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Jan 31 2018

RumRunner created T127652: Single Player Crash - status_stack_buffer_overrun.
Jan 31 2018, 3:37 AM · Arma 3
soulkobk created T127651: parachute dropped objects fall through terrain once parachute releases and deletes.
Jan 31 2018, 3:27 AM · Arma 3
TKaikouraTS edited Steps To Reproduce on T127640: Bad module info error .
Jan 31 2018, 2:55 AM · Arma 3
TKaikouraTS created T127640: Bad module info error .
Jan 31 2018, 2:43 AM · Arma 3

Jan 30 2018

bclaws01 added a comment to T127635: Bis Revive function keep breaking Randomly ( .

ok i think i find the issue , running more test stable for now , thanks

Jan 30 2018, 10:46 PM · Arma 3
Zectbumo added a comment to T79136: unmanned mortar.

While you can't get an autonomous Mk6 mortar you can get something similar if you follow these steps:

Jan 30 2018, 10:41 PM · Arma 3
Zectbumo added a comment to T85143: UAV cannot get out of "follow unit" mode.

It seems that shift+click on the UAV terminal map unlocks the Follow command. This has been fixed. Please close task.

Jan 30 2018, 9:36 PM · Arma 3
bclaws01 added a comment to T127635: Bis Revive function keep breaking Randomly ( .

ok just crashed again

Jan 30 2018, 9:34 PM · Arma 3
Zectbumo added a comment to T124065: UAV Darter AV Camera using driver view not gunner view.

This seems to be working properly. Please close task.

Jan 30 2018, 9:29 PM · Arma 3
Zectbumo added a comment to T119782: Uav sound bug.

Duplicate T77965

Jan 30 2018, 9:27 PM · Arma 3
Zectbumo added a comment to T72392: Need the ability to connect back to your UAV which is in the Air.

Can we close this task please so it doesn't show up in the search. Thanks.

Jan 30 2018, 9:25 PM · Arma 3
derek_martin created T127639: NATO AMV-7 render distance problem.
Jan 30 2018, 8:51 PM · Arma 3
Zectbumo added a comment to T81176: Allow two players per UAV like in attack helicopters.

This used to work in an old version of Arma and stopped working around around version 1.60. You can see that there is a script command that would return your vehicle role on the UAV either as "GUNNER" or "DRIVER" as the doc says https://community.bistudio.com/wiki/UAVControl
but now UAVControl returns "" as the vehicle role.

Jan 30 2018, 8:48 PM · Arma 3
Zectbumo updated subscribers of T81144: UAV accessability in multiplayer..

@DomasGim wrote:
"but when i swich to gunner view, it goes wherever it wants"
It sounds like you need to Open UAV Terminal and select your UAV and uncheck "Autonomous". This will stop it from going "wherever it wants"

Jan 30 2018, 8:13 PM · Arma 3
Zectbumo added a comment to T80940: Accessing UAV gunner seat from a vehicle gunner seat, makes the AI controll the vehicle.

I think this issue has been fixed. It appears that now taking control of the UAV causes the gunner to Turn Out in the Marshall and I see no issue

Jan 30 2018, 8:06 PM · Arma 3
C0kkie added a comment to T127638: Verifysignatures problems with ebos.

Create a addon with addonbuilder -> create a ebo -> sign them

Jan 30 2018, 5:24 PM · Arma 3
Wulf added a comment to T127635: Bis Revive function keep breaking Randomly ( .

Could you please send us the mission inparticular?

Jan 30 2018, 5:08 PM · Arma 3
C0kkie created T127638: Verifysignatures problems with ebos.
Jan 30 2018, 4:49 PM · Arma 3
Wulf changed the status of T127631: Huron leaps into air and crashes while is engine off from Need More Info to Acknowledged.

Aaah Ok. Now I see. We will have a look at it and see if anything can be done about it.

