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Nov 7 2023

SaMatra added a comment to T172144: Fuel usage coefficient.

Did some testing, works great. Doesn't sync as expected but also doesn't save in a save file, might be worth mentioning that on biki.

Nov 7 2023, 5:36 AM · Arma 3

Nov 5 2023

SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Engine broadcasts result of HandleDamage at some point, not the event handler itself. The issue is that engine seems to ignore result of HandleDamage when storing damage values for map objects that will be sent to JIP clients, but correctly broadcasts them for existing clients. Logic:

  • Building get damaged, should get 0.2 damage
  • HandleDamage fires, adjusts damage to 0.1
  • Engine broadcasts updated damage of 0.1 to existing clients
  • Future JIP clients will still get original unmodified 0.2 damage
Nov 5 2023, 3:02 PM · Arma 3
SaMatra added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Might be related T172490

Nov 5 2023, 3:52 AM · Arma 3

Oct 26 2023

SaMatra created T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
Oct 26 2023, 4:31 PM · Arma 3

Oct 21 2023

SaMatra edited Steps To Reproduce on T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:03 AM · Arma 3
SaMatra created T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:01 AM · Arma 3

Oct 16 2023

SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

no, dont think so, you get a bunch of throw muzzles always present, specific for the throwable magazine

Oct 16 2023, 9:21 AM · Arma 3
SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

Looks like some problem with the command @ T176248

Oct 16 2023, 9:20 AM · Arma 3

Oct 13 2023

SaMatra edited Additional Information on T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:19 PM · Arma 3
SaMatra created T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:15 PM · Arma 3

Oct 10 2023

SaMatra updated the task description for T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:12 PM · Arma 3
SaMatra created T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:11 PM · Arma 3
SaMatra added a comment to T176015: Scripting commands to check projectile fuse state.

Personally the most needed command for me is to check is fuseDistance condition was satisfied. I'd be fine with a BOOL check but perhaps somebody else could use distance traveled NUMBER. PLZ ADD.

Oct 10 2023, 10:57 AM · Arma 3

Oct 9 2023

SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

When do you need the muzzle param?

Not sure about real use case, but can't you have 2 different muzzles that take same 1 grenade magazine somehow? I guess we might ignore this hypothetical scenario and just select by magazine.

Oct 9 2023, 9:27 AM · Arma 3

Oct 8 2023

SaMatra created T176047: A scripting command to select throwable muzzle and magazine.
Oct 8 2023, 8:09 AM · Arma 3

Oct 7 2023

SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:15 PM · Arma 3
SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Shot HitExplosion doesn't seem to trigger for tree hits like this at all, only shot HitPart does. If you'll place a quad under a tree it will also trigger entity HitPart but without any damage. Either way, EHs are not the issue, the issue is that tank shell explodes in (visually) full strength each time it passed through a bush or a tree. Its a latest dev build but this issue existed for years (tested in 1.10 recently, same picture there)

Oct 7 2023, 7:59 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

Yeah, looks like ammo count is engine-hardcoded. Perhaps there could be a scripting command to return it by ListBox index. Maybe let us draw similar bar on any ListBox and ListNBox too?
NUMBER = CONTROL lbBar INDEX
CONTROL lbSetBar [INDEX, NUMBER]
with values ranging from 0 to 1

Oct 7 2023, 3:38 PM · Arma 3
SaMatra created T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.
Oct 7 2023, 3:30 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

I think this command is obsolete in A3. You can get gear info with lbData and lbValue from A3's inventory lists. Check RscDisplayInventory config for inventory IDCs of lists.

Oct 7 2023, 1:39 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Speaking of model type property, is there a way to get it through scripting command at all? Maybe add it into getModelInfo too?

Oct 7 2023, 1:35 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Aren't vehicle tire marks local and disappear as soon as camera goes away? Unless its different scripted tire marks.

Oct 7 2023, 1:34 PM · Arma 3
SaMatra created T176015: Scripting commands to check projectile fuse state.
Oct 7 2023, 11:34 AM · Arma 3

Oct 4 2023

SaMatra added a comment to T120107: HitPart EH does not return projectile object for unguided rockets.

Looks good so far! I work with HitPart right now and report if issues are found.

