I'd like to request a proper way to update entity positions without any network messages when used on remote entities. I've been doing this for years through hacky means (attachTo to local non-MP entity and move that instead), maybe its time to just let us to it properly. Yes, I understand all risks involved (position error, movement interpolation mess, etc.) but there are plenty of ways to break the game with other scripting commands already, its no more of a risk than there already is, I'd like to have a proper tool to manipulate the engine.
Syntax:
NOTHING = ENTITY setPosWorldLocal ARRAY