Jan 30 2018, 4:09 PM · Arma 3
Wulf changed the status of T127633: Black screen at end of mission from New to Reviewed.
Jan 30 2018, 2:29 PM · Arma 3
Wulf added a comment to T127633: Black screen at end of mission.

Thank you for the report. We will have a look at it.

Jan 30 2018, 2:29 PM · Arma 3
Wulf added a comment to T127629: Launcher Updating All Mods Without Warning.

From what I know reinstalling steam might not fix this, you are welcome to try, but as I mentioned this is out of our control.

Jan 30 2018, 12:40 PM · Arma 3
thenightstalk3r added a comment to T126282: Blackfish engine 100% glitch.

Why is this issue not been looked at? It's game breaking and turns the Jets DLC into an EA-published DLC.

Jan 30 2018, 10:51 AM · Arma 3
Zectbumo created T127637: Mouse set at wrong position causes annoying map movement at into.
Jan 30 2018, 9:37 AM · Arma 3
Zectbumo added a comment to T127631: Huron leaps into air and crashes while is engine off.

Could it be you don't have a throttle control?
Here is the video https://youtu.be/2tIE2ZQyzXs

Jan 30 2018, 1:41 AM · Arma 3

Jan 29 2018

bclaws01 created T127635: Bis Revive function keep breaking Randomly ( .
Jan 29 2018, 11:56 PM · Arma 3
MulleDK19 created T127634: Rotation widget should reset the drag point after starting rotation.
Jan 29 2018, 9:16 PM · Arma 3
darkdozy created T127633: Black screen at end of mission.
Jan 29 2018, 8:46 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127621: Arma 3 refuses to start .
Jan 29 2018, 5:31 PM · Arma 3
Wulf closed T127621: Arma 3 refuses to start as Resolved.
Jan 29 2018, 5:31 PM · Arma 3
badanov added a comment to T127621: Arma 3 refuses to start .

Sorry about all of this. I goofed six months ago when I unpacked some of the TPW data in the addons folder in the main Arma 3 tree. So, of course, it is going to act like that.

Jan 29 2018, 5:25 PM · Arma 3
Akula98 added a watcher for Arma 3: Akula98.
Jan 29 2018, 4:56 PM
Wulf added a comment to T127625: Curator ui script "RscDisplayAttributes.sqf" throws error with enableDebugConsole[].

Thank you for the report. Could you please upload the mission files here?

Jan 29 2018, 4:52 PM · Arma 3
Zaloz added a comment to T127479: Bad module info.

@Wulf any solution for this report?

Jan 29 2018, 4:29 PM · Arma 3
fathersina added a comment to T127629: Launcher Updating All Mods Without Warning.

It is definitely downloading something, all of the files are marked as "update required" and it eats up download bandwidth.

Jan 29 2018, 3:57 PM · Arma 3
Wulf changed the status of T127631: Huron leaps into air and crashes while is engine off from New to Need More Info.
Jan 29 2018, 3:29 PM · Arma 3
Wulf added a comment to T127631: Huron leaps into air and crashes while is engine off.

Thank you for the report. Interesting I was trying to reproduce, but I was unsuccessful.

Jan 29 2018, 3:27 PM · Arma 3
Wulf changed the status of T120163: Eden scrollbar up/down arrow buttons don't work from New to Reviewed.

Thank you for the report, we will have a look at it.

Jan 29 2018, 3:09 PM · Arma 3
Wulf changed the status of T127629: Launcher Updating All Mods Without Warning from New to Acknowledged.
Jan 29 2018, 2:57 PM · Arma 3
Wulf added a comment to T127629: Launcher Updating All Mods Without Warning.

It is not the launcher, but Steam that is downloading the content. We are not sure if it even is dowloading anything this is a known Steam issue so I am afraid we cannot do anything about this. You might want to try reporting it to Valve.

Jan 29 2018, 2:52 PM · Arma 3
darkdozy added a comment to T127622: Crash on save loading.

It happened every time I tried to load that save (old save from a few weeks back probably), just after clicking continue in the mission selection. It doesn't happen with new saves

Jan 29 2018, 2:41 PM · Arma 3
SuicideKing edited Steps To Reproduce on T127526: Markers disappear in End Game spectator free camera mode.
Jan 29 2018, 1:09 PM · Arma 3
Wulf changed the status of T127622: Crash on save loading from New to Need More Info.

Thank you for the report. Was this a one time thing or does this always happen when you do something specific in game?

Jan 29 2018, 12:33 PM · Arma 3
Wulf changed the status of T127623: Arma3 from New to Need More Info.

Could you please write what exact issue are you experiencing?

Jan 29 2018, 12:18 PM · Arma 3
Wulf changed the status of T127621: Arma 3 refuses to start from New to Need More Info.

Thank you for the report. have you tried veryfing the integrity of the game via Steama after removing TPW? Or reinstalling the game?

Jan 29 2018, 12:16 PM · Arma 3
Wulf changed the status of T126207: Environmental sound audible after loading a mission in Eden from New to Confirmed Internally.
Jan 29 2018, 12:14 PM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Markers disappear at around 2:30. The freeze after I die is because of me alt tabbing and switching TeamSpeak channels.
https://youtu.be/Zmk7n7WIqFw?t=141

Jan 29 2018, 11:26 AM · Arma 3
Wulf merged T127620: Environment Sounds play after loading a mission into T126207: Environmental sound audible after loading a mission in Eden.
Jan 29 2018, 11:01 AM · Arma 3
Wulf merged task T127620: Environment Sounds play after loading a mission into T126207: Environmental sound audible after loading a mission in Eden.
Jan 29 2018, 11:01 AM · Arma 3
Wulf changed the status of T127599: When I scroll in entities list it also moves the camera from Need More Info to Reviewed.

Thank you. That is better. I was able to recreate the issue and we will have a look at it.

Jan 29 2018, 10:51 AM · Arma 3

Jan 28 2018

Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:40 PM · Arma 3
Zectbumo created T127631: Huron leaps into air and crashes while is engine off.
Jan 28 2018, 10:49 PM · Arma 3
Zectbumo added a comment to T80708: attachTo causes AI to skip all waypoints without moving.

This issue seems to have been fixed and can be closed. Tested in version 1.80

Jan 28 2018, 7:09 PM · Arma 3
Zectbumo added a comment to T121119: Respawn on Position of Death not working when Select Respawn Location is active.

This is still an issue in version 1.80

Jan 28 2018, 6:58 PM · Arma 3
Zectbumo edited Steps To Reproduce on T121117: Respawn for all sides is not showing when selecting a respawn point.
Jan 28 2018, 6:54 PM · Arma 3
Zectbumo added a comment to T121117: Respawn for all sides is not showing when selecting a respawn point.

This issue is still a problem in version 1.80. markers named "respawn" and "respawn_1" still do not work. The issue has changed slightly so I will update the description.

Jan 28 2018, 6:53 PM · Arma 3
Zectbumo added a comment to T120163: Eden scrollbar up/down arrow buttons don't work.

Verified arrows on scrollbar do not work when clicked on. Version 1.80

Jan 28 2018, 6:39 PM · Arma 3
Zectbumo added a comment to T81089: Can't detach cables after being commanded to Lift.

This issue has been fixed and can be closed. Verified in version 1.80.

Jan 28 2018, 6:37 PM · Arma 3
Zectbumo added a comment to T81044: Intro is selected by default in streamlined layout even though not editing intro.

This has been fixed and can be closed. Verified in version 1.80.

Jan 28 2018, 6:27 PM · Arma 3
Zectbumo added a comment to T81090: Multiple cables attached to same vehicle.

This seems to have been fixed. Please close. Verified in version 1.80.

