The Speed/Animation Speed of the player goes down when the damage of the player get higher.
It would be good if there is a way to disable that with a config entry or a script command.
The Speed/Animation Speed of the player goes down when the damage of the player get higher.
It would be good if there is a way to disable that with a config entry or a script command.
0 spawn {
while {true} do { hint str ([speed player,damage player]) };
};
player setdamage 0.7;
player setHitPointDamage ["HitLegs",0];
You probably can mitigate the effect with setAnimSpeedCoef but its a hack fix rather than controlling engine behaviour.
Yea I already made a "fix" for it. player setAnimSpeedCoef (1 + (linearConversion [0.1,1,damage player,0,0.1935,true])); Also I need to change the animationspeed everytime the player gets damaged, so its not really ideal. Also the animationspeed needs to get changed on all clients otherwise it could look weird to other players