Thanks for report, PiP problem:
https://feedback.bistudio.com/T159324#2206831
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Jun 23 2021
Thanks for report. Periscope problem:
https://feedback.bistudio.com/T159324#2206831
Thanks for report.
It is a optimalization issue. There is no ideal solution for periscopes in ARMA 3. Modeled cut out are not possible in some geometry. PiP is very demanding according to PC performance especially when multiple render targets used.
Therefor we are using one render target for LAV driver, which need partly overlap for better quality. In LAV turret is one render target for primary periscope (gunner and commander screen) and for eight secondary periscopes is used fake enviromap.
We are open to any solution for better ingame experience and optimalization.
I believe the Old Man modules are already available in the editor, so it's already possible for people to do this (with some work).
This makes it almost impossible to properly balance missions that use the Marid.
The bug is still present in the current release (2.04.147719), and I'd be very thankful it if was fixed.
The faction tabs should not disappear when switching categories and having some input in the search field.
duplicate of T120338
duplicate of T120338
The repro contains a custom menu strip class. The default control present in Arma 3 does not work since class Default and class Separator are not defined within class Items.
Thanks for report, can you please provide link or source of ammo swap duration?
Revision: 147803
@R3vo How to test, could you provide a repro?
Jun 22 2021
alt syntax
soldier moveOut vehicle
should remove dead bodies
not sure if one uploaded or not, but i just want a profile gone so i dont worry about losing arsenal stuff again. This has happened 3 times now and I'm beyond done.
deleting .vars.Arma3Profile file/s helped him.
Fixed in next dev branch and next profiling branch
Dev branch and profiling branch (next one, v8) have a fix to be tested
This is how it works cannot be made longer without modding config
weaponReloadingTime Revision: 147785
sure
In T159285#2205623, @BIS_fnc_KK wrote:delete it manually
delete it manually
delete it manually
Jun 21 2021
If I have time I will correct some of the textures but no promises. In the mean time you can tell me which textures should be priority
Yeah, it's super annoying trying to place minefields without being able to see the area covered, you have to turn on markers for it and then jump back and forth from the scenario preview to tune the dimensions.
That I am aware of, the examples and issues however are with vanilla textures.
@BIS_fnc_KK moveOut. Same as in the repro steps. It works fine in singleplayer.
I have players enough to reproduce that and I can do tests for you if it's needed, the question is is Bohemia even interested in the Linux version because it looks far away from the windows one. There are lots of memory leaks and corruptions that maybe can cause to low fps
@Azeh how are you removing them in multiplayer?
Connect 100+ players and put them on slots.
Bump?
Still an issue in multiplayer :)
2.04.147757
URI needs to be defined in CfgCommands.
Jun 20 2021
Thanks, fixed
Oh yeah i remember that update.
next data update
Unfortunatelly there is no provision for tooltip in structured text at all, which would require completely new implementation. Not feasible at this time
Seems connected to the content of the image touching image borders. Not really fixable, the bug must be in the core engine. Just make sure you leave at least 1 pixel padding