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Ropes attached to units update unit position not frequently enough
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Description

When rope is attached to a unit (who isn't current player), their position updates too infrequently despite smooth rope movement.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Start attached mission
  2. Move camera around and observe jerky unit movement and smooth cone movement
  3. Use "selectPlayer unit" action to take control of unit connected to a rope
  4. Observe that movement is now smooth.
Additional Information

From observation it looks like unit uses rope's simulation scope position instead of render scope position. Mission is now updated to show both with drawIcon3d. Lower your FPS to 20 with Shift-Minus FPS cheat to observe it easily.

Event Timeline

SaMatra created this task.May 23 2024, 7:45 PM
SaMatra edited Steps To Reproduce. (Show Details)May 23 2024, 7:57 PM
SaMatra edited Additional Information. (Show Details)
This comment was removed by LouMontana.
This comment was removed by LouMontana.