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Apr 27 2023

D3N1Z merged T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:51 PM · Arma 3
D3N1Z merged task T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:51 PM · Arma 3
Red created T171920: Animate command don't animate glass window.
Apr 27 2023, 1:50 PM · Arma 3
D3N1Z merged T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:50 PM · Arma 3
D3N1Z merged task T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:50 PM · Arma 3
D3N1Z added a comment to T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).

oyunu çalıştırdığımda bu hata karşıma çıktı.

Apr 27 2023, 1:47 PM · Arma 3
D3N1Z created T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:47 PM · Arma 3
D3N1Z created T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:46 PM · Arma 3
D3N1Z created T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
Apr 27 2023, 1:43 PM · Arma 3
RinF7 created T171915: For developers.
Apr 27 2023, 1:24 PM · Arma 3
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Apr 27 2023, 1:34 AM · Arma 3 Creator DLC - Global Mobilization
mickeymen added a comment to T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).

Good day!

Apr 27 2023, 1:30 AM · Arma 3 Creator DLC - Global Mobilization

Apr 26 2023

reded88 edited Steps To Reproduce on T171892: BIS_fnc_fireSupportVirtual doesn't work with marker-names.
Apr 26 2023, 10:20 PM · Arma 3
reded88 renamed T171892: BIS_fnc_fireSupportVirtual doesn't work with marker-names from BIS_fnc_fireSupportVirtual doesn't work to BIS_fnc_fireSupportVirtual doesn't work with marker-names.
Apr 26 2023, 10:20 PM · Arma 3
reded88 updated the task description for T171892: BIS_fnc_fireSupportVirtual doesn't work with marker-names.
Apr 26 2023, 10:20 PM · Arma 3
reded88 edited Steps To Reproduce on T171892: BIS_fnc_fireSupportVirtual doesn't work with marker-names.
Apr 26 2023, 4:27 PM · Arma 3
reded88 created T171892: BIS_fnc_fireSupportVirtual doesn't work with marker-names.
Apr 26 2023, 4:26 PM · Arma 3
dedmen added a comment to T171518: Feature request - Add `customWaypointDirection` animation source.

The range is -pi to pi
I don't want to spam new anim sources. Any idea for a default that would work?

Apr 26 2023, 3:45 PM · Arma 3
veteran29 added a comment to T171518: Feature request - Add `customWaypointDirection` animation source.

That feels weird to me, I'd just keep it the same for customWaypointDirection?

I think we should just take driver as a priority, it will be better from a gameplay perspective. The waypointDirection approach feels weird and is most likely a remnant of something old.

Apr 26 2023, 1:48 PM · Arma 3
dedmen added a comment to T171518: Feature request - Add `customWaypointDirection` animation source.

One weird thing.
waypointDirection takes the codriver first, and if codriver is empty, then takes the driver.
That feels weird to me, I'd just keep it the same for customWaypointDirection?

Apr 26 2023, 12:42 PM · Arma 3
dedmen set Ref Ticket to AIII-55662 on T171518: Feature request - Add `customWaypointDirection` animation source.
Apr 26 2023, 12:29 PM · Arma 3
jessicavi added a comment to T171749: [BUG] Eden Open Mission Dialog freezes game and takes too long with modern SSD.
Apr 26 2023, 12:18 PM · Arma 3
jessicavi added a comment to T171659: ArmA units don't appear in launcher.
Apr 26 2023, 12:17 PM · Arma 3

Apr 25 2023

Bob_Murphy moved T171634: Bomb Physics Issue from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Apr 25 2023, 11:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T171245: M54 Transport missing VIV/Cargo variant from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Apr 25 2023, 11:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T171704: The Workshop Tag for the map "The Bra" is missing from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Apr 25 2023, 11:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Ben_Martin created T171864: Using Hide Terrain Objects Module causes freeze when saving multiplayer game.
Apr 25 2023, 5:11 PM · Arma 3
ThomasAngel created T171863: Perf Branch game crashes in RHS KOTH.
Apr 25 2023, 5:06 PM · Arma 3
veteran29 added a comment to T171704: The Workshop Tag for the map "The Bra" is missing.

The in-game part needs to wait for next DLC update to be released.

Apr 25 2023, 4:39 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
29j2003 added a comment to T171704: The Workshop Tag for the map "The Bra" is missing.

Yeah, Steam Workshop has now a tag for the map. Now it is just missing the ingame ability to tag it. Thanks!