Jan 28 2018, 6:23 PM · Arma 3
Zectbumo added a comment to T85154: "Form Line" is said when I select Form File.

Verified it is still an issue in version 1.80

Jan 28 2018, 5:59 PM · Arma 3
Zectbumo added a comment to T84955: 1.54RC Game Crash Report.

This has been fixed and can be closed (verified in version 1.80)

Jan 28 2018, 5:56 PM · Arma 3
Zectbumo added a comment to T84945: Missing large buoy from Eden Editor props list.

This has been fixed and can be closed (verified in version 1.80).

Jan 28 2018, 5:55 PM · Arma 3
fathersina created T127629: Launcher Updating All Mods Without Warning.
Jan 28 2018, 5:54 PM · Arma 3
Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:47 AM · Arma 3
Lex updated the task description for T120795: Awning (canopy) - a guillotine. .
Jan 28 2018, 10:35 AM · Arma 3
darkdozy added a comment to T127622: Crash on save loading.

Probably caused by incompatible save.

Jan 28 2018, 10:11 AM · Arma 3
Zectbumo edited Steps To Reproduce on T127628: Overview.paa not found in pbo on dedicated Linux server.
Jan 28 2018, 8:03 AM · Arma 3
Zectbumo created T127628: Overview.paa not found in pbo on dedicated Linux server.
Jan 28 2018, 7:43 AM · Arma 3
pattadonkitkangwol removed a watcher for Arma 3: pattadonkitkangwol.
Jan 28 2018, 6:56 AM
Lex renamed T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. from AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. to [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:31 AM · Arma 3
Lex created T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:29 AM · Arma 3

Jan 27 2018

SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Yup, those ones. Will create a video tomorrow hopefully and put it up. Sorry about the late reply, didn't see this.

Jan 27 2018, 9:11 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from There is no way to report damage to the vehicle to There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Jan 27 2018, 8:49 PM · Arma 3
McDiod created T127625: Curator ui script "RscDisplayAttributes.sqf" throws error with enableDebugConsole[].
Jan 27 2018, 7:45 PM · Arma 3
chinahyrw created T127623: Arma3.
Jan 27 2018, 6:02 PM · Arma 3
chinahyrw added a watcher for Arma 3: chinahyrw.
Jan 27 2018, 5:59 PM
darkdozy renamed T127622: Crash on save loading from Crash on game loading to Crash on save loading.
Jan 27 2018, 5:28 PM · Arma 3
darkdozy created T127622: Crash on save loading.
Jan 27 2018, 5:27 PM · Arma 3
RoflKnightSK removed a watcher for Arma 3: RoflKnightSK.
Jan 27 2018, 5:06 PM
pattadonkitkangwol added a watcher for Arma 3: pattadonkitkangwol.
Jan 27 2018, 3:18 PM
Zectbumo added a comment to T65252: Analogue throttle only using half its range.

This issue has been solved. The solution is to map both the + and - directions of the axis in order to achieve full range. This task can be closed.

Jan 27 2018, 11:14 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

I confirmed that the joystick inputs are averaged. I added a third joystick input to the mapping and the rudders are now cut down to thirds for each joystick. In order to get 100% I have to push all three joysticks at the same time.

Jan 27 2018, 11:11 AM · Arma 3
Zectbumo added a comment to T82012: Fixed wing: analogue throttle doesn't go to 100% since update w. Marksman.

This doesn't seem to be a problem in version 1.80. It works on my Saitek X55. Also, there are now controller options that can multiply the input if needed. I think this issue can be closed.

