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Mar 26 2018

Wulf changed the status of T127990: RC 1.82.144574 - MP Crash bad_module_info C0000005 ACCESS_VIOLATION at 00:3DE90A70 Unknown module from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 26 2018, 1:59 PM · Arma 3
Wulf changed the status of T127989: BTR-K Kamysh Gunner has no optic or screen. from New to Need More Info.

Could you please provide a screenshot of the issue if it is still present? Because in the current Dev branch the gunner has a screen and can see where he is pointing at.

Mar 26 2018, 1:46 PM · Arma 3
ruebe added a comment to T127963: High Command "Chain Of Command" Feature broken..

Might be related to: https://feedback.bistudio.com/T128002

Mar 26 2018, 12:54 PM · Arma 3
Wulf changed the status of T127975: MBT-52 Hull/Turret Armour initPhase Broken from New to Reviewed.

Sorry for the late reply. We will have a look at it and see what can be done about it.

Mar 26 2018, 12:50 PM · Arma 3
Wulf changed the status of T127963: High Command "Chain Of Command" Feature broken. from Need More Info to Reviewed.
Mar 26 2018, 12:15 PM · Arma 3
Wulf closed T127546: AA vehicle doesn't shoot at helicopter in campaign mission "Air Superiority" as Resolved.

No, no we already fixed it. :)

Mar 26 2018, 11:24 AM · Arma 3
Wulf closed T127988: AI ground vehicles constantly turning after teamswitch from commander as Resolved.

Ok, thank you for letting us know.

Mar 26 2018, 11:23 AM · Arma 3
frankding808 created T128003: Bad image crash error 12f .
Mar 26 2018, 7:55 AM · Arma 3
ruebe created T128002: Broken/Unresponsive Direct AI Commanding.
Mar 26 2018, 1:09 AM · Arma 3

Mar 25 2018

Vitdom created T128001: RC 1.82 - Bootcamp mission small issues.
Mar 25 2018, 8:57 PM · Arma 3
NikkoJT created T127997: Offroad: cosmetic backpacks not affected by fog.
Mar 25 2018, 7:05 AM · Arma 3
Alwarren created T127995: AI Truck refuses to move unless group leader is in a specific seat.
Mar 25 2018, 12:06 AM · Arma 3

Mar 24 2018

Woulff added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

The issue remains for me in both the RC 1.82.144547 and Dev 1.83.144562 builds.
7.1 USB wireless head set.

Mar 24 2018, 6:51 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Use Arma3Update182RC as beta code in steam

Mar 24 2018, 4:08 PM · Arma 3
leoshupta added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Hey guys can you try the dev and RC build. I yesterday played with a friend and he was sure he had not the bug anymore

Mar 24 2018, 3:51 PM · Arma 3
Rock created T127994: Arma 3 Bug Report : Graphism problem.
Mar 24 2018, 2:39 PM · Arma 3
amooei added a comment to T127546: AA vehicle doesn't shoot at helicopter in campaign mission "Air Superiority".

Ok I replayed mission & no problem experienced, maybe a glitch. Thanks

Mar 24 2018, 1:33 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Hey guys can you try the dev and RC build. I yesterday played with a friend and he was sure he had not the bug anymore

Mar 24 2018, 12:12 PM · Arma 3
demicanadian added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Mar 24 2018, 11:01 AM · Arma 3
Vitdom created T127992: Chemlights glow different amounts based on rotation.
Mar 24 2018, 11:00 AM · Arma 3
leoshupta added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Not to point out the obvious, but the problem still stands. I know this is obviously a very complicated problem as this has taken over a year to try to solve but the least we could get is an update :/ Or at least advise us in whether or not we will have to play 32bit for the remainder of the game's lifetime into ARMA 4

Mar 24 2018, 10:13 AM · Arma 3
osmdursun created T127991: Event Handler handledamage hitSelection always returns "body".
Mar 24 2018, 5:09 AM · Arma 3

Mar 23 2018

Vitdom updated the task description for T127990: RC 1.82.144574 - MP Crash bad_module_info C0000005 ACCESS_VIOLATION at 00:3DE90A70 Unknown module.
Mar 23 2018, 10:53 PM · Arma 3
Vitdom created T127990: RC 1.82.144574 - MP Crash bad_module_info C0000005 ACCESS_VIOLATION at 00:3DE90A70 Unknown module.
Mar 23 2018, 10:46 PM · Arma 3
COREFury created T127989: BTR-K Kamysh Gunner has no optic or screen..
Mar 23 2018, 10:36 PM · Arma 3
watchclockgit added a comment to T127988: AI ground vehicles constantly turning after teamswitch from commander.

