Many thanks, will try it out :) I suppose that makes it direct fire capable and explains the HEAT rounds as well :)
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Jun 20 2021
Turns out it is actually a separate keybind under Weapons called "Gun Elevation Up"/"Down", which I happened to have bound to the same as the zeroing keys for reasons which remain unclear.
I wasn't able to elevate/depress the gun using zeroing keys, for some reason - can you verify it on your end?
Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:
- Vehicles undergo a single direction shift when changing up gears
- Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)
The following link doesn't work https://github.com/R3voA3/3den-Enhanced/wiki/Custom-GUIs#vehicle-inventory-manager-vim. Tested with example above.
On your last point, just like vanilla artillery, the gun can be manually elevated and depressed by using the zeroing up/down keys (pageup/pagedown by default, I think). I'm pretty sure this is just how vehicles with artillery config work and there isn't a way to change it.
Will that ever come?
Y and X axis sensitivity is off in BPzV Svatava commander periscope as well
Might have been fixed in the hotfix?
Got it, please close the ticket :)
Revision: 147780
According to zeroing manual it should be 300-800m zeroing, 100m increments, there is a mark on left side of sight.
"8/3" means 800m and 300m. When the elevation knob is very close or flush with the bottom (full counter-clockwise) , the elevation is set for 300 meters or closer. If you rotate the elevation knob one full revolution (360 degrees) clockwise and the "8/3" mark shows again the elevation is set for 800m.
Not reproduceable in v2.04.
Still in v2.04.
There is going to be a change to the behaviour in v2.06. See ticket T157981.
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Missions with spaces do not show up in the scenario menu in Eden Editor.
Mod related
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Not reproduceable in v2.04.
Fixed in v2.04
Tested and it doesn't happen anymore.
Objects missing hiddenSelectionsTextures are tracked here T159184
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Cannot reproduce as well. Also most likely solved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Discontinued feature in Eden Editor.
Same issue still exists in v2.04. T156710
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Resolved with Eden Editor.
Cannot reproduce in v2.04. If this till happens, please open a new ticket with up-to-date .rpt files.
Cannot reproduce. v2.04
Closed due to age.
Jun 19 2021
Cannot reproduce. Works fine.
Please create one ticket for each request.
Should be fixed with the next major data update
The blur circle is necessary since Triggers also now support Height along the Z axis.
should be fixed with next major data update
Can't reproduce.
Not reproduceable. Probably related to T86214
Not reproduceable. Related to T86214
Not reproduceable.