Mass closing old issues that are:
- Not relevant anymore
- Probably already fixed
- Missing info and no activity for years
Mass closing old issues that are:
Mass closing old issues that are:
Hey there again,
You replied "very well", which I assumed meant someone was going to get my account deleted. Do I need to take any steps for the deletion of this account? Is it going to happen but it just takes time? I'd like to know where I'm at regarding this situation. Again, thank you for your patience and I apologize for being off topic.
I changed the shuttle class from Car_F to Plane_base_F and added driveOnComponent and the crash stops.
i understand that most probably wont be able to reproduce as im unsure whats causing the issue the game just simple crashes when helicopters are activated
Cannot repro.
cannot repro
When the server is "overflowing" badly it can spam the logs with a million errors in a few hours and causes serious performance problems. Alternatively a lightly "overflowing" server sometimes self-corrects and the players don't even notice the issue.
Some object is way out of terrain bounds. Probably under the ground.
should be fixed in dev soon
Thanks for the response. I've verified the integrity of the game files and the problem seems to have been sorted....hopefully for good.
Closing then.
Thank you for the report. Please attach your dumps. Here is how to do that.
Revision: 146290
next dev
should soon be on dev
here the crash files:
should be on dev
fix should be on dev
fix should be on dev
should be on dev
fix should be on dev soon
fix should be on dev
fix should be on dev soon
fix should be on dev
will this be fixed?
will this be fixed?
fixed
any news on this? really annoying to tell all the players all the time to set the overall view distance in video settings to 12000 m, despite them having the slider in our mp mission itself, so the missiles/rockets can hit the target
this ticket is still relevant in current stable patch
this is used a lot in our mp mission and I imagine the impact of not deleting variables is large, in our case.
Have you tried reverting to the previous version of the drives?
Fix ready, probably dev-branch or perf/prof next week.
Thank you for the report. have you tried reinstalling the game or verifying integrity via steam?
Scripts, but no mods, per se. If you're focusing on the enableDebugConsole error, don't. I have a description.ext that specifies that value, and I will randomly see the enableDebugConsole/ error during most sessions. It produces a dialog that must be dismissed, and logs to the report file. If you have any thoughts on that, that would be much appreciated, but I'm really just focusing on the simple script error in this report. In this session, the enableDebugConsole error did happen during the same 1 second interval in the report file as the script error, but I see the enableDebugConsole error once during most sessions, and not at the same time as this script error. It appears to be coincidental. If you like, i can report that separately.
dta/languagecore_r
That file should not exist.
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
If solved please also tell what the problem was. Also in future for crash reports we need the mdmp files
See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and do as it says please
See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and do as it says please
Still repro?