I’ve just got latest update and this issue seems to have now been resolved.

Mar 23 2018, 7:03 PM · Arma 3
Wulf changed the status of T127986: RC 1.82 - Warning Message: No entry 'bin\config.bin/RadioProtocolENG.SentKeepDistance' from New to Need More Info.

Interesting I tested this in our internal, dev build and the RC and without any errors. Are you sure you did not do anything specific?

Mar 23 2018, 4:41 PM · Arma 3
Freddo3000 added a comment to T127963: High Command "Chain Of Command" Feature broken..

I just tested this in our Dev Branch and it works could you please test this in the Dev Branch if the issue is present? Also did you use set waypoint or a different command?

Mar 23 2018, 4:33 PM · Arma 3
Wulf closed T127899: Vorona missiles home on on locks established by other launchers as Resolved.
Mar 23 2018, 4:17 PM · Arma 3
Raidar changed Severity from severity:minor to severity:major on T126021: Issue with multiple tree LODs.
Mar 23 2018, 4:10 PM · Arma 3
Vitdom updated the task description for T127986: RC 1.82 - Warning Message: No entry 'bin\config.bin/RadioProtocolENG.SentKeepDistance'.
Mar 23 2018, 3:59 PM · Arma 3
Vitdom updated the task description for T127986: RC 1.82 - Warning Message: No entry 'bin\config.bin/RadioProtocolENG.SentKeepDistance'.
Mar 23 2018, 3:58 PM · Arma 3
Wulf changed the status of T127988: AI ground vehicles constantly turning after teamswitch from commander from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 23 2018, 3:48 PM · Arma 3
darkChozo added a comment to T127899: Vorona missiles home on on locks established by other launchers.

Just tried it on the current dev build and it didn't work. Assuming that it's been fixed.

Mar 23 2018, 3:30 PM · Arma 3
Wulf closed T127937: [VANGUARD GAMEMODE] Infinite points as Resolved.

Thank you for confirming.

Mar 23 2018, 2:08 PM · Arma 3
LouMontana added a comment to T127948: [RC] Tanks DLC - MGS turning out/in quickly sets the camera in the armored body.

Just to make sure about the severity of the problem, as soon as you "properly" turn in (wait until the end of the animation) then turn out, everything is back to normal.
the problem occurs when you turn in >then< before the anim is done, turn out.

Mar 23 2018, 1:39 PM · Arma 3
Desert_Foxtrot added a comment to T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..

"Seems evident that you are just here to wind people up"

Mar 23 2018, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

@Nordic_Harold the system in Vbs 2 would be cool. But for real digging (with shovel) Arma 3 maps are made of triangle so you would always dig giant triangles

Mar 23 2018, 12:09 PM · Arma 3
Wulf closed T127983: Altis Map Texture Bug as Resolved.

Ok, closing. :)

Mar 23 2018, 8:24 AM · Arma 3
Nordic_Harold added a comment to T82167: Add the ability to adjust length of bipod legs..

In my opinion, the same keys could be used for adjusting the bipod legs as those for adjusting the turret height (which are also used for adjusting the periscope height on the Strider, for example). In the View category of the Controls configuration, scroll to the bottom and see "Raise turret" and "Lower turret".

Mar 23 2018, 6:38 AM · Arma 3
Nordic_Harold added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

The US Army field manual FM 3-50(90) has charts of electro-optical systems and the types of obscurants that defeat them.

Mar 23 2018, 6:04 AM · Arma 3
Nordic_Harold added a comment to T62606: Easy to implement but major impact improvement for the animations.

The improvements to the DayZ animation system with "proper turning animations" seem very promising for accomplishing a fix to this issue in Arma 3.

Mar 23 2018, 5:51 AM · Arma 3
Nordic_Harold added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

VBS2 has had "ground cutting" for years. See this demo video. So this is possible on a technical level.

Mar 23 2018, 5:41 AM · Arma 3
watchclockgit created T127988: AI ground vehicles constantly turning after teamswitch from commander.
Mar 23 2018, 2:47 AM · Arma 3
Raikkonen added a comment to T127937: [VANGUARD GAMEMODE] Infinite points.

I confirm , it's now fixed

Mar 23 2018, 1:21 AM · Arma 3

Mar 22 2018

hvymtal added a comment to T127983: Altis Map Texture Bug.

Does not appear to be present anymore :)

Mar 22 2018, 10:45 PM · Arma 3
shukari added a comment to T82940: Deleting non-local object produces RPT spam.

