As of 146434 (Performance/Profiling) there is a server.cfg option that can be used to alleviate the problem
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 27 2020
Fix in performance/profiling 146434 and next dev branch
Fixed profiling 146434 or 1.99
I won't wait for feedback.
Think this is a "STATUS_FATAL_USER_CALLBACK_EXCEPTION" crash which is the most common crash I experience. Very frequent lately. Hard to make progress.
Yes that should be fixed on profiling branch.
May 25 2020
all good.
would need a dump, but I can't check linux dumps currently. Maybe mods or extensions? maybe x64 linux server fixes it..
May 24 2020
Change
Before:
class rightDustEffects { surfaceClassname = particleEffectClassname; }; class leftDustEffects { surfaceClassname = particleEffectClassname; };
after
class dustEffects { class default { surfaceClassname = particleEffectClassname; }; class left : default {}; class right : default{}; }
May 23 2020
?? Cannot repro? Your code above. I found a typo in our code but seems to be unrelated and your thing seems to work
Problem found. Its a typo that should really be affecting alot more than just ListBox.
The road piece is not connected to other road pieces, so they are ignored for the "is there a road on this position" check....
Oh wow what did you find here :D
11:50:14 Dimensions in class jdg_mk29_restricted should be an array of size 2.
11:50:14 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
11:50:14 name: JDG_carrier_deck_1, shape: jdg_carrier\res\carrier_1.p3d, index: -1, matrices: 0
11:50:14 Dimensions in class ttt_rim116_restricted should be an array of size 2.
11:50:14 Dimensions in class ttt_phalanx_restricted should be an array of size 2.
Arsenal "arsenalOpened" event called after arsenal opened
Uhm yes. The name is "Opened" in past-tense not "Open"
Your RHS is outdated btw.
There are no actual crashdumps in there so I cannot see what causes the crash.
There are lots of very weird network errors, can you try to reproduce it without mods and attach a report of that here?
-malloc=jemalloc_bi_x64
Please remove that and try the default memory allocator instead.
17:15:03 ErrorMessage: Too many virtual memory blocks requested
17:15:03 Application terminated intentionally
2:44:32 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 Cannot create shader Unknown, error 887a0005
2:44:33 DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 Application terminated intentionally
ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
May 22 2020
May 21 2020
Bug reports don't go here. These are comments, not bug report tickets. Developers don't read here.