In T120185#1508157, @razazel wrote:Hello,
if you are able and willing to give the profiling branch a shot with the capture frame, those will be welcome.
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Sep 10 2016
Sep 10 2016
does Developpers add a feature to order to team mates do flank enemies?
This was caused by the 1.48 update and was addressed in Epoch 0.3.1.0 so this issue should be closed as it is not an Arma issue.
I should add that in version 1.65.138309, setting enableTeamSwitch = 0 (or false) in description.ext doesn't forbid TeamSwitch.
(see BiKi Description.ext)
Hey guys, just got back on the new tracker. This issue can be closed, as it was fixed by BI long ago.
how do i know if i use that ?
mickeymen edited Steps To Reproduce on T84974: The AI or player character, reports about the enemy, when he sees ally..
mickeymen renamed T84974: The AI or player character, reports about the enemy, when he sees ally. from The AI reports about the enemy, when he sees ally. to The AI or player character, reports about the enemy, when he sees ally..
mickeymen renamed T84974: The AI or player character, reports about the enemy, when he sees ally. from The AI does not distinguish allied/enemy and he reports about the enemy. to The AI reports about the enemy, when he sees ally..
On a hot medical car, the logo still shines through textures of fences, roofs and other objects
The camera on Falcon as before, has mixture (not in the center of focus of a look) in a window of the terminal of management.
The camera on Falcon as before, has big "a dead zone" under itself.
greenfist added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.
Can't reproduce in the current RC anymore.
Probably because you can now go prone even on steep slopes.
Lex renamed T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone from ApexDEV. There is no control over behavior. Doesn't keep situation "lying" in some situations. to ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.
DanielNL added a comment to T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
Oh and also RAM usage is only 1,9 GB and GPU usage 7%, with 3112 MB GDDR used on my 4GB GTX 960.
DanielNL changed Category from category:gamecrash to category:performance on T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
DanielNL changed Severity from severity:crash to severity:major on T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
DanielNL added a comment to T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
And the issue is fixed simply by disconnecting from server and rejoining the server...
DanielNL added a comment to T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
I think I know what it is, server is causing it and it has to do with graphics settings on HIGHTEST setting, and playing for 1 hour, mabye GTX 960 4GB full? GPU memory glitch? or RAM memory glitch?
DanielNL added a comment to T119766: Fps SUDDENLY dropping down to 2-3 fps, game crash, log attached.
IT IS NOT WORKING. Nothing happening ingame on left shift + numpad minus...
Sep 9 2016
Sep 9 2016
doing what it said
razazel changed the status of T120183: Audible range of vehicle destruction/explosion too short from New to Reviewed.
first of all please try to verify integrity of the game data.
Steam > right-click Arma 3 > Properties > Local Files tab > Verify integrity of game cache
mickeymen added a comment to T119320: APEX Update: In the Editor/Compositions, not pacific CSAT, contains the Chinese troops..
In the Iranian army cannot exist Chinese troops, but as seems to me, no one cares this ticket.
mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).
I hope this bug, will be fixed in the upcommung update/ Such shameful errors should not be in the Arma
Dardo added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.
Any chances that this could be added in the future?
Here you go.
Thanks
Lecalat updated the task description for T120219: Changing SceneComplexity to only be able to see players and vehicles.
Could you please upload RPT files from the session where you got kicked off?
Cheers for helping Razazel,
razazel changed the status of T120200: ACCESS VIOLATION crash on start up from New to Need More Info.
thank you for the feedback.
thank you for the feedback.
Do you eventually get kicked off from the server?
Something new has popped up.
Also, forwarded all ports required for arma. Also Exposed host (DMZ) "my game pc" on the router to make sure something wasn't causing the issues router side. still same issue.
Sep 8 2016
Sep 8 2016
Thanks Razazel.
BIS, When you make work on this problem?
https://feedback.bistudio.com/T118335
Solve a problem, emergence of similar tickets will be reduced.
Lecalat edited Additional Information on T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat edited Additional Information on T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat edited Additional Information on T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat edited Additional Information on T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat added a comment to T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat added a comment to T120219: Changing SceneComplexity to only be able to see players and vehicles.
I hope I posted this in the right place. First time reporting a bug.
Lecalat edited Steps To Reproduce on T120219: Changing SceneComplexity to only be able to see players and vehicles.
Lecalat added a comment to T120219: Changing SceneComplexity to only be able to see players and vehicles.
Yes it works, thank you!
Hello,
I think it might be related to whether BattlEye is enabled or not. After opening BE port, my friends can join the game on a Steam invite (they couldn't before)
Hello, can you share the parameters you're using in Addon Builder?
are you using any mods?
please try to verify integrity of your game data via Steam
Steam > right-click Arma 3 > Properties > Local Files tab> Verify integrity of game cache.
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Solve a problem. How many it will wait for your attention and the decision?
Hello guys, thanks for the feedback.
ArmaReport_Log_20160908T065803_Sergiu.zip950 KBDownload
if you are able and willing to give the profiling branch a shot with the capture frame, those will be welcome.
I have the same problem,
If you put the variable name of a unit in the field owner of a game master
Hi Ceeeb,
I think the issue you describe here may be related to the beta issue #2. It should be reproducible with player controlled soldiers.
Also in current dev build 1.65.138285:
Limping AI sometimes vault/jump into the air when they stop walking (to change directions)
To reproduce:
Jarqus added a comment to T84820: Problem downloading mission file when connecting to multiplayer servers..
Same issue,
Sep 7 2016
Sep 7 2016
beta issue #1 has been fixed in v138285 (see devBranch Changelog)
@razazel
I found another user with the EXACT same issue that this is.
Delta_44 added a comment to T85529: Lowered weapon does not has any positive affect to the fatigue and recovery..
+1 please do it BI.
I love arma
mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
There is a work on this problem?
BISWizard renamed T120203: BattlEye blocks utv_vcm.dll (Ut Video Codec Suite) from Arma 3 (Battleye) Bug, UTC to BattlEye blocks utv_vcm.dll (Ut Video Codec Suite).
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
There is a work on this problem?
There is no way to solve a problem
https://feedback.bistudio.com/T118335
LordJakucha renamed T120175: Campfire/fireplace lighting issue from Fireplace and Campfire Lightsources Hover In The Air to Fireplace/campfire lightsource is incorrectly positioned .
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