Has many duplicates -> T79285 T83321 T77860 T76277

Mar 22 2018, 10:42 PM · Arma 3
hvymtal added a comment to T127983: Altis Map Texture Bug.

1 moment

Mar 22 2018, 10:41 PM · Arma 3
Vitdom created T127986: RC 1.82 - Warning Message: No entry 'bin\config.bin/RadioProtocolENG.SentKeepDistance'.
Mar 22 2018, 8:54 PM · Arma 3
Nordic_Harold added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Either that or the positioning of the player is different in the internal build. Is the player's bipod on a slope that declines toward the enemy position and the player's body on a slope that declines away from the enemy position? Maybe you could record a video of how it looks in the internal build?

Mar 22 2018, 6:21 PM · Arma 3
Electricleash added a comment to T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..

Desert_Foxtrot, though it seems evident that you are just here to wind people up, you did actually inadvertently help me by directing me, (through other facetious comments in other topics), to one of the other reports for the same issue, that is with actual helpful information from Wulf.

Mar 22 2018, 5:37 PM · Arma 3
Wulf added a comment to T127899: Vorona missiles home on on locks established by other launchers.

Nope can't reproduce this issue. It just always go where I point with the Vorona.

Mar 22 2018, 2:00 PM · Arma 3
Wulf changed the status of T127963: High Command "Chain Of Command" Feature broken. from New to Need More Info.
Mar 22 2018, 1:41 PM · Arma 3
Wulf added a comment to T127963: High Command "Chain Of Command" Feature broken..

I just tested this in our Dev Branch and it works could you please test this in the Dev Branch if the issue is present? Also did you use set waypoint or a different command?

Mar 22 2018, 1:41 PM · Arma 3
Wulf added a comment to T127963: High Command "Chain Of Command" Feature broken..

Could you please upload here the test mission you used?

Mar 22 2018, 1:19 PM · Arma 3
Wulf added a comment to T127983: Altis Map Texture Bug.

Dev Build 1.83.144553 the issue seems to have been fixed. Can you please confirm it?

Mar 22 2018, 12:25 PM · Arma 3
Wulf added a comment to T127981: Arma 3 crashed with "No speaker given for".

Have you already tried the possible solutions listed here?

Mar 22 2018, 12:03 PM · Arma 3
Desert_Foxtrot added a comment to T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..

You do realize that you are binding the same control to 2 different things and expecting it to work separately, right?

Mar 22 2018, 11:57 AM · Arma 3
Wulf added a comment to T127885: Lock on malfunction.

Hmm tested it and they seem ok. PCML locks as always, the only reason the Nyx and Titan wouldn't lock is that the target couldn't be detected by the IR trackers that both have. Will have a look at it further.

Mar 22 2018, 11:12 AM · Arma 3
Wulf added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

Aaah sorry my bad.

Mar 22 2018, 11:09 AM · Arma 3
Wulf added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Tested it again. It seems that this issue is fixed in our internal build, will have to wait for the next Dev Branch and test it again if the issue persists.

Mar 22 2018, 10:23 AM · Arma 3
ckapps added a comment to T127974: Bad_Module_Info.

Vitdom,
I did try to verify game content through Steam, nothing got detected. I re-installed arma 3, nothing changed. I've checked for pc updates and made sure Arma 3 is up to date. Is there a specific update I should check? I never overclocked my pc, I had built the pc myself. I used to be able to play Arma 3 without any problems, the last time I played Arma 3 was like 3 or 4 years ago on the current pc with the current pc parts. I have just tried a couple different MPs, it would load the game, I would select what team to be on and click start, got the error. The first MP I tried, I would walk a few feet and get the error. The second MP I tried, I spawned beside a heli, got in it, started the engine and got the error; it did like a small lag then the error popped up.

Mar 22 2018, 6:27 AM · Arma 3
Electricleash created T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..
Mar 22 2018, 1:48 AM · Arma 3
Lala14 added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

the mission should be in the additional information part, either way here it is again https://www.dropbox.com/s/kvelqqakewzn5j4/bis_pip_error.VR.rar

Mar 22 2018, 12:14 AM · Arma 3

Mar 21 2018

hvymtal created T127983: Altis Map Texture Bug.
Mar 21 2018, 11:31 PM · Arma 3
Nordic_Harold added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Here is a video demonstrating the problem. I took my hand off the mouse (so that I didn't accidentally change the direction that the player was facing), pressed the key to go prone, pressed the key to deploy the bipod and then held Alternate to look at different angles. Clearly the player is hovering in the air, supported only by the bipod.