Apr 25 2023, 4:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NeilZar changed the status of T171704: The Workshop Tag for the map "The Bra" is missing from New to Acknowledged.

Change has been made in the backend; please check it is available for you.

Apr 25 2023, 4:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 claimed T171704: The Workshop Tag for the map "The Bra" is missing.
Apr 25 2023, 3:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER added a comment to T171826: Old Leaflet too bright then other leaflet versions.

Well, the problem seems to be in a3\weapons_f_orange\ammo\data\leaflet_dirt_nohq.paa
I changed the path to this texture in the original leaflet_old_super.rvmat file In class Stage1 to any other and it works the problem doesn't present more

Apr 25 2023, 6:03 AM · Arma 3

Apr 24 2023

TRAGER created T171826: Old Leaflet too bright then other leaflet versions.
Apr 24 2023, 11:33 AM · Arma 3

Apr 23 2023

BIS_fnc_KK closed T171059: Set Markers Above command request as Resolved.
Apr 23 2023, 10:04 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

I looked it up and in order make eden support this feature new attribute needs to be added and then it needs to be synced with the rest of attributes and add ui priority box and then localize and and... Basically too much work. So chances are it wont be done so you just have to make sure you use this command in mission, i.e. after allMapMarkers is populated

Apr 23 2023, 10:04 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

oh no, I don't know how I can get this kind of problem without creating a new class in Eden's config i.e. without creating a mod

Apr 23 2023, 11:06 AM · Arma 3
BIS_fnc_KK added a comment to T170425: unitIsUAV returns false for UAV units.

Ok, but for the future please explain why do you need this or that change with concrete examples to avoid situations like this. tweaked Revision: 150527

Apr 23 2023, 9:40 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

not units controlling UAVs

UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.

Apr 23 2023, 9:29 AM · Arma 3
BIS_fnc_KK changed the status of T168091: addToRemainsCollector and removeFromRemainsCollector do not work on corpses from New to Feedback.
Apr 23 2023, 9:21 AM · Arma 3
BIS_fnc_KK added a comment to T168091: addToRemainsCollector and removeFromRemainsCollector do not work on corpses.

Revision: 150526

Apr 23 2023, 9:21 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55661 on T168091: addToRemainsCollector and removeFromRemainsCollector do not work on corpses.
Apr 23 2023, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

I need a repro not involving a mod then I could look at it

Apr 23 2023, 9:01 AM · Arma 3
BIS_fnc_KK added a comment to T170425: unitIsUAV returns false for UAV units.

not units controlling UAVs

UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.

Apr 23 2023, 9:00 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

Using this moment to put attention at the lack of a proper getters for remote control: T171357, T171207, as getControlledUAVUnit doesn't cover remote control done with remoteControl commands, only through terminals. Fixing remoteControl command is one thing, but at least having proper getters would be a great help.

Apr 23 2023, 6:00 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

What was the reason to have player\unit controlling the UAV return true with this command btw? Just to make command more broad? You can already do that with !isNull getConnectedUAVUnit player, while command name itself suggests that player\unit is UAV while they're just contolling a UAV. If you ask me, I'd revert that to only return true for vehicles and UAV units, not units controlling UAVs, for a better consistency.

Apr 23 2023, 5:51 AM · Arma 3

Apr 22 2023

killerswin2 added a comment to T171795: memory access violation when deleting hashmap key.

this can be closed

Apr 22 2023, 11:31 PM · Arma 3
killerswin2 updated the task description for T171795: memory access violation when deleting hashmap key.
Apr 22 2023, 10:34 PM · Arma 3
killerswin2 created T171795: memory access violation when deleting hashmap key.
Apr 22 2023, 10:33 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

I changed the expression by this code and yep, its works as expected

[_this,_value] spawn { params['_this','_value']; waitUntil {is3DENPreview}; _this setMarkerDrawPriority _value; };

Is it possible to modify the setMarkerDrawPriority command so users don't have to do workarounds like this?
And do you want to include this new Eden Editor attribute to the vanilla game?

Apr 22 2023, 8:32 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

What happens if you change priority with delay? or waitUntil is3DENPreview

Apr 22 2023, 7:09 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.
  1. i want marker_0 to foreground of marker_1 allMapMarkers result:["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  2. I set the priority of marker_0 to 0.1 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  3. set priority of marker_0 to 0.2 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  4. now I set priority of marker_1 to 0.1 ["marker_1","marker_0","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
Apr 22 2023, 9:49 AM · Arma 3
BIS_fnc_KK closed T78784: getLandContactPos command as Resolved.
Apr 22 2023, 9:41 AM · Arma 3
BIS_fnc_KK added a comment to T78784: getLandContactPos command.

