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vbawol
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User Since
Jan 7 2014, 6:12 PM (271 w, 6 d)

Recent Activity

Feb 14 2019

vbawol edited Additional Information on T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Feb 14 2019, 9:00 PM · DayZ
vbawol edited Additional Information on T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Feb 14 2019, 8:59 PM · DayZ
vbawol created T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Feb 14 2019, 8:35 PM · DayZ

Feb 26 2017

vbawol added a comment to T123437: You were kicked of the game. Steam authentication failed..

Can anyone confirm if Battleye Rcon is working, with this method of starting x64 server?
EDIT: rcon issue was I was just missing beserver_x64.cfg

Feb 26 2017, 4:32 PM · Arma 3
vbawol added a comment to T78452: Addon builder not binarizing rtm animation properly.

Did this issue come back? I am now getting all rtm animations corrupted with current addonbuilder, while a version from Nov 2016 worked fine.

Feb 26 2017, 2:33 PM · Arma 3

Feb 24 2017

vbawol added a comment to T123437: You were kicked of the game. Steam authentication failed..

Yes I do use FireDaeamon.

Feb 24 2017, 2:18 PM · Arma 3
vbawol added a comment to T123437: You were kicked of the game. Steam authentication failed..

Installed and ran steamclient, opened to login screen only and x64 A3 server gives me the same results.

Feb 24 2017, 12:12 AM · Arma 3

Feb 21 2017

vbawol added a comment to T123437: You were kicked of the game. Steam authentication failed..

I am getting the same issue on Windows Server 2008 R2 64-bit.

Feb 21 2017, 9:27 PM · Arma 3

Dec 12 2016

vbawol added a comment to T63879: setUnconscious may be buggy.

Cool, glad to be of assistance.

Dec 12 2016, 6:26 PM · Arma 3
vbawol added a comment to T63879: setUnconscious may be buggy.

Tested on 1.66 and dev in the editor with no mods.

Dec 12 2016, 4:49 PM · Arma 3
vbawol added a comment to T63879: setUnconscious may be buggy.

Testing https://community.bistudio.com/wiki/setUnconscious in (arma 3 1.66) again as it is reported via biki as working in Arma 3 since v1.63.136889.

Dec 12 2016, 8:52 AM · Arma 3

Dec 3 2016

vbawol added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Just a heads up about this issue, not certain it is related. We noticed that the Killed EH (player addEventHandler "Killed") was executing client side properly. However, playerRespawnTime is always returning -1 since A3 1.66 release.

Dec 3 2016, 5:57 PM · Arma 3

Sep 10 2016

vbawol added a comment to T83216: No entry 'bin\config.bin.SmokeShellWhite'..

This was caused by the 1.48 update and was addressed in Epoch 0.3.1.0 so this issue should be closed as it is not an Arma issue.

Sep 10 2016, 6:48 PM · Arma 3
vbawol added a comment to T82178: Bipod Duplicating.

Hello VJ and Adam,

Sep 10 2016, 6:37 PM · Arma 3
vbawol added a comment to T82797: CTD when opening guncase.

Hey guys, just got back on the new tracker. This issue can be closed, as it was fixed by BI long ago.

Sep 10 2016, 6:18 PM · Arma 3

Sep 9 2016

vbawol added a watcher for Arma 3: vbawol.
Sep 9 2016, 5:09 PM

May 10 2016

vbawol edited Steps To Reproduce on T85427: addBackpackGlobal ran server side causes a createVehicle restrictions for players.
May 10 2016, 12:37 PM · Arma 3
vbawol added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

rgr that commy2 that is a bit smaller but that is still 3 commands and 2 more commands than we should need to accomplish this task.

BI devs, if this is not subject to change please close the issue. Otherwise could you please look into adding a way to at least suppress the errors so we can use param(s) as it was originally implemented?

May 10 2016, 12:35 PM · Arma 3
vbawol added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

Thanks, I see the note on the wiki now. It makes sense but would have been nice to keep it down to only one command vs three. Basically if there is any chance that a function will get invalid data you should not use param(s) anymore as it will work but throw errors.

