the damage starts happening with 12.7mm, but that is expected
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Oct 15 2024
Oct 14 2024
I can dismantle a building with 0.6 armor hit point with MG but not rifle and it is the same for me on 2.16 and 2.18
works in internal, try profiling should be fixed there too
This issue might be related to
https://feedback.bistudio.com/T185238
In T185298#2682855, @dedmen wrote:"saves crash"
What do you mean by crash? I don't see any crash report?
"saves crash"
What do you mean by crash? I don't see any crash report?
Is it reproducible in an empty mission (Say VR terrain) with some AI's placed down? they are also stuck in animation?
I'm seeing reports on Discord of players using dupe exploits in the prof branch with the mag fix. Can anyone confirm this?
Oct 13 2024
We really need this, I bought the game 10 years ago, and since the motion update(I think) I can't play anymore.
Hi, this is normal (unfortunately). Saves are usually not compatible between game versions.
However, you can give https://save.arma3.io/ a chance to convert your 2.16 save to 2.18 version - no guarantee it works, but there are good chances it does!
The issue is reportedly fixed on the profiling branch. For now use the profiling branch on both the server and clients until a hotfix is released.
See the #perf_prof_branch channel on Arma Platform Discord server for more info.
I can reproduce the issue on the Gruppe Adler dedicated server.
But I don't have the initially mentioned 100% failure rate.
Oct 12 2024
Last night was my community's first operation since the SPOTREP. Immediately I started receiving complaints about magazines going missing, so regularly that as noted above, I doubt video evidence is necessary. I can grab some clips from tonight's operation if necessary.
The bug also "works" with only one mag in inventory. See the single MP7 magazine in the uniform here.
Thanks for the fix. 🙂
In T142540#2681526, @donniepcgames wrote:This is not resolved as of version 2.18
Yes, since 2.18
Hi,
I tried, and the result was successful. :)
By inverting modelHMDOff and uniformModel, of course.
The following code is correct:
-language startup parameter should work again with 2.18
new since 2.18?
Oct 11 2024
Arma 3 Server (App ID 233780) have no other language stringtable.xml as I know,
so if you want change language on server maybe you need to host server from Arma 3(App ID 107410)
+1
Thanks, just tested out and it's fixed in 2.18
In T185228#2681425, @BIS_fnc_KK wrote:In T185228#2681005, @TRAGER wrote:not sure it is
last line of comment noted it
Looks to be fixed in 2.18, unless OP means something different. HitPart now properly has missiles in it.
Oct 10 2024
Nice, cheers!
No
Mac update (as every time the game updates) is lagging behind, it takes a while for it to receive the last game update.
And you cannot play on servers that run a newer game version.
fix is on profiling branch tomorrow, serverside installation might be enough to fix it
Ah ok, so this will be happening across the board in missions where these circumstances arise, which I suppose is mostly PvE, hence why more people haven't mentioned it. I've seen the object not found spam in the logs and others mention it in the Faster discord, but I can't say as I've noticed too much of a negative impact when playing the game because of it, though that's usually with just a small group. Typical, stick your finger in a hole to plug one 'leak' and another one just appears. Thanks for the answer.
This issue has gotten worse in 2.18, was never something that I noticed happening before but now I can easily reproduce it on multiple different servers.
Does not occur in singleplayer from what I've noticed.
fixed in internal
I concur, me and two mates confirm to have this issue as well, both on my custom mission and on Scruffy & NeoArmageddon's co10_Escape dedicated mission.
Since it happens in vanilla Arma 3's inventory handling, without any mission-specific scripts involved, I doubt either me or other mission editors are responsible.
I happen to have it recorded on video, but it's somewhere inside the six hours recorded yesterday, and it seems to occur commonly enough that the video is probably unnecessary.
Personally, as a developer myself, I have a suspect it's somehow related to the two new EventHandlers added regarding magazine (un)loaded, but that is just speculation on my part.
Same issue here with ARMA 3 Epoch mod, which defines a number of custom radio channels
This was interesting.
We had a big issue with container entities being "leaked" and spamming server logs. So we fixed that.
Turns out, the inventory system requires entities to leak.
This is not resolved as of version 2.18
If this is related to uniform then there is a fix in works
Oct 9 2024
Revision: 152256
In T185228#2681005, @TRAGER wrote:
After further testing, I can't reproduce this bug on Legacy build 2.16
The error is from the next line:
_dirToEnd = (abs _dirToFront / _dirToFront) - _dirToFront;
Sorry for being unclear.
Thank you.
The .txt file doesn't tell you what exactly happened, I don't know if there are any better files.
Please go to %localappdata%/Arma 3 launcher, and see if you find any "dump file" or .mdmp files in there. Pack them into a zip and send them here too. I would expect there to be some.
You have several script/mod issues.
Verify game files in steam?
Please run the game with -debug parameter.
And attach the full RPT log file for this error
As with every game update. The Mac update is slightly delayed. We have no ETA, hopefully soon.
For me the issue starts after creating the 6th custom channel with radioChannelCreate. After that i get "Incorrect custom radio!" 2x when disconnecting and 135x when connecting. As long as i dont create 6 or more channels i have no entries in my log.
Oct 8 2024
Please close.
This is due to Controlled Folder Access. Allowing the game access fixed this. This wasn't an issue before this update.
Confirmed fixed in 2.18
Update.
After an arma 3 tools update. everything is working again.
Updated repro script again, now includes blue shapes that have alignWithMap=false
Updated repro to add rotation over time: