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Arma 3 Activity
Apr 6 2024
Apr 6 2024
redarmy55 added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.
Or maybe call it setCustomEntityInfo by analogy with getEntityInfo, getModelInfo commands
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.
I'd like to also ask for custom picture.
Apr 5 2024
Apr 5 2024
This issue is still present with 2.16.151618.
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.
After searching I found the CfgVehicle pages - and they list the Offroad (covered) / (comms) as VIV-compatible. So I loaded up the editor and played around with them - and was able to fit quite a lot of small crates and even the barrels into them. Also: Although the page lists them as "Cannot be transported" I'm able to load a stuffed Offroad onto a HEMTT Flatbed.
TLDR: The base mechanis I'm asking for are already in the game - but only to a very limited subset - and without actions for loading cargo (currently one can only load "vehicles" as in "cars" - but not as in "crates").
Adding those "loading" actions in a rather generic way seems simple - but it would be nice if this would be added to the game itself without having to script it.
In addition my base request still is: Please also enable it for the regular Offroader (as there's no logic behind why an enclosed vehicle can load cargo while it's not enclosed base model can't) and the small Truck. Maybe it would be possible to have both at the same time: infantry and cargo with shared spots.
Also also: Please add a way to somehow chose the spot a cargo is added to. Currently the auto-add feature aligns the cargo from front to back and in the middle. Playing around with multiple cargo at once there's clearly space for adding two Supply/Uniform boxes.
Another example is when one adds a Basic Weapons first and then a Supply Box the later added supply box turns 90 - but if you remove the first added the supply flips back and you can't re-add the basic.
It's so a nice feature - and as it's part of the game for so long it's sad to see it never got any polish over the years.
R3vo updated the task description for T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
In T175562#2590856, @dedmen wrote:isADS would be https://community.bistudio.com/wiki/cameraView == "GUNNER"? If so then I don't think I can do that. That wouldn't work for AI's which don't have camera, and would also be a problem in MP.
That would always return the state of the players camera. I could check if the unit holding the weapon == cameraOn. In all other cases it would always be zero?
You'd have to combine it with isselected anim source, to make sure you don't animate when player is in ADS somewhere else.
I'm pretty sure that remote units camera state is broadcasted because it changes for you automatically when you watch remote players with _remotePlayer switchCamera "INTERNAL" it follows whatever camera view that player is having on their client.
That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.
Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this
Apr 4 2024
Apr 4 2024
i prefer to keep it short, but if someone needs the file ending, a 2. variant doesnt hurt
I think the file extension in there would still make sense, because script files don't need to end in .sqf
But that matters so rarely, it might make sense to split it into a second definition?
johnb43 renamed T180338: "SlotItemChanged" EH running late/broken from "SlotItemChanged" EH running late/broken for hmd slot to "SlotItemChanged" EH running late/broken.
Apr 3 2024
Apr 3 2024
cryptearth added a comment to T178071: DXGI_ERROR_DEVICE_REMOVED, fatal crash to desktop or hard restart.
Although I'm a bit late to the party: The DxDiag log shows no dedicated GPU in the system - and the iGPU of the 3470 ... welll, I wouldn't even try Minecraft on that. I'm surprised that this system is even able to start up A3 at all ...
Anyway - if you still stuck with that optiplex (a platform that was already old when A3 released) you better get some cheap dedicated gpu. The crash likely happen due to the very small allocated vram of just 32mb. But I doubt that increasing this to the required minimum of 512mb will help - if it's possible to set it.
Wulf closed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator as Resolved.
Fixed in Dev build 151641.
Resolved in Dev build 151641.
Fixed in build 2.16.151618.
There is simply a script running during the freeze, a very very long running script it seems.
RTDynamics dll was outdated.
We have published the wrong one to google drive.
Here is the correct one https://drive.google.com/drive/folders/1IgD3SMZoaKmcV5Nz8qtH-J9L21-a7Eiq
I downloaded two modes guns of the green sea - cold war retextures and sa'hatra:army of saddam in steam work shop but when I entered the game and editor it doesn't show these mods units and in my launcher extension for these mods show none
my game is updated to the latest version please help me
and this is my steam account behdad_ahmz2
Apr 2 2024
Apr 2 2024
chenabean edited Additional Information on T180316: SOG PF Domination Server crashing since Reaction Force DLC release.
