Did some short tests, works great so far, no issues in MP with JIP players.
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Dec 27 2022
Looks great in game under different lighting, fits other vanilla content great, as expected with it being part of original vanilla content.
In Diag_captureSlowFrame:
**biki warns: "Only available in Diagnostic/Profiling branch(es)."
I tried it now with the command line feature. And this worked just fine. Only the GUI Publisher fails over and over again.
Dec 26 2022
Steam should fix this bug. they don't. it is caused by a lot of updates to your mod. at one fine moment, the update stops downloading and that's it. so there is only one solution: download the mod in a new way. So many have already done, even very famous mods
It's for diagnostic branch, dunno if available on perfprof @dedmen
Dec 25 2022
we only do for disposable launchers, but these we get "all the time"/in various situations even without disposable AT
are you creating simulated weaponholder by script elsewhere and when player is close to it you get rpt message?
Dec 24 2022
Should be noted, this issue still exists with Zeus, I've only implemented a fix to my function.
I've found a way to fix the issue with SQF. When the group for the unit is created the waypoint [group, 0] needs to be updated to the unit's position.
//taken from my own fnc_createMan private _grp = createGroup [_side, true]; [_grp,0] setWaypointPosition [_pos, 0]; private _unit = _grp createUnit [_unitType, _pos, [], 0, "CAN_COLLIDE"];
Giving them a cycle waypoint like this has the same effect as giving a waypoint to normally spawned units through Zeus.
Dec 23 2022
When you approach rearm vehicle in a tank that needs rearming for example you have automatic rearming engaged, at the same time you have a manual option for rearming. What is the manual option all about? @MDCCLXXVI
In T169367#2389734, @Tenshi wrote:That .mdmp also has a 0 kb size, I guess we'll have to wait until the next time your game crashes.
It looks like the the cause is the AI overclock function of asus motherboard, I disabled all the fancy functions and the so far the game doesn't have any crash.
Dec 22 2022
I have recently started getting the same error. However it only happens after a BIS_fnc_playVideo have been used. If I alt-tab after a video have been started with that, I will get that error. I have also tried to run [""] call BIS_fnc_playVideo to stop the video before alt-tabbing, or waited for the video to stop by itself. I still get the black-screen that requires killing it with task manager.
Dec 21 2022
Oh sorry, It was the most newly updated file. Heres the newest file
Hello, i checked your crashlogs but 2 of them are from 3 months ago and the remaining one is from at least 2 weeks ago.
Unless you've had this problem for a long period i would need some more recent crashfiles to investigate.
Can you check your crashfile folder a for the most recent .rpt and .mdmp of the same date?
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I think this issue is due to lag in 3den due to too many running scripts. So the config viewer can't open and a zero divisor occurs by some lost variables.
Dec 20 2022
Dec 19 2022
I had some time to kill so I tested on current main branch.
I checked with every level of Texture and Object graphics settings and observed no issues.
Hello, to look into the issue we will need your most recent crashfiles of the same date. (.rpt and .mdmp).
here is a guide on where to find them.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That .mdmp also has a 0 kb size, I guess we'll have to wait until the next time your game crashes.
Dec 17 2022
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Dec 16 2022
Tenshi, thanks for looking, I added all the report files found under AppData\Local\Arma 3 to the <Arma 3.rar>
Hello, i tried checking your crashlog but for some reason the .mdmp is empty.
Also the .rpt's are from a different day.
Can you check your files for the most recent .mdmp and .rpt of the same day and post them here?
remove3DENConnection works now for me. The Wiki page was misleading. Sorry. I used a wrong entites array.
I haven't yet checked whether this was fixed on the original vehicle set, but I can confirm it's still a problem on the new Mi-24.
Dec 15 2022
Today I created my first custom connections. So far so good. Unfortunately, the command remove3DENConnection crashes if I try to remove a custom connection. I can reproduce that. @dedmen could you have a look at this?
Dec 14 2022
Dec 13 2022
Hello, i checked your Log.
However it has freeze dumps in it from September.
The Rtp's are more recent (from december 7-8) but dont seem to have anything unusual in them.
Can you check for your most recent .rtp and .mdmp of the same date?
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Dec 12 2022
I have no idea what this is or have to go about fixing it.
Hello, to be able to see the cause of your issue, wee need your crash files:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow the steps in the link above and post your most recent .mdmp and .rtp from the same date.
Dec 11 2022
Dec 10 2022
I am also experiencing this issue, and I would like to add that this workaround should be implemented officially through STEAM as soon as possible. Because STEAM keeps replacing the fixed launcher with the old, currently official one
Dec 9 2022
Line 89 in the SQM says it has 231 entities. But there are only 230 Item classes below it.
If you set items=230 all is fine.
Dec 8 2022
Update:
We figured out what's going on.
It looks like, end of last week, Valve added a limit of 1000 items to a API method that we use.
If you have more than 1000 subscribed workshop items it will now just fail and not even tell us what's wrong.
We will implement a workaround, See #arma3_launcher channel on discord.gg/arma to stay updated.
One other element to note: