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Windows Server vs Linux Server - Processing of sqf code fails
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Description

It has come to my attention that the Linux dedicated server varies greatly in how sqf code is handled. Several maps that call upon spawning objects simply fail to spawn these objects under a Linux Dedicated server, but function perfectly fine under Windows environments.

When executing the command #missions from the in game admin - Linux server will often (50% to 60% of the time) crash.

Details

Legacy ID
2204763441
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Load a mission, start to play it, #missions to go back to the mission selection screen.

Additional Information

Attached a mission that functions properly under windows, but fails to spawn the objectives (a radio tower) under a Linux Dedicated Server

Event Timeline

massasster edited Additional Information. (Show Details)
massasster set Category to Engine.
massasster set Reproducibility to Always.
massasster set Severity to None.
massasster set Resolution to Open.
massasster set Legacy ID to 2204763441.May 7 2016, 7:03 PM
massasster added a subscriber: massasster.

Be great to get this addressed...

First issue seems to be resolved with "-maxmem=2047"

  • server still has crash issues on #missions command
dedmen closed this task as Resolved.May 18 2020, 11:33 AM
dedmen claimed this task.