This has happened to me both moving from Alpha to Beta (.72 I believe?) and with the most recent Beta patch (.74).
I have trigger set up that are grouped to buildings with an activation type of Static object. These run Once when Not Present (the building is destroyed) to run some code to change markers, etc.
The trigger itself works fine, but what I've found is the last two times the game has patched all the triggers I have set up this way become 'ungrouped' from the object ID that they are grouped to and I have to go back into the editor to regroup them all.
This unfortunately makes the mission unplayable after any patch until the mission maker can regroup all the triggers and release a new version. That could be a lot of work depending on how many triggers the mission makers are using.