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Wed, Feb 21

SaMatra added a comment to T124694: Mortar gunner animation desync.

Okay, here is the repro:

Wed, Feb 21, 6:02 AM · Arma 3

Sun, Feb 11

SaMatra created T179027: onUserSelectedPlayer is unreliable by reporting null entity.
Sun, Feb 11, 4:55 AM · Arma 3

Fri, Feb 9

SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Make a ticket, if it is feasible in context of the event then why not. Keep in mind HitExplosion =/= Explosion

ENTITY Explosion is called alongside ENTITY HitPart has projectile entity and source in it, might as well have instigator there.

Fri, Feb 9, 5:33 PM · Arma 3
SaMatra created T178981: setShotParents should be client executable.
Fri, Feb 9, 5:17 PM · Arma 3
SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Also added shotInstigator param to events:

ammo HitPart
ammo AmmoHit
entity HitPart
ammo HitExplosion
0nFlare.sqs

Fri, Feb 9, 5:07 PM · Arma 3
SaMatra updated the task description for T178977: setShotParents doesn't work.
Fri, Feb 9, 2:00 PM · Arma 3
SaMatra added a comment to T178977: setShotParents doesn't work.

Repro hint output:

Fri, Feb 9, 1:57 PM · Arma 3
SaMatra created T178977: setShotParents doesn't work.
Fri, Feb 9, 1:55 PM · Arma 3

Thu, Feb 8

SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Repro RPT example:
Server:

22:20:45 #############################################################
22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F)
22:20:45 local = true
22:20:45 source = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F)
22:20:45 instig = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F)

Client:

22:20:45 #############################################################
22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F)
22:20:45 local = false
22:20:45 source = B Alpha 1-1:1 (Sa-Matra) REMOTE (B_RangeMaster_F)
22:20:45 instig = <NULL-object> ()
Thu, Feb 8, 4:33 PM · Arma 3
SaMatra created T178958: Global projectiles don't broadcast instigator to other clients.
Thu, Feb 8, 4:29 PM · Arma 3

Wed, Feb 7

SaMatra added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

Is this related to lack of vehicle or instigator on the entity in lastEntityCausingDamage @ T178711? I think it would be correct for entities to store both last damage vehicle and instigator and then use it for proper Killed event handler arguments and these explosions parents.

Wed, Feb 7, 3:53 AM · Arma 3

Sat, Feb 3

SaMatra updated the task description for T178841: A set command that also returns the array/hashmap it operated on.
Sat, Feb 3, 12:26 PM · Arma 3
SaMatra created T178841: A set command that also returns the array/hashmap it operated on.
Sat, Feb 3, 4:04 AM · Arma 3

Feb 2 2024

SaMatra added a comment to T76756: Flares are useless (launcher).

Okay, after lots of testing, here is a patch that fixes all vanilla flare issues:

class CfgAmmo {
	class FlareCore;
	class FlareBase:FlareCore {
		intensity = 500000;
	};
	class Flare_82mm_AMOS_White:FlareCore {
		intensity = 1000000;
		effectFlare = "FlareShell";
	};
};

40mm flares inherit from FlareBase. From my tests 100k intensity (that RHS has) is nowhere close to OA or early A3 GL flare brightness, I tested 500k and it seems to be too bright it seems to be close to whatever original A3 had:
original A3:


500k intensity for 40mm flare (what I suggest to have):

250k intensity for 40mm flare (not enough, 100k is even less):

Feb 2 2024, 6:24 AM · Arma 3
SaMatra added a comment to T76756: Flares are useless (launcher).

Here is what RHS does it:

class rhs_ammo_flare_m485: F_40mm_White
{
    intensity = 100000;

and vanilla config only has intensity defined in 2 classes, checked with

"'intensity' in (configProperties [_x, 'true', false] apply {toLower configName _x})" configClasses (configFile >> "CfgAmmo") apply {[configName _x, getNumber(_x >> "intensity")]}
Feb 2 2024, 5:55 AM · Arma 3

Jan 27 2024

SaMatra created T178711: lastEntityCausingDamage only stores damage instigator.
Jan 27 2024, 6:24 AM · Arma 3

Jan 26 2024

SaMatra created T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 5:53 PM · Arma 3
SaMatra created T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:00 PM · Arma 3

Jan 19 2024

SaMatra added a comment to T79868: Assigning two controls to Helicopters "Collective Raise" allows you to increase lift..

Test script snippet to reproduce the issue with visible values

t = 0;
st = 0;
z = 0;
Jan 19 2024, 2:32 PM · Arma 3

Jan 18 2024

SaMatra added a comment to T178345: isMan to quickly check if entity is man.

