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UAV locality issues during gameplay
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When controlling the UAV, locality takes a long time to switch, compared to instant switch when you get into vehicles as player. On dedicated server turrets sometimes take 1:30 to switch locality and as observed in real games may never switch locality at all to unknown reasons. This issue makes UAVs much harder to play in real MP games as shooting with remote turret does nothing but consumes ammo.


Operating System
Windows 10 x64
UAV (Unmanned Aerial Vehicle)
Steps To Reproduce
  1. Launch attached mission on a dedicated server:
  2. Join and start the game
  3. Take control of UAV driver
  4. Observe how long it takes for locality to change

Additionally there is "mess with locality" option which asks server to do

		group uav setGroupOwner _owner;
		uav setOwner _owner;

for the player that started controlling the drone. This is done in an attempt to speed up locality switch, but turret taking the longest to switch
you can turn this off by using "Mess with locality", it should say "OFF" in action to be turned off.

Additional Information

Time taken to switch locality with this test mission:

Turret locality being stuck remote in live server, couldn't reproduce it but it happens very often in live games:

Event Timeline

SaMatra created this task.Wed, Jul 3, 3:01 PM
This comment was removed by LouMontana.
BIS_fnc_KK set Ref Ticket to AIII-56469.Sat, Jul 6, 7:58 PM

Revision: 151965

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Sat, Jul 6, 8:15 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.