Jan 27 2018, 10:19 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

Thank you g-man. This has been a problem for me for years and your solution works. I was noticing this issue the most on airplanes while taxing on the runway at low speeds. You can actually see the rudder flaps not move as far as the keyboard. I had the rudder bound to my pedals and joystick rotation. I removed the joystick rotation mapping and now I have full rudder control with my pedals. I wonder if the joystick mappings are averaging out the multiple analog inputs. When I combined the rudder and the twisting of the joystick I would get the full rudder.
Steps to reproduce:

  • In controls map joystick twist and pedals to the rudder left/right
  • Open editor and create plane vehicle
  • Play Single Player
  • Go in 3rd person view so you can see the rudders
  • Press keyboard rudders and note full flap movement
  • Twist joystick and see half movement of rudders
  • Push pedals and see half movement of rudders
  • Twist joystick and push pedals at same time and see full movement of rudders
Jan 27 2018, 10:08 AM · Arma 3
badanov created T127621: Arma 3 refuses to start .
Jan 27 2018, 6:20 AM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis
Unfortunately I know of no workaround for that issue and the only way to avoid the crash is to take out that part for the moment. (Which comes with the drawback that Zeus could kill all bad guys instantly and the entity list being filled up)
Other than that we need to hope for a quick fix from BI.

Jan 27 2018, 12:25 AM · Arma 3
Varanon changed Severity from severity:none to severity:major on T126207: Environmental sound audible after loading a mission in Eden.
Jan 27 2018, 12:06 AM · Arma 3
Varanon added a comment to T127620: Environment Sounds play after loading a mission.

Sigh, I'm getting old. Already reported it, although it did not show up when searching.

Jan 27 2018, 12:06 AM · Arma 3
Varanon created T127620: Environment Sounds play after loading a mission.
Jan 27 2018, 12:02 AM · Arma 3

Jan 26 2018

bgromis added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

I consulted with the unit member who manages the changes we make to the mission file. Through his review of the code, he did find that this command is used and is critical to the mission function. From what we are able to determine, this command is used to remove hostile forces and wrecks from the entity list to keep a clean entity list and prevent anyone from deleting the hostile forces through Zeus (aka instantly killing all the bad guys without having to fight anyone).

Jan 26 2018, 11:26 PM · Arma 3
JustNWaters added a comment to T127225: setUnitLoadout command entities creation.

It appears to happen more often when the frame rate is lower.

Jan 26 2018, 10:08 PM · Arma 3
Zectbumo added a comment to T127599: When I scroll in entities list it also moves the camera.

I'll try to be more specific in my future bug reports. Try this and if you still don't see it then I'll make a video:

Jan 26 2018, 5:39 PM · Arma 3
diehardfc added a comment to T83033: "BIS_fnc_animalBehaviour_disable" broken?.
Jan 26 2018, 5:06 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Custom missions.

Jan 26 2018, 2:56 PM · Arma 3
Wulf added a comment to T127607: Object Builder crashes when Start/Restart .

Thank you for the report. Do you have any crash logs that we could look at?

Jan 26 2018, 2:37 PM · Arma 3
Wulf added a comment to T127582: Mines.

What is more puzzling is that I am playing the build straight downloaded from steam and they all work for me I can disarm everything without a problem. Which makes this really an odd one.

Jan 26 2018, 1:51 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Tested & what you said & that seems to work intermittently. You have to keep doing the "reveal" over & over to get it to give the Disarm option on most mines, but it didn't work at all on some of the IED's.

Jan 26 2018, 12:49 PM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis:
Can you check if you find the command "removeCuratorEditableObjects" used somewhere in your Code?
Thanks to your crashdumps I identified a bug in that routine (filed in T127571) that causes Zeus players to crash.
Unfortunately I had to make the report private since it contains in-depth details and could be used by trolls to crash Zeus players (that are most likely also admins).
I can only offer you this video reproducing the crash on a vanilla server: https://youtu.be/T2JNvxV6zYE (clumsy is just a tool that simulates network delay)

Jan 26 2018, 12:24 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

We have always gamed with "There's a mine here" turned off, no Red triangles. As its not realistic at all, & never had a problem defusing any mine before the DLC Laws Of War.
Will try what you say, its just a pity LAW screwed it all up.

Jan 26 2018, 12:16 PM · Arma 3