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Bipod Duplicating
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Mod = Epoch

The DLC guns that spawn with the bipod already attached, if you remove the bipod and place the gun into storage, after a server restart the gun has the bipod attachment back plus the one removed.


Legacy ID
End Game - Gameplay
Steps To Reproduce

Place gun into storage.
Wait till server restart.
Now you have to bipods.

Additional Information

I am unsure if this happens on other mods, but have confirmed it happens in EpochMod, I have also reported the glitch on too.

Event Timeline

VJ edited Steps To Reproduce. (Show Details)Apr 17 2015, 12:35 PM
VJ edited Additional Information. (Show Details)
VJ set Category to End Game - Gameplay.
VJ set Reproducibility to Always.
VJ set Severity to None.
VJ set Resolution to Open.
VJ set Legacy ID to 3066552869.May 8 2016, 11:57 AM
Adam added a comment.Apr 17 2015, 12:52 PM


We cannot fix mod issues. It is up to the mod creators to fix them. Can you reproduce this issue on unmodded version of the game?

Thank you for your feedback.

VJ added a subscriber: VJ.May 8 2016, 11:57 AM
VJ added a comment.Apr 17 2015, 12:58 PM

I dont know but I have let the Epoch Devs know thanks anyways.

vbawol added a subscriber: vbawol.EditedSep 10 2016, 6:37 PM

Hello VJ and Adam,

This problem is due to our persistence and the inability to remove the attachments from a weapon that are placed into cargo space. We use base classes of weapons with no attachments. However, there are no default BI classes without bipods that I am aware of.

We use the base weapon classes and simply add the existing weapon attachments to the cargo space alongside the weapon. Ideally, the fix would come with a feature like this instead of a bunch of workarounds.

We are tracking this issue on our Epoch GitHub here: