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Market objects are very performance heavy
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Description

From doing performance tests to see what I can hide to improve the FPS in large cities I noticed that hiding 50 market objects yields almost as much FPS gains as hiding entire branch of 700+ city buildings that make up most of the city.

Tested buildings config branch: Land_vn_building_urban_base
Tested market objects config branch: vn_market_building_base

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Structures

Event Timeline

SaMatra created this task.Jun 2 2023, 4:46 PM