Just for reference use getPosWorld setPosWorld to save restore position

Apr 22 2023, 9:41 AM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Hi, I need to see what happens with allMapMarkers in that video every step of the way

Apr 22 2023, 9:12 AM · Arma 3

Apr 21 2023

SaMatra added a comment to T78784: getLandContactPos command.

Turns out, getModelInfo has "Placing point" now. This ticket can be closed.

Apr 21 2023, 3:01 PM · Arma 3
SaMatra added a comment to T78784: getLandContactPos command.
Apr 21 2023, 2:52 PM · Arma 3
SaMatra created T171754: Make inheritsFrom and configHierarchy work with properties.
Apr 21 2023, 12:40 PM · Arma 3
astrokabir added a comment to T171171: Exploring Different Types of Therapeutic Massage Techniques.
Apr 21 2023, 12:06 PM · Arma 3 Creator DLC - CSLA Iron Curtain
BIS_fnc_KK closed T171702: drawTriangles to draw multiple triangles instead of a single one in drawTriangle as Resolved.
Apr 21 2023, 10:19 AM · Arma 3
BIS_fnc_KK added a comment to T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.

Revision: 150521

Apr 21 2023, 9:53 AM · Arma 3
BIS_fnc_KK changed the status of T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity from New to Feedback.
Apr 21 2023, 9:53 AM · Arma 3
BIS_fnc_KK changed the status of T171699: Alternative syntax for inPolygon command from New to Feedback.
Apr 21 2023, 9:52 AM · Arma 3
BIS_fnc_KK added a comment to T171699: Alternative syntax for inPolygon command.

Revision: 150521

Apr 21 2023, 9:52 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55660 on T171699: Alternative syntax for inPolygon command.
Apr 21 2023, 9:48 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55660 on T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.
Apr 21 2023, 9:48 AM · Arma 3
BIS_fnc_KK claimed T171699: Alternative syntax for inPolygon command.
Apr 21 2023, 9:37 AM · Arma 3
BIS_fnc_KK claimed T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.
Apr 21 2023, 9:33 AM · Arma 3
kju-PvPscene created T171749: [BUG] Eden Open Mission Dialog freezes game and takes too long with modern SSD.
Apr 21 2023, 7:14 AM · Arma 3
SaMatra added a comment to T171746: A scripting command to check if position (or entity) is inside Geometry LOD of another entity.

I'd prefer position to be ASL\World and not AGL btw.

Apr 21 2023, 4:50 AM · Arma 3
SaMatra created T171746: A scripting command to check if position (or entity) is inside Geometry LOD of another entity.
Apr 21 2023, 4:24 AM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

New command is great, but I'd also like to request tweaks to existing commands, here are the tickets:
T171744 - Have inAreaArray and inAreaArrayIndexes take ENTITY as argument like inArea does
T171699 - Have inPolygon take ENTITY as argument
T171524 - inAreaArray variant that takes both list of areas and list of positions to check

Apr 21 2023, 3:31 AM · Arma 3
SaMatra created T171744: Extend inAreaArray\inAreaArrayIndexes to take center as entity.
Apr 21 2023, 3:28 AM · Arma 3

Apr 20 2023

29j2003 changed Severity from severity:none to severity:minor on T171704: The Workshop Tag for the map "The Bra" is missing.
Apr 20 2023, 3:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
29j2003 changed Reproducibility from reproducibility:none to reproducibility:always on T171704: The Workshop Tag for the map "The Bra" is missing.
Apr 20 2023, 3:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
29j2003 created T171704: The Workshop Tag for the map "The Bra" is missing.
Apr 20 2023, 3:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
AryxRayx added a comment to T79109: SetObjectTexture for Helmets and Vests.

wish it would be added.

Apr 20 2023, 1:51 PM · Arma 3
SaMatra created T171702: drawTriangles to draw multiple triangles instead of a single one in drawTriangle.
Apr 20 2023, 1:39 PM · Arma 3
SaMatra created T171699: Alternative syntax for inPolygon command.
Apr 20 2023, 10:55 AM · Arma 3
SaMatra added a comment to T171323: "O_T_UAV_04_CAS_F" has no Dynamic Loadout.

I wonder if its possible to fix this through config without changing the model?

