If the vehicle isn't local to the client you get this happen in MP, tested with all vanilla mounted weapons and CUP mounted weapons.
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Multiplayer
Setup MP mission with static weapons.
Have one remote client man the weapon and spin around
Watch from another client
If you create the vehicle locally, this issue doesn't happen.
Event Timeline
https://forums.bistudio.com/topic/190825-mounted-weapons-sink-in-to-the-ground-in-mp/
Linking back to corresponding forum thread
We have same issue!
Static is local to server and ai that's in it is local to headless client, and all the statics just glitch into ground every second.
here is a video
"it gets to a point when they fire they blow up lol"
Dear Razazel, when you guys going to be fixing this issue, i think there is a bigger problem than glitching statics.
I think the whole Headless client thing is half broken, way to many errors and glitches with remote objects.
For instance if you spawn 30 ai to remote user, some of the ai will be naked with invisible guns etc.
I think this issue needs to get high priority because it was working perfectly fine in Arma 2.
@adminofpsnet
I was not able to find a proper ticket here on FT, even with risk with it being a duplicate. Please try to create one (something like Headless Client - AI missing equipment or any other suitable name).
I will use it to track the issue and to gather some more info about it (if you and other users will be willing to provide it).
EDIT: And of course if you have a link for similar issue being discussed on BI Forum or here, please include it. Any information about the "naked" AIs will be welcome.
Thanks :)
I've bought a static and asked a player to get in.
https://i.imgur.com/TooCIkR.jpg
https://i.imgur.com/MRIl80z.jpg
@Astaroth, it's resolved. Ticket can be closed.
Groove this wasn't the case with players it was hc ai, but anyways was fixed long ago