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M2 HMG minElev values are too small
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Description

Both low and high M2 HMG static turret minElev values are very small. I did some experiments and both M2 HMG turrets can support much better minElev values of -9.4, compared to current -5 for low and -8 for high.

Here is how it looks (hint shows actual elevation):


Animations also look fine for new values.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Config
Steps To Reproduce

Patch to use test values:

class CfgPatches {
	class CfgTestPatch {
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Static_F_HMG_02"};
	};
};

class CfgVehicles {
	class LandVehicle;
	class StaticWeapon:LandVehicle {
		class Turrets;
	};
	class StaticMGWeapon:StaticWeapon {
		class Turrets:Turrets {
			class MainTurret;
		};
	};
	class HMG_02_base_F:StaticMGWeapon {
		class Turrets:Turrets {
			class MainTurret:MainTurret {
				minElev = -9.4;
			};
		};
	};
	class HMG_02_high_base_F:HMG_02_base_F {
		class Turrets:Turrets {
			class MainTurret:MainTurret {
				minElev = -9.4;
			};
		};
	};
};
Additional Information

Honestly, I'd make these values even bigger, even if gun barrel would intersect the shield a little bit. Its a small visual trade back for making the turret much more playable.

Event Timeline

SaMatra created this task.May 6 2023, 3:58 AM
SaMatra renamed this task from M2 HMG minElev values are unreasonably small to M2 HMG minElev values are too small.May 6 2023, 4:00 AM
SaMatra updated the task description. (Show Details)Jul 8 2024, 7:12 AM