Here's the crash report:
ArmaReport_Log_20240402T211511_Jetfire.zip48 MBDownload
Thank you for the report we will have a look and see what can be done.
dedmen changed the status of T174009: featureType = 2; can make some artifacts from New to Feedback.
next dev or prof
At the end of a Eden scenario, all objects are cleaned up, and if their reference count goes to zero they are deleted. And usually at this point an object only has one reference to it.
Eden has a "mouse handler" that checks what is under your mouse cursor, and stores a reference to the object under the cursor.
Ok, closing.
kju-PvPscene updated the task description for T180298: [Feature Request] Add eventhandler for issuing squad commands.
Apr 1 2024
Apr 1 2024
In the attachment, I added a report created on a client with a hung Arma 3 process.
ArmaReport_Log_20240401T131339_XXXX.zip55 MBDownload
Mar 31 2024
Mar 31 2024
seeing this a lot with helper objects (sign_sphere10cm_f) when creating locally on 0,0,0
TRAGER added a comment to T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Mk200 machine gun (silenced)
Same issue of config's Sound Shader duplication, Mk200_silencerTailInterior_SoundShader value must be removed from class Mk200_silencerTail_SoundSet
Leads to the same sound problems as in the video above
Video compare buggy/fixed https://youtu.be/6lMOGQ8U5Jg
Mar 30 2024
Mar 30 2024
kuzyn updated subscribers of T120523: Terrain Builder Right-Click Option "Select Contained Terrain Vertices" works only once.
@Geez
Hey. Since in the article for DayZ regarding 2024 Terrain Builder improvements were mentioned, I would like to do a little reminder that this bug is still in the Terrain Builder used for DayZ Tools.
mrzorn renamed T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder" from New Startup Parameter - "-keys=path/to/folder" to [Feature Request] New Startup Parameter - "-keys=path/to/folder".
mrzorn renamed T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] from Feature Request - getVariable [name, defaultValue, setDefault, (public?)] to [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)].
mrzorn added a comment to T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
additional from T180211
mrzorn renamed T180223: [Feature Request] command - condition count for hashMaps from Feature Request - condition count array for hashMaps to [Feature Request] command - condition count for hashMaps.
Mar 29 2024
Mar 29 2024
redarmy55 changed Category from category:aicontrolcommanding to category:featurerequest on T180240: High command needs a "GET IN " and "TRANSPORT UNLOAD" OPTION.
kju-PvPscene added a comment to T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)].
same as T170228 pretty much
It’s far from perfect but a small solution for now :)
Mar 28 2024
Mar 28 2024
problem solved
RAM-bo4250 changed Severity from severity:none to severity:major on T180213: Game unplayable due to following.
mrzorn renamed T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] from Feature Request - getVariable [name, defaultValue, setDefault] to Feature Request - getVariable [name, defaultValue, setDefault, (public?)].
mrzorn updated the task description for T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)].
Hi, our external porting partners have started the process of porting 2.16 to Mac. We cannot confirm a timeline, but of course everyone involved will try to handle it as quickly as possible. We've left a few official servers on 2.14, but understand you're hoping to play on your favorite ones.
• Campleverem added a comment to T178578: Allow player to perform first-aid when able to crouch in water.
Mar 27 2024
Mar 27 2024
Same here, im a mac user and suddenly all the servers updated to version 2.16 while my game is on 2.14. I was searching how to update the version but it seems that mac users cannot. WE NEED AN UPDATE FOR MAC!!!!
In T180177#2587559, @MrHolland wrote:
dedmen changed the status of T178578: Allow player to perform first-aid when able to crouch in water from Assigned to Feedback.
Mar 26 2024
Mar 26 2024
Same issue here. Would be amazing if there will be an update so we can play again on Mac!
LouMontana closed Restricted Maniphest Task, a subtask of T178710: deleteGroup <array> , deleteMarker <array>, as Resolved.
Mar 25 2024
Mar 25 2024
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