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Fence ports/doors are too difficult to handle and should be fixed
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It is a great annoyance to me that the ports/doors complementing the fences are too unpredictable when approached and thus often difficult to open.

The functioning of the door, specifically how to actually open such a fence port/door, is not intuitive, because you can be in front of a such a port/door and you will not get the option to open it, unless you move around a bit.

This awkward handling of such doors is a general issue with all fence ports/doors I believe.

Such doors shouldn't be difficult to open, not even once.

I would assume that 100% of any door's geometry ought to be suitable for activating the open door animation, or at least the entire half side opposite of the door's hinges.


Legacy ID

Event Timeline

Grumpy set Category to category:structures.Feb 5 2014, 8:07 PM
Grumpy set Reproducibility to Always.
Grumpy set Severity to None.
Grumpy set Resolution to Open.
Grumpy set Legacy ID to 1146403647.May 8 2016, 4:54 PM
DrGonzo added a subscriber: DrGonzo.May 8 2016, 4:54 PM

I agree with this one hundred thousand percent. I've spent more time trying to figure out how to open doors in alpha than I have killing zombies. I love the game but for god sake trying to open a door should not be one of the most complicated tasks.