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setPosWorldLocal
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Description

I'd like to request a proper way to update entity positions without any network messages when used on remote entities. I've been doing this for years through hacky means (attachTo to local non-MP entity and move that instead), maybe its time to just let us to it properly. Yes, I understand all risks involved (position error, movement interpolation mess, etc.) but there are plenty of ways to break the game with other scripting commands already, its no more of a risk than there already is, I'd like to have a proper tool to manipulate the engine.

Syntax:
NOTHING = ENTITY setPosWorldLocal ARRAY

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

SaMatra created this task.Aug 15 2024, 10:55 AM
Yobas added a subscriber: Yobas.Aug 15 2024, 12:00 PM