Good to read :)
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 10 2016
Hello,
The error of the diagnostic script is strange. However, for what I can see, it seems something went wrong at the installation level. Could you please try to verify the integrity of the local file and start it again from Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english
Also, try to move/delete the file called settings.ini (in the root directory of the tools).
This has been fixed, thanks for the report.
This issue is usually provoked by conflict (or other issues) with run-time libraries, therefore, reinstalling (repairing) them could solve the issue.
Location: ...\steamapps\common\Arma 3 Tools\_CommonRedist\vcredist
Go in each folder and reinstall them.
We would need some more information and data. I would say the RPT from a kicked player and the server would be enough to serve as start point.
I assume you are using the main branch of the game but what's about the tools, development or main branch?
Edit: What software are you using to pack your PBOs?
Could you please, precise what branch of the game and the tools you are using?
Hello,
I was almost sure I replied to your topic on the forum, now I did :)
https://forums.bistudio.com/topic/185569-game-updater-error-0x406/
Nice to read you solved your issue.
Regarding the fact that DevP doesn't generate the A3 dir and its content, it's perfectly normal because FuturaToP is responsible of that ;)
https://community.bistudio.com/wiki/P_drive
https://community.bistudio.com/wiki/FuturaToP
The provided link is restricted. Please add a comment marked as private containing the link to your files if you want to keep them secret.
It's because the logs are not in Publisher folder but in the Arma 3 Tools logs which can be found in the steamapps\common\Arma 3 Tools\Logs.
Please, join both logs, arma3publisher.rpt and arma3publisher.steam.rpt.
Closed as duplicate.
Ticket: http://feedback.arma3.com/view.php?id=19153
In this context, the strings should be part of the stringtable.xml which is used for such situation and the string localization.
The following page explains all you need about this process:
https://community.bistudio.com/wiki/Stringtable.xml
Could you please, provide the logs generated by Addon Builder? They are in Arma 3 Tools\Logs.
Edit:
The problem is from Binarize which crashes during the process. Ideally, to be help you, we would need the data. Can you share them?
Could you please, provide the full path to the installation of Arma 3 Samples?
Hello,
I already have seen this error years ago (~ 2008). If I recall correctly, there are two potential causes:
- The most common is the usage of the public key to sign an addon but in our case, you can only select a private key.
- A bit more tricky, 8009000b matches a Windows error, related to the account management which could corrupt the private key. What you could test would be to activate the Administrator Account, log into this account, create your signature and try to sign a file from this account and yours, to determine if its about the signature or the private key.
To enable the local administrator account, open a CMD as administrator and type:
net user administrator /active:yes
To disable it, replace yes by no.
Thanks for the feedback!
Hi, we were able to locate what caused the issue. The issue will be soon gone :)
Hello,
Glad you've managed to resolve your issue, now closing :)
Note: When you create a new ticket, please, try to add as much information as possible, including the logs.
CPBO is an old non-maintained community tool. Can you do a test with PBO packed via Addon Builder?
We've tested the data contained into newpbosign.zip and for us both old and new worked as expected.
What are you using to pack your PBOs?
I see, fact is the signature tools which should be used for Arma 3 are in Arma 3 Tools.
The ones provided by BI Tools 2+ are not supposed to be compatible with Arma 3.
I've been unable to reproduce the issue. Something might be wrong with the authority.
Can you test with a new authority?
Hello,
A copy of the given PBO is indeed needed to make some tests ;)
Hello,
Have you tried the solution suggested by deanosbeano, did it help?
Hi,
To be honest, I was not expecting the interface to be used with so many files. I will "try" (because such tests takes time) wider tests and prototypes.
The previous iteration of the UI didn't have the checklist this shouldn't impact (or very slightly).
Hi,
I ran some tests between the current and the previous version of ImageToPAA and the results show a difference but not a big one.
53 TGA files (359MB) have been used for the tests. Group A is the current version whereas the group B is the previous. The results are expressed in elapsed milliseconds between the beginning and the end of the process (including UI updates etc...).
A - Pass 1, Milliseconds: 105 965
A - Pass 2, Milliseconds: 105 769
B - Pass 1, Milliseconds: 105 756
B - Pass 2, Milliseconds: 105 483
Can you precise the file size and dimensions of the source files?
Hello,
Regarding the displayed time of the process, I'm very surprised because it's basic operation exitTime - startTime.
For the rest, I will make some tests and see if I can improve the current UI.
Unfortunately, the garage is not written as dynamically as the Arsenal, consequence is: it's not currently possible.
