The AH-6M (Little-Bird) in RHSUSAF was able to take a fair beating prior to the v2.18 update.
Since the update hit, something was affected on it drastically and it can only take 3-5 5.56 rounds before being completely disabled at this point.
Video Example - Recorded by a friend, but I've tested myself and it is just as bad, can be worse than shown here.
No other vehicles in the RHS Mod(s) were seemingly affected in the same way oddly.
Description
Details
- Severity
- Trivial
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 22H2 (OS Build 19045.5011)
- Category
- Gameplay
Open Arma w/ RHSUSAF + Base mods.
Open Eden Editor, Place a (West/Blufor) MH-6M (Transport Little-Bird), as well as a unit with a gun for the player.
Shoot the littlebird a few times, it's on fire or exploded.
I am very sorry for bringing this issue up. I wouldn't have, however the team working on RHS has said (A while ago) they don't intend to make another update (Working on Reforger).
This vehicle is (was?) used as the main transport vehicle in RHS KOTH (One of the bigger PVP missions still running), but is now essentially useless because the instant a living being sees you you're disabled.
It's a frustrating issue that would be amazing to have fixed, I'm sorry I can't tell you what specifically was changed that caused it, if there's any way to make an exception to whatever is causing it just for the one class, us KOTH players would be forever greatful! :)
Vehicle classname if needed - RHS_MELB_MH6M
Side note; Someone has been trying to get in touch with the RHS team to ask them to mod the config / attempt to repair the caused issue seemingly with no luck. They will continue trying, but no guarantees there.
Event Timeline
This task can be closed. I have been informed through SaMatra (Individual who works on / produces KOTH, tightly knit with RHS and you guys) that this issue has already been fixed in the Profiling branch, and the fix will be sent in the next patch.
Thank you and sorry if you spent the time reading this, I was not aware it was fixed already.
Patch/Fix seems 100% affective as far as the vehicle damage issue goes.
Video Comparison if wanted.
Tested in MP game, said vehicle behaves as before now... Server has not updated yet, (my + most others) client has.
Thank you all very much for your dedication as always, and dealing with all the issues in the patch so quickly!
*Side note: The Magazine dropping issue, and the Area marker (Ellipse & Rectangle) issues both seemed fixed when I was playing.