Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Shields added a comment to T82333: All scope reticles are now dimmer than illuminated iron sights..

Just look how dim they are! Can even barely see it, worthless piece of junk. They're so dirty too i always use ironsights instead.
http://s15.postimg.org/59kd773xn/2015_05_09_00001.jpg
http://s15.postimg.org/3t8up210r/2015_05_09_00002.jpg

May 10 2016, 10:59 AM · Arma 3
Shields added a comment to T82333: All scope reticles are now dimmer than illuminated iron sights..

Confirming, noticed clear change after 1.42. Sometimes its hard to see the reticle of collimator sights in low light conditions.
Please adjust the brightness settings for all sights for both night and day time. In real life eotech holosights and aimpoint red dots have the ability to adjust brightness between atleast 10 different levels plus seperate adjustments for NVG goggles.

May 10 2016, 10:59 AM · Arma 3
Shields added a comment to T82321: RESOLVED.

It seems like all scope settings are reseted whenever switching between alternative backup sights.

May 10 2016, 10:59 AM · Arma 3
Shields added a comment to T82321: RESOLVED.

Somewhat related to #0020855

May 10 2016, 10:59 AM · Arma 3
Shields added a comment to T82317: Arco Scope Obstruction.

Most definitely not fixed.

May 10 2016, 10:59 AM · Arma 3
Shields edited Additional Information on T82300: Huron backdoor gunner seats look very unnatural..
May 10 2016, 10:58 AM · Arma 3
Shields added a comment to T82282: Official Zeus Servers massive desynch..

[ OFFICIAL ] Arma 3 Zeus 07 (EU-NL) by Bohemia Interactive
[ OFFICIAL ] Arma 3 Zeus 08 (EU-NL) by Bohemia Interactive

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82282: Official Zeus Servers massive desynch..

Some more crazy desynch on the official server...
https://www.youtube.com/watch?v=CEv6_rWHWCI

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82282: Official Zeus Servers massive desynch..

The servers are currently experiencing the massive desynch again, preventing players from spawning or aborting.
Got stuck in this screen after getting killed.. http://s8.postimg.org/tj2ew7fw5/2015_05_13_00001.jpg

May 10 2016, 10:57 AM · Arma 3
Shields set Category to category:server on T82282: Official Zeus Servers massive desynch..
May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82276: Body armor displays wrong stats in virtual arsenal.

I see what you're talking about, up voted.

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82276: Body armor displays wrong stats in virtual arsenal.

Why are you duplicating your own tickets?
#0023832

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82272: Zeroing SDAR.

Are you using 5.56 or the dual purpose mags?

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82271: Deploying on slopes and going to map causes player to be stuck in tilted view.

Related to: #0023800

May 10 2016, 10:57 AM · Arma 3
Shields added a comment to T82252: Helicopters team, automatically jumps out of a damaged helicopter (without a parachute!).

Since helicopter inventories have parachutes they should make the Ai use them.

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82251: Vehicle Inventory issues..

Still an issue in 1.46

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82251: Vehicle Inventory issues..

I'm not sure if i should make the NVG glitch into a seperate report.
Because its really effecting everyone's gameplay right now, we have to stop vehicles just so people can get out and put NVG's on and shit.

May 10 2016, 10:56 AM · Arma 3
Shields edited Steps To Reproduce on T82251: Vehicle Inventory issues..
May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82250: Add Saul's Award Winning F/A-18X Black Wasp Aircraft to the ARMA 3 game inventory..

It'd be kinda weird having a completely different aircraft when compared to the others..
I don't see it fitting in with the factions. And the vehicle scanning.. locking GBU's, GPS targeting.. The other aircrafts don't have such abilities.

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82249: Recommend Changing All Aircraft Countermeasure Mode to Default Single with Options.

I think the default key for changing countermeasures is CTRL+C. It would be nice to see this ability being used with vanilla aircrafts.

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82233: Freelook broken while swimming.