No news from the reporter, so I assume the issue is history :)
Feel free to open a new ticket if you experience this issue again.
Hello,
Wizard has prepared a version that could fix your issue, could you give it a try?
It's the attached file (Arma3Tools.exe_5666.zip), extract its content in the install directory of Arma 3 Tools (...\steamapps\common\Arma 3 Tools)
Sorry, I should have update this ticket. We released another version with additional changes. It's currently in the development branch of the tools. I hope it should fix your issue.
Can you provide a screenshot of your entire screen when it happens?
In addition, what resolution are you using?
Thanks for the feedback :)
Hello,
This issue is already in the list and should be fixed soon. In the meantime, add the trailing backslash manually should be enough to bypass the issue.
This issue has been fixed (dev branch only for the moment).
Could you, please, open a new ticket regarding this issue?
(I'm closing this one)
Have you started Arma 3 Tools from Steam? When ImageToPAA fails on every pictures, it usually means that the installation is incorrect.
Glad to read it, status changed :)
Thanks for the feedback.
It seems to be legit as TexView is less strict than ImageToPAA. Is it possible to get the given file or perhaps a similar file saved with Gimp?
Hello,
What are the dimensions of the JPG file? Also, what software did you used to save this JPG?
Ticket closed.
I see no issue here. Most likely an issue on your model because the sample of helicopter works fine, no error on the proxy.
Without additional information, I cannot tell you more.
From my side, everything works well (see attached screen). Are you using mods?
Could you, please, update your buldozer installation?
dev.bat -update
Is your issue solved?
Also, I invite you to consult the manual of Buldozer, it should provide you more information about its installation and update process: https://community.bistudio.com/wiki/Buldozer_Manual
Hello,
Glad you found an alternative. For what I was speaking about, DSTools has been released on the dev branch of the tools.
https://twitter.com/tom_48_97/status/613710150818492416
http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2960368#post2960368
Ps: the command line will come later.
Hello,
This is already planned. The interface should be similar to the new ImageToPAA ;)
Hello,
I think you need to refresh your local unpacked data because the objects and the map must be binarized with the same version of binarize.
Hello,
The randomization system has been changed in the dev branch (version 131267).
It doesn't use any public variable and should be executed only from the machine where it's local to.
Feel free to provide feedback :)
As discussed with EricJ, it seems that the issue is caused by the internet connection because his logs contain a log of connection failures and disconnections. In addition, he succeeded to perform an upload from another internet connection, which reinforce the suspicion.
Therefore, I assume this ticket can be marked as "resolved" and later on, closed.
Like we discussed, a test on a config entry shouldn't be case sensitive, using toLower should be enough to bypass this issue.
Here we go! Thanks for the reminder, now closed :)
Hello,
This should be fixed soon :)
Status changed because the issue is still present (less but still) and being investigated.
If your version of Buldozer is prior (1.46 and previous) to the fix, yes.
For the records, Buldozer is a "sub program" of Arma 3:
https://community.bistudio.com/wiki/Buldozer_Manual#What.27s_Buldozer
Are you sure you use the development branch*? Fact is this fix is not yet in the main branch, only on the development branch.
- When the development branch is used, a blue ribbon with the label dev is displayed on the top left corner of the launcher.
Sorry, I meant the development branch of the game. This issue has been fixed on the game side, not the tools.
This issue has been fixed in the development branch (1.47.131055). Please, feel free to comment if you experience it again.
It's planned to release some sources as we did for the Helicopters DLC. Artists should work on that soon ;)
Thanks for the feedback :)
Hello, about the old exe, I must say no. But, what kind of problem, can you precise?
Regarding the tools used, I'm not sure to understand.
Hello,
Could you, please, try with the new version of Binarize?
P Drive has been reworked from scratch more than a year ago to bypass the UAC. If Arma 3 Tools is ran as a normal user, then, the drive P will be mounted for both, users and administrators.
Note: Regarding the drive P and how it works from the Arma 3 Tools Launcher, nothing has changed since almost a year.
Fixed, it should be in dev branch soon(TM) :)
The short thread was initially added because of the holding frame which is on the right side, therefore, as designed.
Hello,
The fix should be in the dev branch very soon ;)
Thanks for reporting.
Thanks for the ticket ;)
The new version of Terrain Builder has been released today (only on the dev branch) ;)
http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2956525#post2956525
As I told you, FSMEditor and the requested config have been released in latest update of the tools :)
Like I wrote here (see link), the config you're asking for should be part of the first release of FSMEditor for Arma 3 tools, just a matter of time.
Then, ticket solved! Thanks for your feedback and tests.
