I switched branches and tested the game on multiple single player missions with no mods, the game was stable. However single player is not where I am experiencing problems, so I have switched back to the current version so I can continue to play multiplayer on servers that don't have 1.64 . While searching through my local appdata I found a multitude of crash dump files from Arma 3. These are incidents where a crash occurs while attempting to add mods to the launcher from my local files, I am unsure if these incidents are related to the bigger issue but just in case here are the files.
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Sep 7 2016
Sep 6 2016
I can confirm that this was an issue.
I have added a YouTube video of what the game looks like moments before it crashes:
Can confirm in 1.62.138108 (perf v17) with linux server and windows client. It just doesn't download the mission and the client crashes at the briefing screen.
Why not just disable the server displaying pbos in subfolders if it doesnt work anyway. Atleast keeps people from tripping over it and crashing their clients.
ignored for 8 months!
In the FIELD MANUAL reported that a lowered weapons affect gameplay, but in fact, it is a lie. BI, finally cure it, or remove the lowering arms from the game in general! there is no reason to cheat players of Arma3
#00171
Don't forget to provide feedback, and report issues to our Feedback Tracker, it is being monitored actively by our QA
ignored more than one year, Feedback works perfectly!
(kind of shit setup for testing TBH)
True, being able to check out if unconscious state is working in 1P would be nice, on the other, so is laying on the ground waiting for no one to come (for those who would not know that need second player to revive them).
Performance/Profiling
Explained here by Dwarden, not exactly a beta, it's compatible with Stable branch
https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/
Thanks for the info.
Thank you very much for the ticket.
I can partially work around this issue by starting a new mission before quitting the game.
i want to say it's been fixed...Thanks for the follow up.
@razazel - yes i made this ticket while testing Dev branch prior to Apex release. At that time there was no documentation available to indicate that the new revive system REQUIRED 2 players connected to be activated at all (kind of shit setup for testing TBH).
Sep 5 2016
Yes the mdmp files were present but can find them for this problem I have them for another one .
Here is a dropbox folder with three recent incidents including all the files left behind. All I am getting is a .rpt file and a bidmp. https://www.dropbox.com/sh/y608x6p8ia0njm8/AAAAvgEHouWG9wh1xxFAMMEPa?dl=0
In T117186#1507747, @razazel wrote:@adminofpsnet
I was not able to find a proper ticket here on FT, even with risk with it being a duplicate. Please try to create one (something like Headless Client - AI missing equipment or any other suitable name).I will use it to track the issue and to gather some more info about it (if you and other users will be willing to provide it).
EDIT: And of course if you have a link for similar issue being discussed on BI Forum or here, please include it. Any information about the "naked" AIs will be welcome.
Thanks :)
@adminofpsnet
I was not able to find a proper ticket here on FT, even with risk with it being a duplicate. Please try to create one (something like Headless Client - AI missing equipment or any other suitable name).
Uploaded all the ones I saved to google drive:
Its still present in RC
Are MDMP files also present? If so, please try to upload them here (if you aren't able to do so please upload them to dropbox and send a link here).
if you are experiencing this issue in Preventive Diplomacy mission, please try to switch to the development or RC branch.
This issue was resolved some time back and fix is currently available in those branches and will be available in next main/stable update.
thank you for the feedback.
you should be able to upload the files here directly (drag&drop them into comment or Additional Info box).
If you get an error message (might happen if storage limit have been reached), please try to use some free file sharing service.
thank you for the feedback.
Thanks for the heads up.
Not sure about the exact date yet unfortunately.
sorry for the late reply. Unfortunately the exact reason is beyond my knowledge so I am not able to tell much.
Forgot about the Hellcat (facepalm), thanks for the reminder :)
thank you for the feedback.
thank you for the feedback.
thank you for the feedback.
was the MDMP file also present?
Oh yeah, BI need to fix that, so we can disable sqf preprocessing for serverside sniffing. It's still undone... :/
The list of mods in the launcher is getting extensive. Steam-added mods/scenarios/etc. are fairly well handled, though missing the 'category' that all mods should get.
Sep 4 2016
Did you try the Profiling binaries?
The issue persists and every time I attempt to gather the info you need the game crashes before I can retrieve it.
Yes! I am suffering the same issue. WHAT is going on??? It happens when I try to climb or walk up the side stairs of the cargo truck as well!
Okay, googled, found on dropbox, running with profiling exe now.
Sep 3 2016
i still can't play.
At least the first two bugs are still present in the current 1.64RC (Sep 2).
funny, that some Windoof publishers always treat audio like its something that doesnt need full attention!
its justr a small little thing but it makes my world full of sunshine and rainbows when i have the freedom to choose my playback device without having to kill another audio stream for it...
Oh, and I switched back to OPT OUT of all Beta's too.
I fixed it with help from KAMIKAZE XEX.
Hi BI, it's been nearly 3 years now. Putting my hand up as a +1 for this feature please.
Confirmed, once after setting up a new server and updating BE.
Log attached ->