Apparently is possible with just config, I've done it before. This issue going to have no official fix anymore I suppose, though.

Great stuff, now I wish this was added officially, this asset is very much underused because its not flexible with the pylons

Apr 20 2023, 8:24 AM · Arma 3
SaMatra created T171693: IDAP Demining ED-1D drone disassembles into wrong backpack .
Apr 20 2023, 5:02 AM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

Ok i was able to get my mod attribute work but with one problem:
seems if iam leave value of the attribute by default (do not change it) then I will not be able to move markerOne above markerTwo untill change the value of markerTwo to any
Though I don't know if it's a error in command or Eden attributes or even in my mod's configuration

Apr 20 2023, 3:27 AM · Arma 3

Apr 19 2023

SaMatra added a comment to T171666: Rhino RCWS has the elevation axis misaligned in the model.

Oh, I see it now, indeed it uses wrong axis

Apr 19 2023, 3:19 PM · Arma 3
Grave added a comment to T171666: Rhino RCWS has the elevation axis misaligned in the model.

as can be seen here the weapon does not rotate around the mechanisms joint and clips into itself, vanilla arma 3. double checked.
https://i.imgur.com/kjCwjE2.jpg
https://imgur.com/Q1mmh46

Apr 19 2023, 3:08 PM · Arma 3
WillKMJ updated the task description for T171685: Request for parameter to modify server time synchronisation frequency.
Apr 19 2023, 2:39 PM · Arma 3
WillKMJ created T171685: Request for parameter to modify server time synchronisation frequency.
Apr 19 2023, 2:36 PM · Arma 3
dedmen set Ref Ticket to AIII-55658 on T171678: setPos doesn't always work reliably with AI units .
Apr 19 2023, 2:20 PM · Arma 3
JonBons2020 updated the task description for T171678: setPos doesn't always work reliably with AI units .
Apr 19 2023, 1:19 PM · Arma 3
SaMatra created T171683: A scripting command to stop drone crew creationg on assembly.
Apr 19 2023, 12:15 PM · Arma 3
SaMatra created T171682: "Ref to nonnetwork object" error when shooting ED-1D's disruptor shotgun.
Apr 19 2023, 11:59 AM · Arma 3
BIS_fnc_KK claimed T168091: addToRemainsCollector and removeFromRemainsCollector do not work on corpses.
Apr 19 2023, 9:34 AM · Arma 3
JonBons2020 created T171678: setPos doesn't always work reliably with AI units .
Apr 19 2023, 4:52 AM · Arma 3

Apr 18 2023

MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

As I described in the ticked, it happens ONLY in CBA functions.
If it is not a CBA function bug for any reason, then it is the bug of CBA + something, so it may be important only for CBA developers, not for debugging from my side.

Apr 18 2023, 7:12 PM · Arma 3
NikkoJT added a comment to T78758: Analog steering for boats and tracked vehicles does not work.

I would love to see this fixed at some point. It makes it pretty much impossible to have a gamepad setup that works for both wheeled and tracked vehicles, because of the conflicting limitations of the other steering bindings. That's a real shame, because gamepad steering is a lot nicer than keyboard and mouse.

Apr 18 2023, 7:12 PM · Arma 3
Leopard20 added a comment to T171504: A weird GetIn event handlers behaviour.

As CBA devs pointed out to you, it's not a CBA issue.

Apr 18 2023, 6:06 PM · Arma 3
SaMatra added a comment to T171666: Rhino RCWS has the elevation axis misaligned in the model.

Are you sure you're playing unmodded game? I just tested it and it seemed fine.

Apr 18 2023, 4:41 PM · Arma 3
SaMatra created T171670: Drones and weapons assembled during JIP are null for JIP client.
Apr 18 2023, 4:03 PM · Arma 3
dedmen closed T170230: Arma3 crashes during startup with mods with new 2.12 RC branch as Resolved.
Apr 18 2023, 1:31 PM · Arma 3
dedmen set Ref Ticket to AIII-55655 on T171344: Vehicle state transition failure during locality change.
Apr 18 2023, 1:30 PM · Arma 3
dedmen added a comment to T171344: Vehicle state transition failure during locality change.

after having assembled drones disappear on me twice on a local server with 0 latency, I decided to make a repro for it.

Why is that related to locality? If I understand right, when you assemble a drone on your client it should spawn locally on your machine? So there should be no ownership transfer.

Apr 18 2023, 1:19 PM · Arma 3