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Required action/animation to throw on the ground the current useless weapon.
Acknowledged, WishlistPublic

Description

If a player wants to throw on the ground useless weapons (when the player runs out of ammo and near there is no possibility of recharging), then for this simple action player needs to do three steps:

  1. OPEN INVENTORY
  2. CLICK ON THE USELESS WEAPON
  3. CLOSE INVENTORY

It complicates a simple action and during this moment obscures the vision of the player. Several second enough to get the bullet. If the game will have a special button and special animations for throw the current weapon, then it would be good.

Details

Legacy ID
395206104
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Try get rid of the current primary weapon/launcher.

  1. Instead of one of the steps you will need to do three actions.
  2. Instead of the animation of the throw current weapon you will see animations of the transfer arms(!empty hands) behind his back
Additional Information

Today in the Arma3, when the player wants throw on the ground (using three steps in the inventory menu) useless loucher/primary weapon. then, instead of throwing to the ground the player sees the animation as a soldier puts his weapon on his back. In this case, we see empty hands of soldier. At least it looks stupid and ugly. In this case, the throw animation is necessary.

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to Feature Request.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 395206104.May 7 2016, 8:15 PM
mickeymen added a subscriber: mickeymen.

Who asked to vote against this!? Before pressing "down" use brain!
If you don't like this "button", then you will be able to turn it off in game settings!
Do not prevent others to simplify the control of the game!

Who is down this, answer me a simple question:
If a player wants to throw away the empty and useless launcher, why this player should do three things!?

  1. OPEN INVENTORY
  2. CLICK ON THE USELESS WEAPON
  3. CLOSE INVENTORY

In real life people will do only one action!
This is equivalent to a single button in the game.

One man already tried make this ability via mod: http://www.armaholic.com/page.php?id=29642
I contacted him, but, unfortunately, he cant create special animations for this/

Shields added a subscriber: Shields.May 7 2016, 8:15 PM

Would be usefull for single-use launchers. +1

PiepMGI added a subscriber: PiepMGI.May 7 2016, 8:15 PM

Voted up. By the way add also the possibility to designate (cursortarget) the weapon on ground, then order an AI unit of your group to take this weapon. (You are not forced to drop an empty weapon!) At this time, this order lists all available weapons in an unknown huge radius, without any logic of distance, and jam action menu (6).

Good thoughts, guys. @PiepMGI I was also concerned about the endless list of weapons in the menus (6) My issue here: http://feedback.arma3.com/view.php?id=24622