This is what I came up with, for now:
_data = [];
_newData = _this select 0;
if (_newData isEqualType _data) then {

_data = _newData;

};

May 10 2016, 12:35 PM · Arma 3
vbawol edited Steps To Reproduce on T85347: param is working but throwing errors when defaults are used in most cases.
May 10 2016, 12:35 PM · Arma 3
vbawol added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

We are getting reports just like this with Epoch servers so I think its safe to say its not just one mod or script that is causing this issue.

May 10 2016, 11:29 AM · Arma 3
vbawol set Category to category:ingameui on T82955: Arma 3 1.47 Dev Branch BROKEN ListNBox, invisible text in second box.
May 10 2016, 11:21 AM · Arma 3
vbawol added a comment to T82780: Game crashes (randomly?) after the 1.46 update.

Arma 3 v1.46 build 132256 is confirmed to have fixed this issue.

May 10 2016, 11:15 AM · Arma 3
vbawol added a comment to T82780: Game crashes (randomly?) after the 1.46 update.

animate object > add(Magazine|Weapon|Item)Cargo = clients crash

May 10 2016, 11:15 AM · Arma 3
vbawol added a comment to T82780: Game crashes (randomly?) after the 1.46 update.

This is still an issue as of 1.46 build 131175 and we had to issue a workaround to take the loot out of the config animated weapon holder objects as that is crashing the clients since 1.46.

http://epochmod.com/forum/index.php?/topic/34938-epoch-server-0303-build-9-changelog/?p=246566

May 10 2016, 11:15 AM · Arma 3
vbawol added a comment to T82640: remoteExec and remoteExecCall Opens thousands of exploits for hackers.

Confirmed here too, this needs to be fixed before the release of 1.46.

May 10 2016, 11:10 AM · Arma 3
vbawol added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Rabbits and Dogs still need some love.

May 10 2016, 10:51 AM · Arma 3
vbawol added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Seeing the same thing: Goats, Chickens, Dogs are unable to move, but Sheep are.

May 10 2016, 10:50 AM · Arma 3
vbawol added a comment to T82044: Stepover glitch through doors.

1+

Step Over + S, lets you pass right though stock Arma 3 Hesco barriers and many other objects.

https://www.youtube.com/watch?v=EjO3y5-Oi_Y

May 10 2016, 10:50 AM · Arma 3
vbawol added a comment to T81695: Implement redirectClient script command.

1+ This feature would be a game changer.

May 10 2016, 10:39 AM · Arma 3
vbawol added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

1+
nearSupplies workaround can be a bit sloppy. Please do extend InventoryOpened EH to return all connected containers.

May 10 2016, 10:34 AM · Arma 3
vbawol added a comment to T80946: nearestObjects unable to detect SmokeShell.

Just to follow up this is the same issue: http://feedback.arma3.com/view.php?id=14327 and it is already noted on the wiki https://community.bistudio.com/wiki/nearestObjects

May 10 2016, 10:15 AM · Arma 3
vbawol edited Steps To Reproduce on T80946: nearestObjects unable to detect SmokeShell.
May 10 2016, 10:15 AM · Arma 3
vbawol edited Steps To Reproduce on T80130: Server and client crash if sling loaded object is deleted.
May 10 2016, 9:43 AM · Arma 3
vbawol added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This would be a great addition please add!

May 10 2016, 9:21 AM · Arma 3
vbawol edited Steps To Reproduce on T79352: Exploit in createunit causes remote exec to bypass filters.
May 10 2016, 9:17 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

I understand that it creates a infinite loop now, I was under the impression that the opened handler was able to act before the actual opening hence the ability to suppress the inventory dialog entirely.

I guess it does what is says, opens the inventory first then closes it when passed true.

May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Revised steps to reproduce, crashes 100% of the time on 1.22

May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Ya I should have waited to post this, it seems that its the code that I am passing that is causing the crash.

May 10 2016, 8:30 AM · Arma 3
vbawol edited Steps To Reproduce on T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".
May 10 2016, 8:30 AM · Arma 3
vbawol edited Steps To Reproduce on T77604: enableSimulationGlobal and JIP not working correctly after 1.22.
May 10 2016, 8:30 AM · Arma 3
vbawol added a comment to T77417: camera 3rd person clips back wall of Land_u_Addon_02_V1_F.

Just letting you know about it, close if you think its not worthy of a fix.

