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diehardfc
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User Since
Jan 25 2015, 9:05 PM (482 w, 6 d)

Recent Activity

Jan 26 2018

diehardfc added a comment to T83033: "BIS_fnc_animalBehaviour_disable" broken?.
Jan 26 2018, 5:06 PM · Arma 3

Oct 18 2016

diehardfc added a comment to T79194: No Way to Make Grouped AI Run.

I'm desperate for a waypoint of this sort. I acknowledge that it's not entirely realistic, but in multiplayer missions, sometimes the AI come under fire from multiple directions and simply become bogged down trying to figure out where fire is coming from and how to move in reaction to that fire. In those cases, I really need to get them to stand up, move somewhere else, and then return to normal combat activity. Firing on the go would be a "nice to have" but I don't consider it necessary.

Oct 18 2016, 4:11 PM · Arma 3

May 10 2016

diehardfc added a comment to T85414: Game crashes during the loading of Core Configs.

Sorry for the delay in responding to this. I have attempted to reproduce the issue without any mods running. The attempt failed, displaying the same error message. I am attempting to include an additional report log.

May 10 2016, 12:37 PM · Arma 3
diehardfc edited Steps To Reproduce on T85414: Game crashes during the loading of Core Configs.
May 10 2016, 12:37 PM · Arma 3
diehardfc added a comment to T83113: Add placeable backpacks in Zeus.

If your unit is not using a logistics script, backpacks are the only way to get bulk quantities of certain supplies into a helicopter or MRAP. As Zeus, I can create a crate full of sandbags, but without a logistics script or addon, my light infantry unit won't be able to load it into a vehicle. If I could create a backpack full of sandbags as Zeus, they would have the option to either load them manually into the cargo of the vehicle or carry them on their back.

May 10 2016, 11:26 AM · Arma 3
diehardfc added a comment to T82350: animals (agents) invisible (only shadow).

I got this problem today on the Reshmaan map. Just one BLUFOR unit laid down, went in as Zeus, and used Zeus module to create animals. Goats and sheep were invisible, but you could see their shadows as they walked around. Poultry hens were visible, but after walking around for a moment fell over on their beaks, simulation seemingly disabled. Active mods were CBA3, Alive, TFAR, RHS, Leights OPFOR.

May 10 2016, 11:00 AM · Arma 3

May 9 2016

diehardfc added a comment to T61395: Weather conditions not the same for everyone.

EDIT: Subsequent attempts have actually worked. The server appears to use the fog and overcast values of the mission file as of v.1.48. Great work!

May 9 2016, 11:05 PM · Arma 3
diehardfc added a comment to T61395: Weather conditions not the same for everyone.

This was a bit of a startling bug to discover. Using post-process effects and fog, I was hoping to surprise my milsim group with a sandstorm when they logged in, but instead all I got were the post-process effects. Why have weather settings for the mission if the server is going to override them? I'd love to see this addressed in the next update.

May 9 2016, 11:05 PM · Arma 3