Works great, can be closed as resolved

Jan 18 2024, 5:55 AM · Arma 3

Jan 11 2024

SaMatra created T178345: isMan to quickly check if entity is man.
Jan 11 2024, 4:02 PM · Arma 3

Jan 4 2024

SaMatra added a comment to T170228: [Feature Request] Optional bool flag for getVariable to set the default value.

Here is a suggestion on how getVariableCall can be incorporated into existing command with backwards capability and also address original ticket idea:

getVariable ["var", {123}] // Return {123} code if "var" is not found
getVariable ["var", {123}, false] // Call {123} if "var" is not found and just return it
getVariable ["var", {123}, true] // Call {123} if "var" is not found, write into "var" and return it

Perhaps it can also work with non-code 2nd argument and true 3rd argument. You'll need code returning code if you'll want to default set the code though.

Jan 4 2024, 7:18 AM · Arma 3

Dec 28 2023

SaMatra added a comment to T162138: Projectile Null in HitPart EH.

Looks like its fixed @ T120107

Dec 28 2023, 2:13 PM · Arma 3

Dec 22 2023

SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 8:05 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:46 PM · Arma 3

Dec 17 2023

SaMatra added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

There is isUAVConnected that checks it and it works in multiplayer, remote units get true when somebody is connected, isn't there a link from UAV to whoever is connected to it? Thought it is technically possible to have several players connected through a bug, then this command won't tell the full picture. Is there any other list in the game that could help with this, apart from iterating through every unit? Add an event handler that fires when somebody connects and disconnects their terminal so such list can be tracked by script perhaps?

Dec 17 2023, 12:55 PM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.
  1. is done in T171207
Dec 17 2023, 10:17 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

Ticket can be closed as resolved.

Dec 17 2023, 10:14 AM · Arma 3

Dec 13 2023

SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Tested, works great now!

Dec 13 2023, 3:12 PM · Arma 3

Dec 12 2023

SaMatra updated the task description for T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:28 PM · Arma 3
SaMatra created T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:25 PM · Arma 3

Dec 9 2023

SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Semi-related ticket: T177724

Dec 9 2023, 3:49 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:39 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra created T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:36 PM · Arma 3
SaMatra added a comment to T177010: Submunition of `shotShell` is duplicated.

This also happens in RHS, when you fire HEDP grenade ammo rhsusf_40mm_HEDP (shotShell), it has submunitionAmmo = "rhs_ammo_40mmHEDP_penetrator"; (shotBullet) which is also duplicated. It does damage only on one client but effects are multiplied by number of clients (lots of craters and thick smoke deleting all smokes from the scene due to hitting cloudlets limit).

Dec 9 2023, 8:02 AM · Arma 3

Dec 7 2023

SaMatra added a comment to T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.

Can make a repro with event handlers logging if needed.

Dec 7 2023, 5:58 PM · Arma 3
SaMatra created T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.
Dec 7 2023, 5:56 PM · Arma 3

Nov 30 2023

SaMatra added a comment to T176124: "HandleDamage" being called at shooter side for unrelated reasons.

Better repro mission:

Nov 30 2023, 3:34 PM · Arma 3
SaMatra edited Steps To Reproduce on T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Nov 30 2023, 3:34 PM · Arma 3

Nov 26 2023

SaMatra added a comment to T177489: [Feature Request] Extend enableEngineArtillery from a global only setting to per vehicle/unit.

I'd prefer this to be a fully local setting.

Nov 26 2023, 4:17 PM · Arma 3

Nov 24 2023

SaMatra added a comment to T172144: Fuel usage coefficient.

@SaMatra can you please test the latest dev branch? both issues should be fixed now

Tested, both network sync and save-load work properly now.

Nov 24 2023, 3:48 PM · Arma 3
SaMatra created T177447: An instant alternative to execute entity actions.
Nov 24 2023, 1:49 PM · Arma 3

Nov 21 2023

SaMatra added a comment to T176526: VisualSensor Component.

Confirmed, units with VisualSensor see targets through objects, including in repro, knowsAbout return 4 right away

Nov 21 2023, 3:14 PM · Arma 3

Nov 19 2023

SaMatra created T177319: A scripting command to return lean state.
Nov 19 2023, 4:56 PM · Arma 3
SaMatra created T177317: Remote players are randomly getting stuck in leaning.
Nov 19 2023, 4:27 PM · Arma 3

Nov 15 2023

SaMatra created T177167: playSound3D doesn't work over network if path starts with leading slash.
Nov 15 2023, 6:34 AM · Arma 3

Nov 12 2023

SaMatra added a comment to T174010: [Feature Request] Getters for situations regarded to controlling units.

https://community.bistudio.com/wiki/remoteControlled
https://community.bistudio.com/wiki/isRemoteControlling
This was recently added too

Nov 12 2023, 8:03 AM · Arma 3
SaMatra added a comment to T172144: Fuel usage coefficient.