Oct 4 2023, 11:12 PM · Arma 3

Sep 24 2023

SaMatra added a comment to T175621: T-100X Doesn't fire on MP Server.

Found the issue, BIS_fnc_fire has to be RE-allowed. I expected it to be engine-driven.

Sep 24 2023, 5:00 AM · Arma 3

Sep 23 2023

SaMatra added a comment to T175621: T-100X Doesn't fire on MP Server.

Looks like T-100X doesn't work in MP at all anymore. No matter what I do, just doesn't shoot. Server-created vehicle, client-created, locality combos, AIs on other seat, never shoots.

Sep 23 2023, 8:33 PM · Arma 3

Sep 15 2023

SaMatra added a comment to T175455: [Feature Request] _burstIndex parameter for Fired EH.

Perhaps a scripting command to pull burst counter out of the soldier\weapon\mag instead?

Sep 15 2023, 10:58 AM · Arma 3
SaMatra added a comment to T175447: Empty UAV vehicle left behind when UAV is disassembled.

This is just how the game works under the hood. When you disassemble a drone into a backpack, it gets hidden (moves out) so vehicle retains all of its properties - weapons, ammo, fuel, damage, variable space, variables keep pointing to it, etc.

Sep 15 2023, 9:08 AM · Arma 3

Sep 13 2023

SaMatra created T175454: selectRandomWeightedIndex version of selectRandomWeighted that only takes weights.
Sep 13 2023, 4:20 PM · Arma 3

Sep 11 2023

SaMatra added a comment to T175313: Forgotten van (request) .

This wreck has been in the game since beta and I remember people asking to bring this van back a lot of times. I guess it was just not up to A3 quality and wasn't included in the final game. Now that T-100X was dug out of pre-alpha content stash, maybe somebody could shed some light on this van too.

Sep 11 2023, 12:48 PM · Arma 3
SaMatra added a comment to T170480: An option to allow swapping seats with "live" dead players.

Still need this feature.

Sep 11 2023, 11:32 AM · Arma 3
SaMatra added a comment to T171318: Commands to return default hidden selection textures and materials.

Still very much needed.

Sep 11 2023, 11:26 AM · Arma 3
SaMatra added a comment to T171335: moveInDriver doesn't work with UAVs.

Still an issue.

Sep 11 2023, 11:25 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Looks like everything is fixed, can be closed as resolved.

Sep 11 2023, 11:23 AM · Arma 3
SaMatra added a comment to T171264: Disassembled UAV groups aren't cleaned up.

Fixed, can be closed as resolved.

Sep 11 2023, 11:13 AM · Arma 3
SaMatra added a comment to T171699: Alternative syntax for inPolygon command.

Tested, works good. Can be closed as resolved.

Sep 11 2023, 10:38 AM · Arma 3
SaMatra added a comment to T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.

Tested, works good. Can be closed as resolved.

Sep 11 2023, 10:38 AM · Arma 3
SaMatra added a comment to T76756: Flares are useless (launcher).

This still needs attention. Make flares bright again!

Sep 11 2023, 10:26 AM · Arma 3
SaMatra added a comment to T171322: Extend "WeaponAssembled" to include UAV group and units.

Can be closed as resolved.

Sep 11 2023, 10:25 AM · Arma 3
SaMatra added a comment to T172526: getShotParents returns empty array for non-shot parameter instead of array of two nulls.

Can be closed as resolved.

Sep 11 2023, 10:23 AM · Arma 3

Jun 6 2023

SaMatra added a comment to T124694: Mortar gunner animation desync.

From the discussion in feedback tracker channel this seems to happen due to lack of get in\get out animations.

Jun 6 2023, 6:45 AM · Arma 3

Jun 2 2023

SaMatra created T173017: Land_LampIndustrial_01_F has light always visible on low LOD.
Jun 2 2023, 5:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173016: Simple objects destruction issues.
Jun 2 2023, 4:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173015: Market objects are very performance heavy.
Jun 2 2023, 4:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T173002: Expand unsafeCVL to whitelist createable classes.
Jun 2 2023, 9:31 AM · Arma 3

May 30 2023

SaMatra created T172909: A variable flag to disable Show\Hide flag actions.
May 30 2023, 6:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 26 2023

SaMatra added a comment to T169479: A Event For objects being attached.

