one might expect that the largest areas like Cherno, Elektro, Berezino and Zelenogorsk to be more taxing somehow.
I was surprised this evening, as I was playing on SE 4-4 (40 ppl on server). I was moving around the entire gown of Gorka at daytime and my fps was at 50 as lowest, often going up to 60-70-80. Sometimes my fps dropped to 40 in an instant, as the game seemed to stutter in an instant (every 60 sec roughly). I don't think there were any players around me at any point. Around Prud in the wilderness, I got 80-100 fps.
Pretty sure I don't usually get high fps. *shrugs*
Edit: My ping on this server I am playing on is low, 13 or so.
Edit: Going down to Cherno, had fps go down to 30+ inside Cherno.
Antialising turned off, running with 2x 7950 cards, quad core intel cpu @ 4.6 GHz.
I'll go down to Cherno to see if there is something new to my situation or if I keep getting 20+ fps there.
Heh, I wanted to shoot a warning shot at the ground in front of some guy that looked iffy nearby. Unfortunately, my zeroing was at 300m and he dropped dead. :O
I would think that any cpu should be installed and operated so that the cpu can run at a constant 100% load without crashing.
I used such a lamp together with the two slot gas canister yesterday, and the lamp worked as expected then. Today however, I used a lamp with a one slot gas canister and there was no light this time, only the whiteish glass indicated that the lamp was on.
My initial thought was that perhaps only two slot gas canisters work for the lamp, but I might be wrong about that.