Sync issue has already been fixed. Will look into the saving issue

I hope command doesn't broadcast and its just synced in generic update message. Personally I'd preferred if it wasn't synced at all, but I'm fine with either.

Nov 12 2023, 4:04 AM · Arma 3

Nov 11 2023

SaMatra created T177038: ButtonClick no longer handles ESC menu closing.
Nov 11 2023, 3:12 PM · Arma 3

Nov 10 2023

SaMatra added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Seems to be related to my ticket again @ T172490 something isn't propagating scripted damage right over the network.

Nov 10 2023, 9:57 AM · Arma 3

Nov 7 2023

SaMatra added a comment to T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
[
     diag_codePerformance [{player isNil "testnil"}]
    ,diag_codePerformance [{isNil{player getVariable "testnil"}}]
]

>

[[0.000365157,100000],[0.000616879,100000]]

Perfect, pretty much twice as fast!

Nov 7 2023, 5:47 AM · Arma 3
SaMatra added a comment to T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.

Did some testing, works great!

Nov 7 2023, 5:45 AM · Arma 3
SaMatra added a comment to T172144: Fuel usage coefficient.

Did some testing, works great. Doesn't sync as expected but also doesn't save in a save file, might be worth mentioning that on biki.

Nov 7 2023, 5:36 AM · Arma 3

Nov 5 2023

SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Engine broadcasts result of HandleDamage at some point, not the event handler itself. The issue is that engine seems to ignore result of HandleDamage when storing damage values for map objects that will be sent to JIP clients, but correctly broadcasts them for existing clients. Logic:

  • Building get damaged, should get 0.2 damage
  • HandleDamage fires, adjusts damage to 0.1
  • Engine broadcasts updated damage of 0.1 to existing clients
  • Future JIP clients will still get original unmodified 0.2 damage
Nov 5 2023, 3:02 PM · Arma 3
SaMatra added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Might be related T172490

Nov 5 2023, 3:52 AM · Arma 3

Oct 26 2023

SaMatra created T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
Oct 26 2023, 4:31 PM · Arma 3

Oct 21 2023

SaMatra edited Steps To Reproduce on T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:03 AM · Arma 3
SaMatra created T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:01 AM · Arma 3

Oct 16 2023

SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

no, dont think so, you get a bunch of throw muzzles always present, specific for the throwable magazine

Oct 16 2023, 9:21 AM · Arma 3
SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

Looks like some problem with the command @ T176248

Oct 16 2023, 9:20 AM · Arma 3

Oct 13 2023

SaMatra edited Additional Information on T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:19 PM · Arma 3
SaMatra created T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:15 PM · Arma 3

Oct 10 2023

SaMatra updated the task description for T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:12 PM · Arma 3
SaMatra created T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:11 PM · Arma 3
SaMatra added a comment to T176015: Scripting commands to check projectile fuse state.

Personally the most needed command for me is to check is fuseDistance condition was satisfied. I'd be fine with a BOOL check but perhaps somebody else could use distance traveled NUMBER. PLZ ADD.

Oct 10 2023, 10:57 AM · Arma 3

Oct 9 2023

SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

When do you need the muzzle param?

Not sure about real use case, but can't you have 2 different muzzles that take same 1 grenade magazine somehow? I guess we might ignore this hypothetical scenario and just select by magazine.

Oct 9 2023, 9:27 AM · Arma 3

Oct 8 2023

SaMatra created T176047: A scripting command to select throwable muzzle and magazine.
Oct 8 2023, 8:09 AM · Arma 3

Oct 7 2023

SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:15 PM · Arma 3
SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Shot HitExplosion doesn't seem to trigger for tree hits like this at all, only shot HitPart does. If you'll place a quad under a tree it will also trigger entity HitPart but without any damage. Either way, EHs are not the issue, the issue is that tank shell explodes in (visually) full strength each time it passed through a bush or a tree. Its a latest dev build but this issue existed for years (tested in 1.10 recently, same picture there)

Oct 7 2023, 7:59 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

Yeah, looks like ammo count is engine-hardcoded. Perhaps there could be a scripting command to return it by ListBox index. Maybe let us draw similar bar on any ListBox and ListNBox too?
NUMBER = CONTROL lbBar INDEX
CONTROL lbSetBar [INDEX, NUMBER]
with values ranging from 0 to 1

Oct 7 2023, 3:38 PM · Arma 3
SaMatra created T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.
Oct 7 2023, 3:30 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

I think this command is obsolete in A3. You can get gear info with lbData and lbValue from A3's inventory lists. Check RscDisplayInventory config for inventory IDCs of lists.

Oct 7 2023, 1:39 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Speaking of model type property, is there a way to get it through scripting command at all? Maybe add it into getModelInfo too?