Still a problem in 1.54.133741

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82233: Freelook broken while swimming.

Confirming

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82233: Freelook broken while swimming.

Still a problem in 1.46

May 10 2016, 10:56 AM · Arma 3
Shields added a comment to T82216: Tracers don't work indoors.

There is a certain distance a round has to travel for the tracer to ignite.

May 10 2016, 10:55 AM · Arma 3
Shields added a comment to T82199: Body Armor Values are wrong.

How is this resolved? These values are still wrong.

May 10 2016, 10:55 AM · Arma 3
Shields added a comment to T82176: UAVs & Terminals need to be named based on factions.

Upvoted, i run into this promblem quite often myself and this should be an easy fix.

May 10 2016, 10:54 AM · Arma 3
Shields edited Steps To Reproduce on T82167: Add the ability to adjust length of bipod legs..
May 10 2016, 10:54 AM · Arma 3
Shields added a comment to T82156: Ghost Hotel entrance floor bug. (UPDATED).

Yes it is reproducable in the editor. You may not stumble into it so often during normal gameplay, but when i was playing the course of fire challenge i got stuck on it several times and it effected my runs.
I just hope this could get patched so others trying to complete the new firing challenges don't get stuck on it and die like i did.

Here is another short video clip demonstrating the problem.
https://www.youtube.com/watch?v=2ZEexGgxtQk&feature=youtu.be

May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82156: Ghost Hotel entrance floor bug. (UPDATED).

Still waiting for your response... Game version 1.46 now.
Can you please assign this or just close it?

May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82156: Ghost Hotel entrance floor bug. (UPDATED).

Still awaiting response, 1.50

May 10 2016, 10:53 AM · Arma 3
Shields edited Steps To Reproduce on T82156: Ghost Hotel entrance floor bug. (UPDATED).
May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82150: Collimator optics are far too dirty.

I've noticed this especially with the holo sight which is why i rarely use it.

May 10 2016, 10:53 AM · Arma 3
Shields edited Steps To Reproduce on T82126: Mk20 EGLM (Tan) GL is the wrong color..
May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82125: Add a flash suppressor as an alternative muzzle device..

I would still like to see it in vanilla arma 3.

May 10 2016, 10:53 AM · Arma 3
Shields edited Additional Information on T82125: Add a flash suppressor as an alternative muzzle device..
May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82123: Sync of 'GM6 Lynx`s Reload sound' is sucks now.

It was in perfect sync when i tried it in virtual arsenal. I do have experienced some desynch with weapon sounds in different circumstances.

May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82123: Sync of 'GM6 Lynx`s Reload sound' is sucks now.

I can hear absolutely nothing wrong with the synchronization of this sound.

May 10 2016, 10:53 AM · Arma 3
Shields added a comment to T82113: Sort player list by team/faction then alphabetically.

This would be an easy fix.

May 10 2016, 10:52 AM · Arma 3
Shields added a comment to T82111: Campaign Time & Weather.

Seems weird, i'm pretty confident bingo fuel is supposed to be a night time mission... Also there is one where they specifically give you NVG's so see if that one is day now.

May 10 2016, 10:52 AM · Arma 3
Shields added a comment to T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision.

I've noticed the same, upvoted.

May 10 2016, 10:52 AM · Arma 3
Shields added a comment to T82097: MX GL don't need to reload.

This is a feature with the 3GL launcher using 3Rnd grenades, not a glitch.

May 10 2016, 10:52 AM · Arma 3
Shields added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Confirming

May 10 2016, 10:52 AM · Arma 3
Shields added a comment to T82084: silencer increases the firing range,what advantage of weapon without a muffler?.

If we have no subsonic ammo then why are some rounds not breaking the sound barrier?

May 10 2016, 10:51 AM · Arma 3
Shields added a comment to T82084: silencer increases the firing range,what advantage of weapon without a muffler?.

