Unlike inArea, both inAreaArray and inAreaArrayIndexes don't support taking entity as center which is quite useful for quick area checks around vehicles or player.
getPos player inArea [player, 10, 10, 0, false, 10] => works
[getPos player] inAreaArray [player, 10, 10, 0, false, 10] => doesn't work
[getPos player] inAreaArrayIndexes [player, 10, 10, 0, false, 10] => doesn't work