Hello I’ve had a problem for 2 days now where I can’t check fireplace logs I have all the settings set correctly and have had it checked by 2 other admins and it doesn’t seem to pop up still
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Sep 3 2023
after doing some testing, this might not be worth it.
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses. BUT the best part is to get a cert to sign from apple you have to pay for the enrollment about 99 dollars (299 for "enterprise" grade). Now you can get a fee waiver but you still need to spend the 99 dollars to even get the cert and distribution rights.
Sep 2 2023
Sep 1 2023
Aug 31 2023
I was configured for profiling branch on the client PC and just stable branch on server. That seems to explain it. Thank you for the clarification.
These changes haven't been introduced to the stable branch yet.
Aug 30 2023
due to no response, ill delete my crash report.
Aug 29 2023
Is there a way to do this without having another drive? I only have one drive and I have the same issue
Aug 28 2023
Aug 27 2023
The suggestion to make the event handler function more like HandleDamage—where the return value can be used to override the new "knowsAbout" value—is an excellent idea. This would allow for more control over the AI's behavior without running into the problems currently faced. Additionally, because this would be a new way to use the event handler, it should not disrupt existing scripts or functionality, thereby ensuring backward compatibility.
Would cause recursion as conditions to "know" target would not be changed (if I'm looking directly at somebody and forget they exist, I instantly know they exist).
Aug 26 2023
Aug 25 2023
Aug 24 2023
This issue is still present it seems. However, I can't' provide proper steps to replicate, as the server where it occurred is modded. All I know is that upon exiting the ACE Arsenal, some code (written by me, not ACE) which boils down to player setUnitLoadout getUnitLoadout player is run, which I believe causes the desync issue.
Hello! just wondering if this is still being worked on, as the HE still has 0 blast radius. Thanks!
Aug 23 2023
@Iskaviking THANK YOU SO MUCH FOR FINDING THIS!! I confirm this 2020 driver is a fix!
When compared to the soundcard's default setting of 2 channel, 24 bit, 48000 Hz (Studio Quality), the mic quality setting needed to be changed to 2 channel, 16 bit, 44100 Hz (CD Quality).
This game is literally listed on EVERY co-op list of games to play during the pandemic, however it is obvious that this is more due to the appeal of the single-player loop in the main game than the multiplayer aspect. Here are some observations following 20 hours of basically nothing but Co-op with both buddies and randos:
Aug 22 2023
Aug 21 2023
The error is caused by IDC_DISPLAY3DEN_CREATE_FAVORITE not being defined in IDC_DISPLAY3DEN_CREATE_ALL. Both macros are located in \3den\ui\resincl.inc
Will be fixed, thanks! Maybe only in a later update, sorry...
Aug 20 2023
Doesn't that cause some security concerns? It would allow anyone to interrupt other people's scripts.
Aug 19 2023
By default RFS/AI tweaks are not activate.
Aug 18 2023
When paradropping vehicle tries to braking with AI-driver, player or empty
Although brakesDisabled (vehicle player) returns true
I tried to solve that for towing, twice actually and failed both times.
Is this problem known when there was an attempt to fix it?
Fixed in whatever april last year was dev-branch/profiling branch. And 2.16 retail
We have a getter for all scripts. Its diag_activeSQFScripts
It doesn't have the handle, but it would be very easy to add into there.
I always wanted to make a overhaul of how script handles worked.
They should also store the returned value.
That would need us to manually check each command and implement a test for that
Its your USB Headset.
It is set to Mono channel. You are playing Arma without even Stereo sound. Check your configuration.,
You have sent Launcher crash logs, but we need the Game crash logs
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/