Suppressors are used with subsonic rounds, which means they travel SLOWER than the speed of sound, therefore DECREASING range and increasing bullet drop.

May 10 2016, 10:51 AM · Arma 3
Shields added a comment to T82055: Scope zeroing does not take into effect the increased/decreased muzzle velocity when attaching a suppressor..

No its not automatic, you turn the nod just like you press page up.
I just think something like this might be too complex for the developers as there's a lot to take into consideration.

Just to be clear when you attach the suppressor, zero to 2000 and fire in the center of the target do your shots fall short or go over the target?

May 10 2016, 10:50 AM · Arma 3
Shields added a comment to T82055: Scope zeroing does not take into effect the increased/decreased muzzle velocity when attaching a suppressor..

Real scopes do not have a feature to adjust your zeroing for a suppressor.
If you want to change your point of impact it would require to adjust elevation. I'm not sure how accurate this would be if taken into zeroing adjustment considering we're using subsonic rounds.

I think we just need to accept the fact that a suppressor decreases the effective range of your weapon.

May 10 2016, 10:50 AM · Arma 3
Shields added a comment to T82041: The F key no longer brings up weapon info.

Since some rifles have only one firemode pressing F cannot change the firemode and therefore doesn't bring up the weapon info. I agree there should be a feature to bring up the info even in this case.

May 10 2016, 10:50 AM · Arma 3
Shields added a comment to T81999: Accessing Virtual Arsenal removes backpack.

If the virtual arsenal does not have the backpack you're wearing it removes it.
This is pretty annoying as most of the time if a Zeus creates an arsenal they do not add all or any backpacks. Please fix this.

May 10 2016, 10:48 AM · Arma 3
Shields added a comment to T81995: Official End Game server has a password..

This can be marked as resolved.

May 10 2016, 10:48 AM · Arma 3
Shields set Category to category:multiplayer on T81995: Official End Game server has a password..
May 10 2016, 10:48 AM · Arma 3
Shields added a comment to T81975: Marksmen - Autonomous laser targeters reset to North.

Have you tried locking it with LCTRL+T or turning off autonomous?

May 10 2016, 10:48 AM · Arma 3
Shields added a comment to T81963: Bipod bug..

Apparently this has been fixed, this can be closed now.

May 10 2016, 10:47 AM · Arma 3
Shields added a comment to T81963: Bipod bug..

Has this been fixed on dev branch yet?

May 10 2016, 10:47 AM · Arma 3
Shields edited Steps To Reproduce on T81963: Bipod bug..
May 10 2016, 10:47 AM · Arma 3
Shields added a comment to T81959: Community need free ghillie suits !.

You have ghillies, if you want cool shizzle buy the DLC bundle.

May 10 2016, 10:47 AM · Arma 3
Shields added a comment to T81911: You can join servers with custom glasses on your profile that produces errors.

I agree this is annoying and can disturb gameplay.

May 10 2016, 10:45 AM · Arma 3
Shields added a comment to T81893: Cannot pick up most items without them disappearing..

Related to #0023126

May 10 2016, 10:45 AM · Arma 3
Shields added a comment to T81893: Cannot pick up most items without them disappearing..

Confirming, this happened to me today.

May 10 2016, 10:45 AM · Arma 3
Shields added a comment to T81892: Weapon doesn't reload, consumes magazine.

Confirming, this happened to me today. Only thing to fix it is to reconnect from the server. Another thing that happens related to this is when you try to pick up equipment it just disappears and doesn't really go into your inventory.

May 10 2016, 10:45 AM · Arma 3
Shields added a comment to T81858: Unable to deploy bipod on custom geometry.

@Koala that's not fairly accurate, the developers said they're making weapon resting and bipods so that it will work with all environments and custom maps.
I remember that part as it really seemed like an awesome feature.
The engine scans for all objects and structures that you can rest your weapon on so if the object only has texture but no real structure then that's possibly the reason.

