When rope is attached to a unit (who isn't current player), their position updates too infrequently despite smooth rope movement.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Start attached mission
- Move camera around and observe jerky unit movement and smooth cone movement
- Use "selectPlayer unit" action to take control of unit connected to a rope
- Observe that movement is now smooth.
Additional Information
From observation it looks like unit uses rope's simulation scope position instead of render scope position. Mission is now updated to show both with drawIcon3d. Lower your FPS to 20 with Shift-Minus FPS cheat to observe it easily.