Mar 21 2018, 11:27 PM · Arma 3
oukej added a comment to T127982: Vehicle compass not available in game and at custom layout settings..

Hey, thanks for the report! The compass/veh.radar has been removed as a part of sensor overhaul. You can get the heading information directly from diegetic elements or from the info panels (GPS panel, Radar display) - those can be displayed by left or right square bracket [ ].

Mar 21 2018, 10:02 PM · Arma 3
oukej updated the task description for T75076: AI refuses to drive backwards no matter what! [VIDEO].
Mar 21 2018, 9:57 PM · Arma 3
Rawn added a comment to T127885: Lock on malfunction.

The AT Nyx,
The Titan short
and the PCML

Mar 21 2018, 7:17 PM · Arma 3
severgun created T127982: Vehicle compass not available in game and at custom layout settings..
Mar 21 2018, 6:33 PM · Arma 3
severgun removed a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
severgun added a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
Vitdom added a comment to T127978: Model LOD changes the opposite way its supposed to be..

I think some kind of player controlled setting would work.

Mar 21 2018, 6:10 PM · Arma 3
Wulf changed the status of T127974: Bad_Module_Info from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 21 2018, 5:59 PM · Arma 3
Wulf changed the status of T127978: Model LOD changes the opposite way its supposed to be. from New to Acknowledged.

Thank you for the report. We are aware of the issue, however this was done for performance reasons. The game was more unplayable with overdraw distances knocking the FPS down as much as 10. This was introduced as a way to combat that, we are aware it is not perfect. Perhaps some tweaks may happen in the future though can't promis anything.

Mar 21 2018, 5:09 PM · Arma 3
Wulf added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

I have tested it in your attached mission and I was not able to reproduce the issue. Could you please provide a video of the issue so that I might figure out what I am doing differently?

Mar 21 2018, 4:25 PM · Arma 3
Wulf added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

Thank you for the report. Could you please upload the mission you used for the test?

Mar 21 2018, 4:12 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

Were you presented with any error message when Arma 3 crashed?
Did you verify game files through Steam?

Mar 21 2018, 3:38 PM · Arma 3
Vitdom added a comment to T127981: Arma 3 crashed with "No speaker given for".

Were you presented with any error message when Arma 3 crashed?
Did you verify game files through Steam?

Mar 21 2018, 3:13 PM · Arma 3
KGrimes added a comment to T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.

Same goes for AcinPknlMwlkSrasWrflDb

Mar 21 2018, 2:03 PM · Arma 3
KGrimes added a comment to T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.

Still reproducible as of 1.80.

Mar 21 2018, 1:52 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

No addons!

Mar 21 2018, 1:20 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

CPU: E3-1230 v2
Graphics card: Nvidia GTX 1060 6GB
RAM: DDR3 12GB

Mar 21 2018, 1:19 PM · Arma 3
46ac116 created T127981: Arma 3 crashed with "No speaker given for".
Mar 21 2018, 1:18 PM · Arma 3
46ac116 added a watcher for Arma 3: 46ac116.
Mar 21 2018, 1:11 PM
LouMontana added a comment to T123456: child task will not close out when parent succeeds..

Hello (I'm late at the party),
my comment was valid when posted and was concerning Arma 2. It seems this behaviour changed in Arma 3, I then invite you to add your note.
My comment was about an observed behaviour at the time and is obviously not the official word for it ;-)

Mar 21 2018, 11:43 AM · Arma 3
Vitdom added a comment to T127974: Bad_Module_Info.

Did you try and verify game content through Steam? Were any files redownloaded?
Make sure you are using the latest drivers. How much is your system overclocked? Does it also happen in MP?

Mar 21 2018, 10:56 AM · Arma 3
Wulf closed T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed as Resolved.
Mar 21 2018, 10:09 AM · Arma 3
Nordic_Harold edited Additional Information on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:14 AM · Arma 3
Nordic_Harold updated the task description for T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:13 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:12 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:08 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:07 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:03 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:00 AM · Arma 3
Nordic_Harold changed Severity from severity:none to severity:minor on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3
Nordic_Harold created T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3
KlutchDecal added a comment to T127950: Fish Swimming on Land in 3DEN Editor.

It is really odd haven't noticed anything like this, nor can I trugger it.

Mar 21 2018, 2:42 AM · Arma 3
gamerpaddy2 updated the task description for T127978: Model LOD changes the opposite way its supposed to be..
Mar 21 2018, 12:23 AM · Arma 3
gamerpaddy2 created T127978: Model LOD changes the opposite way its supposed to be..
Mar 21 2018, 12:22 AM · Arma 3