Here a link to the updated GUI:
http://tom4897.info/depot/tools/bi/WAVToWSS.0.81.1.0.archive.zip
Just extract the content of the archive in Arma 3 tools\Audio
WAVToWSS update will be included in the next development update, soon™ ;)
Fixed in a previous update.
The icons have been changed.
Currently available in the dev branch ;)
Glad to read that, now switching to resolved :)
We made quite a lot of modifications, do you still experience this issue?
Regarding the solution you've mentioned, it's something like the 3rd :)
Hello, with the update 0.82, Arma3Tools.exe display should be better for you (even if it's not scaled), could you have a look? Thanks.
Brief explanation: When something is run from Steam, Steam will track and consider every sub-process as part of the launched application. This means that until every process are closed, Steam will still "think" the original app as "Running".
Ticket marked as resolved then ;)
Fixed in a previous update.
Fixed in development version (or will be fixed soon).
Indeed, it's not supposed to display digits after the comma, it will be fixed in the next version, thanks!
Fixed in a previous update.
Have you started Publisher from Steam? If yes, could you try to start it directly from the exe?
Thanks.
We have updated the tools, please, could you retry (whatever the branch, Development branch is now the same as main branch (both are equally up to date)) and tell us if your issue is solved ;)
The fact GU is not able to merge app manifests is normal because the copy maintained by GU must remain independent from Steam.
Regarding the delay, it's also normal, threads are asynchronous for optimization purposes.
Then, "gameUpdater_Files.zip" can be used to restore its initial content, instead of forcing Steam to re-download GU.
Can I close the ticket?
Closed - This is not a bug, Steam must be closed before process or restarted after the update process.
The fact you're not using two Steam sessions is questionable because Game Updater opens a session to verify that you own the game and download it ;)
Anyway, I will see if I can enhance the handling of connection loss during the update process.
Thanks for the feedback ;)
Note: To restore the initial state of Game Updater, you can use the archive "GameUpdater_files.zip" as described in its read me.
It looks like there isn't any "rule" regarding the fact of opening two Steam sessions from the same computer, I had the occasion to note the following behaviors on the beta client:
- Session break (but the client is working)
- No change on already opened sessions
Could give some details?
- Do you use Steam beta client?
- Is your OS up to date?
- Do you use an administrator session?
Step by step:
- Buldozer: I invite you to take a look at the manual, in most of cases, it's a matter of configuration. https://community.bistudio.com/wiki/Buldozer_Manual
- P Drive cannot disappear because of the tools (except if you click on Unmount P from arma3tools.exe). Be sure you have nothing else impacting on the subst.
Also, some users have, from time to time, all their substitute drives hidden. To be sure it's not only hidden, open a console and type "explorer p:", if the explorer shows up, it's ok. If not, there is something that unmounts P
Greetings,
We are aware of this issue, an experimental hot fix has been released here:
http://tom4897.info/?attachment_id=2574
Can you confirm me you're using Windows 8 and not Windows 7 and tell me if the hot fix works for you?
Thanks.
Edit: This fix has been added to the development branch
http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2758109#post2758109
If you have this issue just after an update/install/cache check, you just need to regenerate your BinMakeRules:
1 - Run BinMake from Arma3Tools directory
2 - "Play" Tools from Steam
Then, check your rules (\Arma 3 Tools\BinMake\binMakeRules.txt), this file must be correct to get the tools working as expected.
@TakeHomeTheCup: Could you fill another ticket with details? (including logs)
Issue resolved a while ago, closing.
TexView is now part of Arma 3 Tools :)
http://dev.arma3.com/post/techrep-00018
The next version has a progress bar and the button "Convert" will be disabled while converting files.
The latest techrep is incomplete, here the changes for ImageToPAA:
Added: The UI now generates a log in \Logs\imageToPAA_<DATE>.rpt
Fixed: If there is no file of a given file type, no action will be taken
In consequence, you will find the output in Arma3ToolsDirectory\Logs\imageToPAA_<DATE>.rpt
Every "common" errors are handled, so, everything is logged. I'll add a status bar (like fontToTGA) for the next techrep.
Thanks for the report ;)
Yep, AddonBuilder uses FileBank in order to make the PBOs.
As for my question, I'm just asking with which application do you have this issue because it's not clear in your report. I think it's with FileBankGUI but I'm not sure ;)
My bad, sorry, I was confused because I found the same issue with FileBankGUI, and I don't why but when you wrote "it is", I read "Is it"… Maybe I need more coffee ^^
Is this about AddonBuilder, FileBank or FileBankGUI?