So if you can walk through it then you probably can't rest on it, have you tried that? Also did you try to bring yourself higher a notch with LCTRL+W?

May 10 2016, 10:44 AM · Arma 3
Shields added a comment to T81792: Weird background scenery in main menu.

Unbox skip intro in your launcher parameters, that should do it.

May 10 2016, 10:42 AM · Arma 3
Shields added a comment to T81791: Huron Rotor Blade destroyed by players.

If people eject in a big bunch at the same time they'll end up pushing each other most likely into the rotor.

May 10 2016, 10:42 AM · Arma 3
Shields added a comment to T81786: Add crosshair which fades gradually over distance.

Genius.

May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81779: Night vision overhaul.

I agree with the points Dr Death is making, but i would like an animation though.

May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81770: Weapon resting stability gain should not require the weapon to be on the surface.

How complex you wanna make this? They've done a great job with the weapon resting and now you want the ability to rest your weapon when its hovering over air a distance away from any objects?

May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81731: Marksmen DLC: ASP-1 Kir very inaccurate.

What kind of a marksman rifle is intended for close range up to 400m? Even the MX rifle's are accurate up to 600m.

May 10 2016, 10:40 AM · Arma 3
Shields added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Awesome, thanks!

May 10 2016, 10:39 AM · Arma 3
Shields added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Pistols works for all directions now.
However the same bug still occurs when moving left or backwards with a rifle.
Can you reopen this?

May 10 2016, 10:39 AM · Arma 3
Shields added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Whenever moving forward in a crouch position and your weapon undeployed (2xLCTRL) if you switch to binoculars, rangefinder or laser designator the character will automatically go to the prone stance.

https://www.youtube.com/watch?v=lA-JuDFokb4&feature=youtu.be

As you can see in the video, as soon as i switch to binoculars the player automatically ducks to the ground. Same happens with handguns and rangefinder/laser deg as mentioned.

May 10 2016, 10:39 AM · Arma 3
Shields added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Still a problem in 1.42

May 10 2016, 10:39 AM · Arma 3
Shields added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Have you reviewed the video yet? I'd like to remove it from my account.

May 10 2016, 10:39 AM · Arma 3
Shields edited Steps To Reproduce on T81716: Character goes prone when you switch to binoculars when crouch (weapon down).
May 10 2016, 10:39 AM · Arma 3
Shields added a comment to T81685: Slammer MK200 LMG 6.5 shoots low after zeroing to 1900..

Same happens with M2A4 Slammer up and T-100 Varsuk.

May 10 2016, 10:38 AM · Arma 3
Shields added a comment to T81685: Slammer MK200 LMG 6.5 shoots low after zeroing to 1900..

According to spotrep this has been fixed in 1.44. "Fixed: MBT main cannon zeroing didn't work for the highest values (see http://feedback.arma3.com/view.php?id=23318)"

I'll take your word for it, this can be closed :)

May 10 2016, 10:38 AM · Arma 3
Shields edited Steps To Reproduce on T81685: Slammer MK200 LMG 6.5 shoots low after zeroing to 1900..
May 10 2016, 10:38 AM · Arma 3
Shields added a comment to T81642: NVGoggles stuck on/off while in Ghosthawk.

Related to #0023884

May 10 2016, 10:37 AM · Arma 3
Shields added a comment to T81596: Allow ability to reload while moving underwater & Use of chemlights underwater..

These should be an easy fix, any news if these features will be implimented?

May 10 2016, 10:35 AM · Arma 3
Shields edited Additional Information on T81596: Allow ability to reload while moving underwater & Use of chemlights underwater..
May 10 2016, 10:35 AM · Arma 3
Shields added a comment to T81582: Dysfunctional raised automatic static weapon backpacks..

This should not be a major fix, has not been reviewed yet.