Could use other attachTo arguments in the EH as well.

May 26 2023, 4:06 AM · Arma 3

May 20 2023

SaMatra created T172526: getShotParents returns empty array for non-shot parameter instead of array of two nulls.
May 20 2023, 1:40 PM · Arma 3

May 18 2023

SaMatra created T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.
May 18 2023, 5:20 PM · Arma 3

May 16 2023

SaMatra added a comment to T171322: Extend "WeaponAssembled" to include UAV group and units.

Thanks, this will suffice.

May 16 2023, 11:48 AM · Arma 3

May 10 2023

SaMatra added a comment to T76756: Flares are useless (launcher).

This ticket needs a revival, flares sucked for almost 10 years now!

May 10 2023, 4:15 AM · Arma 3

May 6 2023

SaMatra added a comment to T172195: worldWorldToModel command.

Probably should be called worldToModelWorld instead

May 6 2023, 5:03 PM · Arma 3
SaMatra created T172188: New return mode for selectionPosition: AllPoints.
May 6 2023, 11:59 AM · Arma 3
SaMatra renamed T172185: M2 HMG minElev values are too small from M2 HMG minElev values are unreasonably small to M2 HMG minElev values are too small.
May 6 2023, 4:00 AM · Arma 3
SaMatra created T172185: M2 HMG minElev values are too small.
May 6 2023, 3:58 AM · Arma 3

May 4 2023

SaMatra created T172144: Fuel usage coefficient.
May 4 2023, 5:19 PM · Arma 3

May 3 2023

SaMatra added a comment to T172106: M2 HMG gunner can't use his NVG if use iron sights.

Compared to Ghost Hawk turret, static M2 has optics = 1;, maybe its the cause? Couldn't find this parameter description in https://community.bistudio.com/wiki/Turret_Config_Reference

May 3 2023, 12:38 PM · Arma 3
SaMatra created T172113: Weird LOD issues and freezes out of nowhere..
May 3 2023, 11:09 AM · Arma 3

May 2 2023

SaMatra added a comment to T171754: Make inheritsFrom and configHierarchy work with properties.

Ok didn't realize this change didn't go to dev-branch yet so you cannot have tested this.
I just checked

will now return "<NULL-config>" instead of empty string. I suggest to revert it.

No that's wrong, I don't see how you got to that as there was no mention about changing configName
We changed the string representation of configNull, we did not change what configName returns.
str config and configName config are very different things.

May 2 2023, 5:34 PM · Arma 3
SaMatra added a comment to T171754: Make inheritsFrom and configHierarchy work with properties.

Just realized that we shouldn't make str configNull return anything but empty string for backwards compatibility reasons. Personally I use configName CONFIG as a way to check if class exists AND return its config letter casing. Pretty sure I'm not the only one. Since

(configFile >> "CfgWeapons" >> "asd") isEqualTo configNull

is true,

configName (configFile >> "CfgWeapons" >> "asd")

will now return "<NULL-config>" instead of empty string. I suggest to revert it.

May 2 2023, 3:54 PM · Arma 3

May 1 2023

SaMatra added a comment to T171609: Animations with source=time are still played on objects with no simulation.

For performance reasons also, unsimulated objects probably shouldn't animate

May 1 2023, 5:54 PM · Arma 3
SaMatra added a comment to T172048: [Feature Request] Allow Backpacks & NVGs to be visible in both passenger & FFV seats.

Adding showNVGTurrets could be useful too, there is only showNVGGunner right now.

May 1 2023, 5:49 PM · Arma 3
SaMatra added a comment to T171966: getTextureInfo: Color From Render2Texture.

Due to the way of how this works, this is VERY unlikely.
The color is usually stored in the texture, pre-calculated when it is converted to PAA.
For UIToTexture the CPU doesn't even have access to texture, so we would have to calculate the average color on the GPU.
I'm quite sure this won't happen

May 1 2023, 4:17 PM · Arma 3

Apr 30 2023

SaMatra edited Steps To Reproduce on T172006: getModelInfo returns empty array instead of position in case of an null entity.
Apr 30 2023, 6:16 PM · Arma 3
SaMatra created T172006: getModelInfo returns empty array instead of position in case of an null entity.
Apr 30 2023, 6:15 PM · Arma 3
SaMatra added a comment to T171997: Animation Speed changes with Players Damage.

