createUnit create a goat ghost when executed on dedicated server. Looks like the unit has been created but it is invisible. Only the shadow is visible.
Others animals have this issue.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Dedicated Server
Steps To Reproduce
private _group = createGroup [civilian, true]; t = _group createUnit ["Goat_random_F", getPos (allplayers # 0), [], 0, "CAN_COLLIDE"];
Exec player side: the goat is visible.
Exec server side: the goat isn't visible, only the shadow is visible.
Additional Information
LEFT: Exec player side: the goat is visible.
RIGHT: Exec server side: the goat isn't visible, only the shadow is visible.
I am noticing that most things related to animals doesn't works on dedicated server (https://feedback.bistudio.com/T155634).