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FSM Editor Encoding
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Description

The FSM Editor from Arma 3 Tools allows only to encode the project in ANSI,requiring it to be converted with an external text editor(Such notepad ++).

Details

Legacy ID
454955743
Severity
None
Resolution
Open
Reproducibility
Always
Category
Tools
Steps To Reproduce

Open FSM Editor
Insert into a project a message with special characters as [€,è,é,ù]
Test it launching the script during a game session
The special characters aren't correctly broadcasted

As I said before,this can be fixed by converting the projecy into UTF-8 with an external tool

Additional Information

As FSM often is used to broadcast messages,it would be nice to add this feature.

Event Timeline

Dardo edited Steps To Reproduce. (Show Details)Oct 4 2015, 1:02 PM
Dardo edited Additional Information. (Show Details)
Dardo set Category to Tools.
Dardo set Reproducibility to Always.
Dardo set Severity to None.
Dardo set Resolution to Open.
Dardo set Legacy ID to 454955743.May 8 2016, 12:53 PM

In this context, the strings should be part of the stringtable.xml which is used for such situation and the string localization.

The following page explains all you need about this process:
https://community.bistudio.com/wiki/Stringtable.xml