You probably can mitigate the effect with setAnimSpeedCoef but its a hack fix rather than controlling engine behaviour.

Apr 30 2023, 12:45 PM · Arma 3
SaMatra added a comment to T171953: [Feature Request] Ladder related commands.

Getter2 is not needed. You only need to know which ladder.
All of them can be combined in one command:

getLadder player

returns:

[object, "ladderCfgName", progress]

Since ladders are just an array inside CfgVehicles definition, it should a Number instead instead of config name. But overall I guess that having all in one command should be fine.
[ENTITY, INDEX, POSITION] = getLadder UNIT;
Alternative names: getUnitLadder, getLadderState, getUnitLadderState

Apr 30 2023, 7:07 AM · Arma 3

Apr 23 2023

SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

not units controlling UAVs

UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.

Apr 23 2023, 9:29 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

Using this moment to put attention at the lack of a proper getters for remote control: T171357, T171207, as getControlledUAVUnit doesn't cover remote control done with remoteControl commands, only through terminals. Fixing remoteControl command is one thing, but at least having proper getters would be a great help.

Apr 23 2023, 6:00 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

What was the reason to have player\unit controlling the UAV return true with this command btw? Just to make command more broad? You can already do that with !isNull getConnectedUAVUnit player, while command name itself suggests that player\unit is UAV while they're just contolling a UAV. If you ask me, I'd revert that to only return true for vehicles and UAV units, not units controlling UAVs, for a better consistency.

Apr 23 2023, 5:51 AM · Arma 3

Apr 21 2023

SaMatra added a comment to T78784: getLandContactPos command.

Turns out, getModelInfo has "Placing point" now. This ticket can be closed.

Apr 21 2023, 3:01 PM · Arma 3
SaMatra added a comment to T78784: getLandContactPos command.
Apr 21 2023, 2:52 PM · Arma 3
SaMatra created T171754: Make inheritsFrom and configHierarchy work with properties.
Apr 21 2023, 12:40 PM · Arma 3
SaMatra added a comment to T171746: A scripting command to check if position (or entity) is inside Geometry LOD of another entity.

I'd prefer position to be ASL\World and not AGL btw.

Apr 21 2023, 4:50 AM · Arma 3
SaMatra created T171746: A scripting command to check if position (or entity) is inside Geometry LOD of another entity.
Apr 21 2023, 4:24 AM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

New command is great, but I'd also like to request tweaks to existing commands, here are the tickets:
T171744 - Have inAreaArray and inAreaArrayIndexes take ENTITY as argument like inArea does
T171699 - Have inPolygon take ENTITY as argument
T171524 - inAreaArray variant that takes both list of areas and list of positions to check

Apr 21 2023, 3:31 AM · Arma 3
SaMatra created T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.
Apr 21 2023, 3:28 AM · Arma 3

Apr 20 2023

SaMatra created T171702: drawTriangles to draw multiple triangles instead of a single one in drawTriangle.
Apr 20 2023, 1:39 PM · Arma 3
SaMatra created T171699: Alternative syntax for inPolygon command.
Apr 20 2023, 10:55 AM · Arma 3
SaMatra added a comment to T171323: "O_T_UAV_04_CAS_F" has no Dynamic Loadout.

I wonder if its possible to fix this through config without changing the model?

Apparently is possible with just config, I've done it before. This issue going to have no official fix anymore I suppose, though.

Great stuff, now I wish this was added officially, this asset is very much underused because its not flexible with the pylons

Apr 20 2023, 8:24 AM · Arma 3
SaMatra created T171693: IDAP Demining ED-1D drone disassembles into wrong backpack .
Apr 20 2023, 5:02 AM · Arma 3

Apr 19 2023

SaMatra added a comment to T171666: Rhino RCWS has the elevation axis misaligned in the model.