Oct 7 2023, 1:35 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Aren't vehicle tire marks local and disappear as soon as camera goes away? Unless its different scripted tire marks.

Oct 7 2023, 1:34 PM · Arma 3
SaMatra created T176015: Scripting commands to check projectile fuse state.
Oct 7 2023, 11:34 AM · Arma 3

Oct 4 2023

SaMatra added a comment to T120107: HitPart EH does not return projectile object for unguided rockets.

Looks good so far! I work with HitPart right now and report if issues are found.

Oct 4 2023, 11:12 PM · Arma 3

Sep 24 2023

SaMatra added a comment to T175621: T-100X Doesn't fire on MP Server.

Found the issue, BIS_fnc_fire has to be RE-allowed. I expected it to be engine-driven.

Sep 24 2023, 5:00 AM · Arma 3

Sep 23 2023

SaMatra added a comment to T175621: T-100X Doesn't fire on MP Server.

Looks like T-100X doesn't work in MP at all anymore. No matter what I do, just doesn't shoot. Server-created vehicle, client-created, locality combos, AIs on other seat, never shoots.

Sep 23 2023, 8:33 PM · Arma 3

Sep 15 2023

SaMatra added a comment to T175455: [Feature Request] _burstIndex parameter for Fired EH.

Perhaps a scripting command to pull burst counter out of the soldier\weapon\mag instead?

Sep 15 2023, 10:58 AM · Arma 3
SaMatra added a comment to T175447: Empty UAV vehicle left behind when UAV is disassembled.

This is just how the game works under the hood. When you disassemble a drone into a backpack, it gets hidden (moves out) so vehicle retains all of its properties - weapons, ammo, fuel, damage, variable space, variables keep pointing to it, etc.

Sep 15 2023, 9:08 AM · Arma 3

Sep 13 2023

SaMatra created T175454: selectRandomWeightedIndex version of selectRandomWeighted that only takes weights.
Sep 13 2023, 4:20 PM · Arma 3

Sep 11 2023

SaMatra added a comment to T175313: Forgotten van (request) .

This wreck has been in the game since beta and I remember people asking to bring this van back a lot of times. I guess it was just not up to A3 quality and wasn't included in the final game. Now that T-100X was dug out of pre-alpha content stash, maybe somebody could shed some light on this van too.

Sep 11 2023, 12:48 PM · Arma 3
SaMatra added a comment to T170480: An option to allow swapping seats with "live" dead players.

Still need this feature.

Sep 11 2023, 11:32 AM · Arma 3
SaMatra added a comment to T171318: Commands to return default hidden selection textures and materials.

Still very much needed.

Sep 11 2023, 11:26 AM · Arma 3
SaMatra added a comment to T171335: moveInDriver doesn't work with UAVs.

Still an issue.

Sep 11 2023, 11:25 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Looks like everything is fixed, can be closed as resolved.

Sep 11 2023, 11:23 AM · Arma 3
SaMatra added a comment to T171264: Disassembled UAV groups aren't cleaned up.

Fixed, can be closed as resolved.

Sep 11 2023, 11:13 AM · Arma 3
SaMatra added a comment to T171699: Alternative syntax for inPolygon command.

Tested, works good. Can be closed as resolved.

Sep 11 2023, 10:38 AM · Arma 3
SaMatra added a comment to T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.

Tested, works good. Can be closed as resolved.

Sep 11 2023, 10:38 AM · Arma 3
SaMatra added a comment to T76756: Flares are useless (launcher).

This still needs attention. Make flares bright again!

Sep 11 2023, 10:26 AM · Arma 3
SaMatra added a comment to T171322: Extend "WeaponAssembled" to include UAV group and units.

Can be closed as resolved.

Sep 11 2023, 10:25 AM · Arma 3
SaMatra added a comment to T172526: getShotParents returns empty array for non-shot parameter instead of array of two nulls.

Can be closed as resolved.

Sep 11 2023, 10:23 AM · Arma 3

Jun 6 2023

SaMatra added a comment to T124694: Mortar gunner animation desync.

From the discussion in feedback tracker channel this seems to happen due to lack of get in\get out animations.

Jun 6 2023, 6:45 AM · Arma 3

Jun 2 2023

SaMatra created T173017: Land_LampIndustrial_01_F has light always visible on low LOD.
Jun 2 2023, 5:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173016: Simple objects destruction issues.
Jun 2 2023, 4:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173015: Market objects are very performance heavy.
Jun 2 2023, 4:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173002: Expand unsafeCVL to whitelist createable classes.
Jun 2 2023, 9:31 AM · Arma 3

May 30 2023

SaMatra created T172909: A variable flag to disable Show\Hide flag actions.
May 30 2023, 6:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire