add option to setObjectScale command something like this:
Syntax:
object setObjectScale [scale, keepScale]
keepScale: Boolean (Optional, default false) - true to keep objects scale
add option to setObjectScale command something like this:
Syntax:
object setObjectScale [scale, keepScale]
keepScale: Boolean (Optional, default false) - true to keep objects scale
i mean, if you use setObjectScale to change the size of an object (simulated or not) then dont reset its size when it moves (if possible at all)