Oh, I see it now, indeed it uses wrong axis

Apr 19 2023, 3:19 PM · Arma 3
SaMatra created T171683: A scripting command to stop drone crew creationg on assembly.
Apr 19 2023, 12:15 PM · Arma 3
SaMatra created T171682: "Ref to nonnetwork object" error when shooting ED-1D's disruptor shotgun.
Apr 19 2023, 11:59 AM · Arma 3

Apr 18 2023

SaMatra added a comment to T171666: Rhino RCWS has the elevation axis misaligned in the model.

Are you sure you're playing unmodded game? I just tested it and it seemed fine.

Apr 18 2023, 4:41 PM · Arma 3
SaMatra created T171670: Drones and weapons assembled during JIP are null for JIP client.
Apr 18 2023, 4:03 PM · Arma 3
SaMatra added a comment to T134374: Graphics bug when dying underwater / falling.

Had a look at it, looks like this blur is engine-driven, not scripted, once applied and unit dies, it never resets. Could be an easy fix - clean up effects on death.

Apr 18 2023, 5:02 AM · Arma 3

Apr 17 2023

SaMatra edited Steps To Reproduce on T171651: enableWeaponDisassembly effect is delayed on remote entities.
Apr 17 2023, 6:46 PM · Arma 3
SaMatra created T171651: enableWeaponDisassembly effect is delayed on remote entities.
Apr 17 2023, 6:44 PM · Arma 3

Apr 14 2023

SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Once again I had a need for this command, trying to make a hack fix to fix broken remote control (if somebody disassembles drone you're controlling, your player always remains in vehicle for everyone except you) I need to find a vehicle that backpack assembles to on "WeaponDisassembled" event handler, so I can broadcast it to players that used to control this drone, to do a hack to fix their broken state. Turns out in some locality combinations none of allObjects combinations work if you do _backpack == objectParent _x check on each. Yes I shouldn't be doing this hack fix in a first place but I can't wait months for something to get fixed and be available on stable. Though same could be said about this command too.

Apr 14 2023, 1:23 PM · Arma 3
SaMatra added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.

PLZ FIX

Apr 14 2023, 7:36 AM · Arma 3
SaMatra added a comment to T171307: Stackable JIP queue for entities with remoteExec.

Thought that having a getter to return JIP queue attached to an entity will be useful too:
ARRAY = getRemoteExecutedJIP ENTITY which will return array of JIP handles that match this vehicle

Apr 14 2023, 6:28 AM
SaMatra added a comment to T171524: [Request] Multi-area variant of inArea/inAreaArray.

I have a need for such command too, comparing unit and even units against list of areas is what I constantly do in my mission.

Apr 14 2023, 4:37 AM · Arma 3

Apr 9 2023

SaMatra added a comment to T171418: New entity event handler that fires on inventory slots item changes.

I feel that removing one by one is fine if EH exists. Its not like such removal happens each frame on a 100 units in scripts or in the engine itself, performance difference would be super tiny. Since the engine wasn't designed for such event handlers, this feels like a good solution.

Apr 9 2023, 2:56 AM · Arma 3

Apr 8 2023

SaMatra added a comment to T171418: New entity event handler that fires on inventory slots item changes.

A small correction to the request. It would be useful to also get container where new item was taken from (to remove event handlers off it or delete its items or something).

Apr 8 2023, 10:05 AM · Arma 3
SaMatra created T171437: Unflip\Set up actions appear incorrectly at certain damage states.
Apr 8 2023, 8:16 AM · Arma 3

Apr 7 2023

SaMatra created T171418: New entity event handler that fires on inventory slots item changes.
Apr 7 2023, 2:20 PM · Arma 3

Apr 6 2023

SaMatra added a comment to T171264: Disassembled UAV groups aren't cleaned up.

Tested, looks fine. Won't bother with extending Disassembled event handler, not critical at all.

Apr 6 2023, 12:26 PM · Arma 3

Apr 4 2023

SaMatra added a comment to T171357: Missing UAV terminal scripting commands.

Also I'd ditch this entire hardcoded UAV Terminal system and written my own with remoteControl but the command is absolutely terrible, my ticket T171207 has an example how player can be put into remote control without a proper way to revert it. And there are no getters for remote control either. Fixing remoteControl will also be appreciated.

Apr 4 2023, 3:49 PM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.

have you looked at UAV actions via action command?

Apr 4 2023, 3:42 PM · Arma 3