Just tested with the new update. The first magazine I reloaded disappeared. It was a full magazine. I then fired my gun. Several reloads are now working fine. However, the first reload if you do not fire still disappears.
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Oct 23 2024
Can confirm it works in SP until you use the command radioChannelRemove and wait before you add to the channel again.
Well yes. The game updated. its now a different version.
The tool Lou posted above, can probably update your savegame.
The patch is out now, please confirm fix
In T185482#2689550, @dedmen wrote:I need that file, please pack it in a zip and also upload it here
Thanks. Here you are:
As far as I know, that message is exactly why I couldn’t play. Someone is Jsoc found a work around. Someone that was successfully playing on the server sent me their .pbo folders for the server and I can now play. I am not the only person that had this issue, there were multiple people with the exact same message and couldn’t play.
Oct 22 2024
Confirmed in current stable, singleplayer and localhost MP, both with provided mission and a trivial custom one where I simply remote control a unit, release it and then spawn an enemy unit in front of it. After being remote controlled, the unit aims but does not shoot at enemies.
Revision: 152303
This task can be closed. I have been informed through SaMatra (Individual who works on / produces KOTH, tightly knit with RHS and you guys) that this issue has already been fixed in the Profiling branch, and the fix will be sent in the next patch.
Thank you and sorry if you spent the time reading this, I was not aware it was fixed already.
14:25:57 "Client applied velocity [0,0,100]"
14:25:57 "Server applied velocity [0,0,100]"
14:25:57 "Client velocity [0,0,94.8551]"
14:25:57 "Client velocityModelSpace [-54.7455,-54.7723,54.776]"
14:25:57 "Server velocity [0,0,94.8551]"
14:25:57 "Server velocityModelSpace [-54.63,-54.6486,55.0144]"
14:26:06 "Client applied velocity [0,0,100]"
14:26:07 "Server applied velocity [0,0,99.9183]"
14:26:07 "Client velocity [0,0,95.0184]"
14:26:07 "Client velocityModelSpace [-54.8397,-54.8667,54.8703]"
14:26:07 "Server velocity [0,0,94.9368]"
14:26:07 "Server velocityModelSpace [-54.583,-54.6015,54.967]"
The message, is not the reason that you cannot play. There must be another reason.
I have attached a file including the error message
note: Minidump has been generated into the file C:\Users\pod\AppData\Local\Arma 3\Arma3_x64_2024-10-14_15-29-54.mdmp
I need that file, please pack it in a zip and also upload it here
Oct 21 2024
Not much. And I doubt we would have thought to test shooting the huts before it was mentioned by community member
Same for infantry any explosives T82957
In T184979#2682012, @PlayerBot wrote:Arma 3 Server (App ID 233780) have no other language stringtable.xml as I know,
so if you want change language on server maybe you need to host server from Arma 3(App ID 107410)
In T184979#2682226, @kju-PvPscene wrote:-language startup parameter should work again with 2.18
Hi guys, it has been 2 weeks, any news for mac users?
Oct 20 2024
Looks like this is a bug in the simulation of "ThingX". The object is "stopped" after 5 seconds, because the game forgets to mark it as "moved". (it keeps getting moved and immediately stopped in the same frame...)
A simpler example:
ABCDEF = "Land_Football_01_F" createvehicle getPosATL player; ABCDEF setVelocity [0,0,100]; TimeCreated = time; TimeStopped = nil; onEachFrame { systemChat str [velocity ABCDEF#2, velocityModelSpace ABCDEF#2]; if (velocity ABCDEF#2 == 0) then { if (isNil "TimeStopped") then {TimeStopped = time}; systemChat str (TimeStopped-TimeCreated); }; }
Olden but golden. I looked a litte bit into numbers and what the debug console gave me.
Does this mean the developers are using a new compiler or new compiler flags starting with v2.18?
Аfter update 2.18 the problem seems to be solved
In T185482#2686852, @Leopard20 wrote:It appears this is due to a POPCNT instruction
F3 0F B8 C0 = popcnt eax,eaxbased on some Googling, it looks like yeah Core2 Duo doesn't support it
Oct 19 2024
Revision: 152295
It appears this is due to a POPCNT instruction
F3 0F B8 C0 = popcnt eax,eax
Oct 18 2024
Could it be this problem?
https://stackoverflow.com/questions/59584105/illegal-instruction-from-vs-c-on-windows
Revision: 152294
Oct 17 2024
rev 152283
I found the revision when something changed that caused this, but this was back in May, you guys dont use dev at all?
Oct 16 2024
Hi, I keep getting: Cannot load texture mpmissions\__cur_mp.altis\media\images\77th_jsoc.jpg.
This is not a bug, side of dead or unconcious player is CIV, use
Tested in 2.18 - still bugged
Spent some time on testing today and can confirm this issue happens even when I connect a single flight stick to the computer and using a brand-new profile.
Thank you! 🙏
Oct 15 2024
I will let you know after I try with the actual hut, I have the CDLC now
Attached RPT
Enemy was Looters/Criminals without NVG
When loading into Editor on vanilla you may get message saying missing mods 3DENEnhanced and a JSRS file.
Just force load it.
In T185327#2682977, @BIS_fnc_KK wrote:I can dismantle a building with 0.6 armor hit point with MG but not rifle and it is the same for me on 2.16 and 2.18
Using "getUnitLoadout" returns different results if run client / serverside. Something is causing the inventory of the client to desync on reaload.
Enabling deactivation would also fix Effects->SFX as its supposed to "Sound effect played by trigger upon activation. Repeats as long as trigger is active". But since trigger never deactivates, SFX never stops.
BUMPPP
This issue came back again. This issue had me frustrated for months because I was not able to outturn keyboard jet players in 1v1 dogfights.