Ok what difficulty are you using? Because if it is Veteran then this makes sense. On veteran difficulty there is no automatic detection by the mine detector, you have to use "T". Even then it will not show you the triangle this is just how this difficulty setting works.
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Jan 26 2018
Jan 25 2018
Sorry about not being specific. Try these steps and if you still can't reproduce then I will make a video for you
- Open Editor in Tanoa
- Double click ground and place Rifleman
- double click that Rifleman so attributes window pops up
- hover mouse over the unit's "Init" multiline input text box
- try scrolling with mouse wheel
I can confirm this is still an issue as well, and has been for a few months now. Same as my ticket https://feedback.bistudio.com/T126667
In T127582#1663957, @Wulf wrote:Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.
If for some reason you can't deteck the mine automatically. Use the "T" key to mark the mine. After it is marked try disarming it.
Thank you for the report. We will have a look at it and see what can be done about it.
I tried the atributes window and it works I can scroll perfectly normally it doesn't get stuck. Could you please create a video of the issue because it is not obvious from the description what you are doing to make this happen.
Thank you for the report. I tested it in our stable, dev and internal build and I was not able to reproduce the issue you described.
Thank you for the report. From the Arma report you send I found you received an 0x00000001 – UNABLE_TO_INIT_DXGI. Which means the game is unable to initialize a graphical subsystem.
This should be fixed and with the next proper update should be in the game. You can test it in the dev build to see how it will look after the next update. Please confirm that the fix works for you in the dev branch, after that I will close this ticket.
Jan 24 2018
Mission with Naval mines same problem
Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.
Here's a demonstration of the issue using @jgaz-uk's test mission: https://youtu.be/sp70P91pnAs
Just uploaded test mission or I think I did F167359
{F167359}Were you running Laws of War?
Tested with vanilla Arma 3 if you place the older say a slam or an AT mines in the editor from Props/weapons/explosives any where on the map when making a mission, then try as an explosives engineer you do not get the disarm X
Any mines you plant as that engineer you can disarm.
So any older missions with mines that need to be disarmed as tasks, are no longer playable.
Thank you for the report, we will have a look at it.
Thank you for the report. We will have a look at it and see what can be done about it.
Thank you for the report. I tried your mission with our stable and internal build. Both times I was able to launch the game in MP, no crash occured.
thnak you for the report. Looked at your report. There aren't any mdmp or bidmp files. Have you tried these possible solutions?
Thank you for the report. Could you please provide a video of the issue? I have tested the SUV in our stable and internal build and I can't flip it even when stearing in high speed.
Sorry for the delayed response. We updated the server to the latest version of the mission file from the devs and found some interesting information.
Jan 23 2018
Any chance that this will make it into one of the next releases? :-)
also fix ifrits they're a piece of paper now
Thank you for the report. I had a look at the mines and I was able to disarm all of them both the old and the new and with all explosive experts in Eden editor.
Thank you for the report, we are aware of the issue and are looking into it.
In T127582#1663735, @jgaz-uk wrote:Is anyone from Bis checking this out?
In T124461#1643926, @dedmen wrote:Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717
BI is currently working on magazineWells. https://github.com/CBATeam/CBA_A3/issues/108#issuecomment-359797633
Let's hope it turns out good.
In T122717#1643935, @dedmen wrote:Duplicate of https://feedback.bistudio.com/T124461
Thank you for the report. We are aware of the issue.
Is anyone from Bis checking this out? Assigned To
changing transportSoldier to 8 will change capacity of the vehicle to 16 people in total (8 regular seats which doesn't exist + 8 turret seats) so it's not proper solution in this case
We are aware of the issue, but I have no information on its progress right now.
Jan 22 2018
Thank you for the report we will have a look at it.
Tested with three people on their server and on their server, the same error.
Thank you for the report, we will see what can be done.
Turn off grass (terrain to 'LOW') and you will see what the AI see.
That is why they can spot you when you have no chance to see them with grass on.
Yes, BIG gameplay problem that AI see through fallen trees
Thank you for the report, we will have a look at it.
yes, deploy the list of all units (Blufor/Opfor/... ==> rifleman/enginer/pilot...) and choose your loadout. It is to load a default loadout like Viper squad leader, or diver
Jan 21 2018
In T126959#1663500, @PiepMGI wrote:It's an intended hard coded limitation.
Not tested without the Laws Of War DLC
Seems Microsoft has put some weird stuff in the Fall Creators Update, I've been having different issues with other apps, i.e. https://gitlab.com/tortoisegit/tortoisegit/issues/3087
Nice fix Optio! I've been wondering about this issue for a while and stumbled on your year-old solution. No "reviewed" tag from BI yet; maybe we need to bug @Wulf :)
The missing bench pod is a config issue: https://feedback.bistudio.com/T117357
@Lex So, it's not a solution and not related to 0% CPU usage and/or GPU freeze + ALT key malfunction in Arma only.
Defragmenting game files after large updates and user files, even for SSD, speeds up the game loading a little, but this also does not exclude the possibility of sometimes freezing games for me. Try to optimize the disks with the program Disk Defrag Pro, the program has the ability to optimize only files that have defragmentation. The windows disk optimizer for this task will not work.
It's an intended hard coded limitation.
Yrp! Same for me. It happens very often since 1.80 Vanilla. My left Alt key toggle also very often in altitude mode in 3den editor (I just have to strike ALT one more time to toggle in normal ALT behavior. Arma is the only one software to do this weird thing.
I also experience some heavier freeze with no possibility to ALT tab and work on task manager as in video. I can just shut down the PC and restart it!
Is it linked to French keyboard? I guess not. To video card? I'll see that with further NVIDIA drivers, but I guess not. So, What BI/Steam did with the keyboard interaction??? Why does these problems happen on Arma only?