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The AI or player character, reports about the enemy, when he sees ally.
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Description

The AI does not distinguish allied/enemy and he reports about the enemy.
Often the AI-soldiers in the squad of the player, or player character reported about the enemy, when the enemy isn't around in general.

For example the AI sees a Union soldier from other squad and says - "Contact soldier" or "Contact man" or "Contact enemy"

In these moments the distance to that of a Union soldier can be < 10-20 m! Soldiers may confuse ally with enemy only at a big distance. On short distances at least it looks ridiculous, please fix this and teach the AI to distinguish enemies from allies.

Details

Legacy ID
3946886904
Severity
None
Resolution
Open
Reproducibility
Random
Operating System
Windows 7
Category
AI Issues
Steps To Reproduce
  1. Place in the editor only two allied squads, at distence -10-20-30 m.
  2. Give to them move or other waypoints.
  3. To observe, try a few times, maybe the first time it happens. Even if AI will have a Safe behavior, it will still report about the enemy, when will see allied soldiers.

Event Timeline

mickeymen set Category to AI Issues.
mickeymen set Reproducibility to Random.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 3946886904.May 8 2016, 1:07 PM
mickeymen renamed this task from The AI does not distinguish allied/enemy and he reports about the enemy. to The AI reports about the enemy, when he sees ally..Sep 10 2016, 2:07 PM
mickeymen updated the task description. (Show Details)
mickeymen set Operating System to Windows 7.
mickeymen renamed this task from The AI reports about the enemy, when he sees ally. to The AI or player character, reports about the enemy, when he sees ally..Sep 10 2016, 2:10 PM
mickeymen updated the task description. (Show Details)Feb 16 2017, 10:08 AM