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Bis_fnc_Arsenal adds an "attachedObject" to the player at each opening. (cumulative)
Closed, ResolvedPublic


Each time you open virtual arsenal (using BIS_fnc_Arsenal), you "attach" an object (probably a weaponHolder), but this one remains after arsenal is closed.

Such commands like attachedObjects are jammed with this problem.

Number of attached objects is cumulative (can returns how many time Arsenal has been opened!)


Legacy ID
Operating System
Windows 7
Virtual Arsenal
Steps To Reproduce

make Arsenal usable in game. in debug console:
0 = [] spawn {while {true} do {sleep 0.1; hint format ["%1",count attachedObjects player]}};
open/close arsenal.

Additional Information

That doesn't occur when player is grabbing weapon on floor, even if this one is spawned via a "groundWeaponHolder" createVehicle...
It seems the problem comes from arsenal. A simple detach commands could do the job.

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Oct 16 2015, 7:13 AM
PiepMGI edited Additional Information. (Show Details)
PiepMGI set Category to Virtual Arsenal.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 2843233328.May 8 2016, 12:57 PM
PiepMGI added a subscriber: PiepMGI.

Anything to do with that ?

BIS_fnc_KK updated the task description. (Show Details)
BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK edited Additional Information. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.

Revision: 146290

BIS_fnc_KK closed this task as Resolved.May 19 2020, 1:21 PM