May 10 2016, 10:35 AM · Arma 3
Shields edited Steps To Reproduce on T81582: Dysfunctional raised automatic static weapon backpacks..
May 10 2016, 10:35 AM · Arma 3
Shields added a comment to T81562: Weapon sights incorrect stated magnification.

We seriously need some clarity on this, fix the in-game values and stop the confusion.

May 10 2016, 10:34 AM · Arma 3
Shields added a comment to T81562: Weapon sights incorrect stated magnification.

RCO now says 2x.. I thought its 4x ingame?
Atleast the real life counterpart Leupold Mark 4 HAMR is 4x.

May 10 2016, 10:34 AM · Arma 3
Shields added a comment to T81562: Weapon sights incorrect stated magnification.

Confirming, i've always been suspicious about the stated magnification levels..

May 10 2016, 10:34 AM · Arma 3
Shields added a comment to T81493: In Death Valley mission UAV terminal disappears when tried to equip in the inventory..

Related to #0023525
#0023526

May 10 2016, 10:32 AM · Arma 3
Shields added a comment to T81492: Zeus Remote Control Feature Problems.

Bump, it would be really nice to be able to use direct chat with players when remote controlling an unit for roleplay purposes so you don't have to use global and disturb others gameplay.

May 10 2016, 10:32 AM · Arma 3
Shields added a comment to T81486: Zeroing incorrect on weapon/optics combinations.

Another game breaking issue.. upvoted.

May 10 2016, 10:32 AM · Arma 3
Shields added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

So much no. There are reasons why you can't magically heal yourself back to full health after getting shot.
Some common sense please.

May 10 2016, 10:31 AM · Arma 3
Shields added a comment to T81428: Turret elevation indicator on ALL vehicles is broken.

Seems logical, upvoted.

May 10 2016, 10:30 AM · Arma 3
Shields added a comment to T81407: Arma 3 DLC Bundle Owner cannot access Marksmen content.

That's because the marksman DLC has not been released yet. Therefore you cannot own it.
I know you can try out some of the stuff in dev branch but that is not an official version of the game.

May 10 2016, 10:29 AM · Arma 3
Shields added a comment to T81391: Fake reloading/ disapearing magazinies.

Related to
#0023525

May 10 2016, 10:29 AM · Arma 3
Shields added a comment to T81391: Fake reloading/ disapearing magazinies.

Confirming.

May 10 2016, 10:29 AM · Arma 3
Shields added a comment to T81372: Infantry damage values have been changed to yield unreasonable results.

Takes 3 rounds of .45 ACP to kill a naked man.
Takes 2 rounds of 9x19 to kill a naked man.
Logic?

May 10 2016, 10:28 AM · Arma 3
Shields added a comment to T81372: Infantry damage values have been changed to yield unreasonable results.

I can confirm, something is seriously wrong with the damage model right now. It seems that without armor it takes 4 rounds of 5.56 to the chest to kill a man and 2 to the head! This is crazy and hopefully not intentional.

May 10 2016, 10:28 AM · Arma 3
Shields added a comment to T81301: v1.40 new weapon sounds sound horrible to me.

The previous sound of the 1911 was significantly better, now its like "pop, pop". There's no power to it, like shooting a damn .22 . I agree some of the new sounds indeed sound hollow/rattling like they're missing an echo.

May 10 2016, 10:26 AM · Arma 3
Shields added a comment to T81286: ammo icons in Virtual Arsenal now black since update 1.40.

What happened to the icons Bohemia!? They used to be good D:

May 10 2016, 10:26 AM · Arma 3
Shields added a comment to T81064: Being able to use binoculars on vehicles, also as driver..

@EricTViking exactly! Upvoted.

May 10 2016, 10:19 AM · Arma 3
Shields added a comment to T81008: Required action/animation to throw on the ground the current useless weapon..

Would be usefull for single-use launchers. +1

May 10 2016, 10:17 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Still an issue in 1.48

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Still an issue in 1.50

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Still an issue in 1.46

May 10 2016, 10:14 AM · Arma 3