May 10 2016, 8:26 AM · Arma 3
vbawol edited Steps To Reproduce on T77417: camera 3rd person clips back wall of Land_u_Addon_02_V1_F.
May 10 2016, 8:26 AM · Arma 3
vbawol added a comment to T77416: Rubble has incorrect geometry in Land_d_Shop_02_V1_F.

Not a major issue but it allows a player to hide inside of the rubble so that you cannot be seen but can see out.
few more shots
https://www.dropbox.com/s/7egsfs0t3midpb3/2014-05-30_00007.jpg
https://www.dropbox.com/s/vdf8syl32v42xhe/2014-05-30_00008.jpg

May 10 2016, 8:26 AM · Arma 3
vbawol edited Steps To Reproduce on T77416: Rubble has incorrect geometry in Land_d_Shop_02_V1_F.
May 10 2016, 8:26 AM · Arma 3
vbawol edited Steps To Reproduce on T77415: Incorrect or bugged roadway on building Land_u_Barracks_V2_F.
May 10 2016, 8:26 AM · Arma 3
vbawol added a comment to T77106: use setObjectTextureGlobal break JIP clearWeaponCargoGlobal clearMagazineCargoGlobal clearItemCargoGlobal.

This would likely explain the issue we are having with vehicle inventory getting replaced with first aid kits.

After testing it seems that if you set texture before you clear the cargo it works fine.

_vehicle = "B_MRAP_01_hmg_F"
createvehicle getpos player;
_vehicle setObjectTextureGlobal[0,"#(argb,8,8,3)color(0.05,0.05,0.05,1)"];
clearWeaponCargoGlobal _vehicle;
clearMagazineCargoGlobal _vehicle;
clearItemCargoGlobal _vehicle;

1.18

May 10 2016, 8:18 AM · Arma 3
vbawol added a comment to T76536: Can't remove Binoculars from uniform/vest/backpack containers with script commands.

Seeing the same thing here Tonic. Would be nice if this could be fixed with the addition of removeWeaponCargo / removeWeaponCargoGlobal commands.

May 10 2016, 8:02 AM · Arma 3
vbawol added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

Seeing the exact same thing as AgentRev reported with 1.24.

May 10 2016, 7:47 AM · Arma 3
vbawol added a comment to T75688: Weaponholder access issues inside any building..

Thanks for confirming! Was starting to think I had gone crazy.

May 10 2016, 7:42 AM · Arma 3
vbawol edited Steps To Reproduce on T75688: Weaponholder access issues inside any building..
May 10 2016, 7:42 AM · Arma 3
vbawol added a comment to T75596: Change in CursorTarget priority causes issues with scripts that rely on it.

same here, upvoted

May 10 2016, 7:40 AM · Arma 3
vbawol edited Steps To Reproduce on T75281: clearItemCargoGlobal and JIP.
May 10 2016, 7:32 AM · Arma 3
vbawol added a comment to T75165: setvelocity on a static house object causes it to become "electrified".

Just reporting what I have found and I realize that the intended use is not static objects, yet it could happen and when it does its use produces unexpected results. Engine wise I would say that it is a bug because the killing effect is very similar to that of a moving a thingx object.

May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75165: setvelocity on a static house object causes it to become "electrified".
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.

Nice, confirmed fix.

May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

confirmed fixed here as well.

May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.
May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Thanks KK, the plan is actually to use all base weapons. However, the same problem exists for that weapon+attachment. You lose the silencer when moving it to your backpack and back to the handgun slot.

If you move the weapon to the backpack then to the ground no problem, its just the failed move from the backpack to the handgun slot.

May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

Up vote! addMagazineCargo and addMagazineCargoGlobal should be updated to support the same features that http://community.bistudio.com/wiki/addMagazine_array does.

May 10 2016, 6:47 AM · Arma 3
vbawol added a comment to T72935: Missing of scripting commands for inventory.

is everyContainer not in 1.20? does not seem to work for me giving an error about missing semicolon.

May 10 2016, 6:25 AM · Arma 3
vbawol added a comment to T71499: Massive RPT-Entry: Cannot dammage remote transport SDV.

This is still happening as of 1.20

May 10 2016, 5:47 AM · Arma 3